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Unified Diff: include/gpu/GrTextureAccess.h

Issue 1784023002: Add sampler precision to GrTextureAccess (Closed) Base URL: https://skia.googlesource.com/skia.git@upload2_verttex
Patch Set: rebase Created 4 years, 9 months ago
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Index: include/gpu/GrTextureAccess.h
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
index 1b5de0ce99cc1f4e162820c03df288bce6f0f939..237485a9e2798072c9339bb227477fb86181bbe2 100644
--- a/include/gpu/GrTextureAccess.h
+++ b/include/gpu/GrTextureAccess.h
@@ -30,25 +30,30 @@ public:
explicit GrTextureAccess(GrTexture*,
GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
- GrShaderFlags visibility = kFragment_GrShaderFlag);
+ GrShaderFlags visibility = kFragment_GrShaderFlag,
+ GrSLPrecision = kDefault_GrSLPrecision);
void reset(GrTexture*, const GrTextureParams&,
- GrShaderFlags visibility = kFragment_GrShaderFlag);
+ GrShaderFlags visibility = kFragment_GrShaderFlag,
+ GrSLPrecision = kDefault_GrSLPrecision);
void reset(GrTexture*,
GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
- GrShaderFlags visibility = kFragment_GrShaderFlag);
+ GrShaderFlags visibility = kFragment_GrShaderFlag,
+ GrSLPrecision = kDefault_GrSLPrecision);
bool operator==(const GrTextureAccess& that) const {
return this->getTexture() == that.getTexture() &&
fParams == that.fParams &&
- fVisibility == that.fVisibility;
+ fVisibility == that.fVisibility &&
+ fPrecision == that.fPrecision;
}
bool operator!=(const GrTextureAccess& other) const { return !(*this == other); }
GrTexture* getTexture() const { return fTexture.get(); }
GrShaderFlags getVisibility() const { return fVisibility; }
+ GrSLPrecision getPrecision() const { return fPrecision; }
/**
* For internal use by GrProcessor.
@@ -64,6 +69,7 @@ private:
ProgramTexture fTexture;
GrTextureParams fParams;
GrShaderFlags fVisibility;
+ GrSLPrecision fPrecision;
typedef SkNoncopyable INHERITED;
};
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