Chromium Code Reviews| Index: src/effects/gradients/Sk4fGradientBase.cpp |
| diff --git a/src/effects/gradients/Sk4fGradientBase.cpp b/src/effects/gradients/Sk4fGradientBase.cpp |
| index 76fb178776a5ce7c07245a113a257966fcf9aae7..a7298127907f38aff93a2af0c7dc3b8bd650980e 100644 |
| --- a/src/effects/gradients/Sk4fGradientBase.cpp |
| +++ b/src/effects/gradients/Sk4fGradientBase.cpp |
| @@ -6,17 +6,115 @@ |
| */ |
| #include "Sk4fGradientBase.h" |
| +#include "Sk4fGradientPriv.h" |
| + |
| +#include <functional> |
| namespace { |
| -// true when x is in [k1,k2) |
| -bool in_range(SkScalar x, SkScalar k1, SkScalar k2) { |
| - SkASSERT(k1 != k2); |
| - return (k1 < k2) |
| - ? (x >= k1 && x < k2) |
| - : (x >= k2 && x < k1); |
| +SkPMColor pack_color(SkColor c, bool premul) { |
| + return premul |
| + ? SkPreMultiplyColor(c) |
| + : SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c)); |
| +} |
| + |
| +template<SkShader::TileMode> |
| +SkScalar tileProc(SkScalar t); |
| + |
| +template<> |
| +SkScalar tileProc<SkShader::kClamp_TileMode>(SkScalar t) { |
| + // synthetic clamp-mode edge intervals allow for a free-floating t: |
| + // [-inf..0)[0..1)[1..+inf) |
| + return t; |
| +} |
| + |
| +template<> |
| +SkScalar tileProc<SkShader::kRepeat_TileMode>(SkScalar t) { |
| + // t % 1 (intervals range: [0..1)) |
| + return t - SkScalarFloorToScalar(t); |
| +} |
| + |
| +template<> |
| +SkScalar tileProc<SkShader::kMirror_TileMode>(SkScalar t) { |
| + // t % 2 (synthetic mirror intervals expand the range to [0..2) |
| + return t - SkScalarFloorToScalar(t / 2) * 2; |
| } |
| +class IntervalIterator { |
| +public: |
| + IntervalIterator(const SkColor* colors, const SkScalar* pos, int count, bool reverse) |
| + : fColors(colors) |
| + , fPos(pos) |
| + , fCount(count) |
| + , fFirstPos(reverse ? SK_Scalar1 : 0) |
| + , fBegin(reverse ? count - 1 : 0) |
| + , fAdvance(reverse ? -1 : 1) { |
| + SkASSERT(colors); |
| + SkASSERT(count > 0); |
| + } |
| + |
| + void iterate(std::function<void(SkColor, SkColor, SkScalar, SkScalar)> func) const { |
| + if (!fPos) { |
| + this->iterateImplicitPos(func); |
| + return; |
| + } |
| + |
| + const int end = fBegin + fAdvance * (fCount - 1); |
| + const SkScalar lastPos = 1 - fFirstPos; |
| + int prev = fBegin; |
| + SkScalar prevPos = fFirstPos; |
| + |
| + do { |
| + const int curr = prev + fAdvance; |
| + SkASSERT(curr >= 0 && curr < fCount); |
| + |
| + // TODO: this sanitization should be done in SkGradientShaderBase |
| + const SkScalar currPos = (fAdvance > 0) |
| + ? SkTPin(fPos[curr], prevPos, lastPos) |
| + : SkTPin(fPos[curr], lastPos, prevPos); |
| + |
| + if (currPos != prevPos) { |
| + SkASSERT((currPos - prevPos > 0) == (fAdvance > 0)); |
| + func(fColors[prev], fColors[curr], prevPos, currPos); |
| + } |
| + |
| + prev = curr; |
| + prevPos = currPos; |
| + } while (prev != end); |
| + } |
| + |
| +private: |
| + void iterateImplicitPos(std::function<void(SkColor, SkColor, SkScalar, SkScalar)> func) const { |
| + // When clients don't provide explicit color stop positions (fPos == nullptr), |
| + // the color stops are distributed evenly across the unit interval |
| + // (implicit positioning). |
| + const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1); |
| + const int end = fBegin + fAdvance * (fCount - 2); |
| + int prev = fBegin; |
| + SkScalar prevPos = fFirstPos; |
| + |
| + while (prev != end) { |
| + const int curr = prev + fAdvance; |
| + SkASSERT(curr >= 0 && curr < fCount); |
| + |
| + const SkScalar currPos = prevPos + dt; |
| + func(fColors[prev], fColors[curr], prevPos, currPos); |
| + prev = curr; |
| + prevPos = currPos; |
| + } |
| + |
| + // emit the last interval with a pinned end position, to avoid precision issues |
| + func(fColors[prev], fColors[prev + fAdvance], prevPos, 1 - fFirstPos); |
| + } |
| + |
| + const SkColor* fColors; |
| + const SkScalar* fPos; |
| + const int fCount; |
| + const SkScalar fFirstPos; |
| + const int fBegin; |
| + const int fAdvance; |
| +}; |
| + |
| } // anonymous namespace |
| SkGradientShaderBase::GradientShaderBase4fContext:: |
| @@ -36,11 +134,6 @@ Interval::Interval(SkPMColor c0, SkScalar p0, |
| dc4f.store(&fDc.fVec); |
| } |
| -bool SkGradientShaderBase::GradientShaderBase4fContext:: |
| -Interval::contains(SkScalar fx) const { |
| - return in_range(fx, fP0, fP1); |
| -} |
| - |
| SkGradientShaderBase:: |
| GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader, |
| const ContextRec& rec) |
| @@ -65,3 +158,280 @@ GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderB |
| (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag) |
| || shader.fColorsAreOpaque; |
| } |
| + |
| +void SkGradientShaderBase:: |
| +GradientShaderBase4fContext::buildIntervals(const SkGradientShaderBase& shader, |
| + const ContextRec& rec, bool reverse) { |
