| Index: src/gpu/gl/GrGLUniformHandler.cpp
|
| diff --git a/src/gpu/gl/GrGLUniformHandler.cpp b/src/gpu/gl/GrGLUniformHandler.cpp
|
| index 856afb4b9a4b630b1624eb5099992f30608cd54b..7f6f106964dc192dad3691b73ad1b43c1fe74782 100644
|
| --- a/src/gpu/gl/GrGLUniformHandler.cpp
|
| +++ b/src/gpu/gl/GrGLUniformHandler.cpp
|
| @@ -26,7 +26,7 @@ GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray(
|
| SkDEBUGCODE(static const uint32_t kVisMask = kVertex_GrShaderFlag | kFragment_GrShaderFlag);
|
| SkASSERT(0 == (~kVisMask & visibility));
|
| SkASSERT(0 != visibility);
|
| - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
|
| + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
|
|
|
| UniformInfo& uni = fUniforms.push_back();
|
| uni.fVariable.setType(type);
|
|
|