| + // The main job here is to build a specialized interval list: a different |
| + // representation of the color stops data, optimized for efficient scan line |
| + // access during shading. |
| + // |
| + // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1}) |
| + // |
| + // The list may be inverted when requested (such that e.g. points are sorted |
| + // in increasing x order when dx < 0). |
| + // |
| + // Note: the current representation duplicates pos data; we could refactor to |
| + // avoid this if interval storage size becomes a concern. |
| + // |
| + // Aside from reordering, we also perform two more pre-processing steps at |
| + // this stage: |
| + // |
| + // 1) scale the color components depending on paint alpha and the requested |
| + // interpolation space (note: the interval color storage is SkPM4f, but |
| + // that doesn't necessarily mean the colors are premultiplied; that |
| + // property is tracked in fColorsArePremul) |
| + // |
| + // 2) inject synthetic intervals to support tiling. |
| + // |
| + // * for kRepeat, no extra intervals are needed - the iterator just |
| + // wraps around at the end: |
| + // |
| + // ->[P0,P1)->..[Pn-1,Pn)-> |
| + // |
| + // * for kClamp, we add two "infinite" intervals before/after: |
| + // |
| + // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf) |
| + // |
| + // (the iterator should never run off the end in this mode) |
| + // |
| + // * for kMirror, we extend the range to [0..2] and add a flipped |
| + // interval series - then the iterator operates just as in the |
| + // kRepeat case: |
| + // |
| + // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)-> |
| + // |
| + // TODO: investigate collapsing intervals << 1px. |
| + |
| + SkASSERT(shader.fColorCount > 0); |
| + SkASSERT(shader.fOrigColors); |
| + |
| + const float paintAlpha = rec.fPaint->getAlpha() * (1.0f / 255); |
| + const Sk4f componentScale = fColorsArePremul |
| + ? Sk4f(paintAlpha) |
| + : Sk4f(1.0f, 1.0f, 1.0f, paintAlpha); |
| + const int first_index = reverse ? shader.fColorCount - 1 : 0; |
| + const int last_index = shader.fColorCount - 1 - first_index; |
| + const SkScalar first_pos = reverse ? SK_Scalar1 : 0; |
| + const SkScalar last_pos = SK_Scalar1 - first_pos; |
| + |
| + if (shader.fTileMode == SkShader::kClamp_TileMode) { |
| + // synthetic edge interval: -/+inf .. P0 |
| + const SkPMColor clamp_color = pack_color(shader.fOrigColors[first_index], |
| + fColorsArePremul); |
| + const SkScalar clamp_pos = reverse ? SK_ScalarMax : SK_ScalarMin; |
| + fIntervals.emplace_back(clamp_color, clamp_pos, |
| + clamp_color, first_pos, |
| + componentScale); |
| + } else if (shader.fTileMode == SkShader::kMirror_TileMode && reverse) { |
| + // synthetic mirror intervals injected before main intervals: (2 .. 1] |
| + addMirrorIntervals(shader, componentScale, false); |
| + } |
| + |
| + const IntervalIterator iter(shader.fOrigColors, |
| + shader.fOrigPos, |
| + shader.fColorCount, |
| + reverse); |
| + iter.iterate([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) { |
| + SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == p0); |
| + |
| + fIntervals.emplace_back(pack_color(c0, fColorsArePremul), |
| + p0, |
| + pack_color(c1, fColorsArePremul), |
| + p1, |
| + componentScale); |
| + }); |
| + |
| + if (shader.fTileMode == SkShader::kClamp_TileMode) { |
| + // synthetic edge interval: Pn .. +/-inf |
| + const SkPMColor clamp_color = |
| + pack_color(shader.fOrigColors[last_index], fColorsArePremul); |
| + const SkScalar clamp_pos = reverse ? SK_ScalarMin : SK_ScalarMax; |
| + fIntervals.emplace_back(clamp_color, last_pos, |
| + clamp_color, clamp_pos, |
| + componentScale); |
| + } else if (shader.fTileMode == SkShader::kMirror_TileMode && !reverse) { |
| + // synthetic mirror intervals injected after main intervals: [1 .. 2) |
| + addMirrorIntervals(shader, componentScale, true); |
| + } |
| +} |
| + |
| +void SkGradientShaderBase:: |
| +GradientShaderBase4fContext::addMirrorIntervals(const SkGradientShaderBase& shader, |
| + const Sk4f& componentScale, bool reverse) { |
| + const IntervalIterator iter(shader.fOrigColors, |
| + shader.fOrigPos, |
| + shader.fColorCount, |
| + reverse); |
| + iter.iterate([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) { |
| + SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == 2 - p0); |
| + |
| + fIntervals.emplace_back(pack_color(c0, fColorsArePremul), |
| + 2 - p0, |
| + pack_color(c1, fColorsArePremul), |
| + 2 - p1, |
| + componentScale); |
| + }); |
| +} |
| + |
| +void SkGradientShaderBase:: |
| +GradientShaderBase4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { |
| + if (fColorsArePremul) { |
|
reed1
2016/03/10 19:01:12
This is clearer now, but it is slightly awkward th
f(malita)
2016/03/10 19:17:19
Good idea, I'll do that in a follow-up.
|
| + this->shadePremulSpan<SkPMColor, false>(x, y, dst, count); |
| + } else { |
| + this->shadePremulSpan<SkPMColor, true>(x, y, dst, count); |
| + } |
| +} |
| + |
| +void SkGradientShaderBase:: |
| +GradientShaderBase4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { |
| + if (fColorsArePremul) { |
| + this->shadePremulSpan<SkPM4f, false>(x, y, dst, count); |
| + } else { |
| + this->shadePremulSpan<SkPM4f, true>(x, y, dst, count); |
| + } |
| +} |
| + |
| +template<typename DstType, bool do_premul> |
| +void SkGradientShaderBase:: |
| +GradientShaderBase4fContext::shadePremulSpan(int x, int y, |
| + DstType dst[], |
| + int count) const { |
| + const SkGradientShaderBase& shader = |
| + static_cast<const SkGradientShaderBase&>(fShader); |
| + |
| + switch (shader.fTileMode) { |
| + case kClamp_TileMode: |
| + this->shadeSpanInternal<DstType, |
| + do_premul, |
| + kClamp_TileMode>(x, y, dst, count); |
| + break; |
| + case kRepeat_TileMode: |
| + this->shadeSpanInternal<DstType, |
| + do_premul, |
| + kRepeat_TileMode>(x, y, dst, count); |
| + break; |
| + case kMirror_TileMode: |
| + this->shadeSpanInternal<DstType, |
| + do_premul, |
| + kMirror_TileMode>(x, y, dst, count); |
| + break; |
| + } |
| +} |
| + |
| +template<typename DstType, bool do_premul, SkShader::TileMode tileMode> |
| +void SkGradientShaderBase:: |
| +GradientShaderBase4fContext::shadeSpanInternal(int x, int y, |
| + DstType dst[], |
| + int count) const { |
| + static const int kBufSize = 128; |
| + SkScalar ts[kBufSize]; |
| + TSampler<DstType, tileMode> sampler(*this); |
| + |
| + SkASSERT(count > 0); |
| + do { |
| + const int n = SkTMin(kBufSize, count); |
| + this->mapTs(x, y, ts, n); |
| + for (int i = 0; i < n; ++i) { |
| + const Sk4f c = sampler.sample(ts[i]); |
| + store<DstType, do_premul>(c, dst++); |
| + } |
| + x += n; |
| + count -= n; |
| + } while (count > 0); |
| +} |
| + |
| +template<typename DstType, SkShader::TileMode tileMode> |
| +class SkGradientShaderBase::GradientShaderBase4fContext::TSampler { |
| +public: |
| + TSampler(const GradientShaderBase4fContext& ctx) |
| + : fFirstInterval(ctx.fIntervals.begin()) |
| + , fLastInterval(ctx.fIntervals.end() - 1) |
| + , fInterval(nullptr) { |
| + SkASSERT(fLastInterval >= fFirstInterval); |
| + } |
| + |
| + Sk4f sample(SkScalar t) { |
| + const SkScalar tiled_t = tileProc<tileMode>(t); |
| + |
| + if (!fInterval) { |
| + // Very first sample => locate the initial interval. |
| + // TODO: maybe do this in ctor to remove a branch? |
| + fInterval = this->findFirstInterval(tiled_t); |
| + this->loadIntervalData(fInterval); |
| + } else if (tiled_t < fInterval->fP0 || tiled_t >= fInterval->fP1) { |
| + fInterval = this->findNextInterval(t, tiled_t); |
| + this->loadIntervalData(fInterval); |
| + } |
| + |
| + fPrevT = t; |
| + return lerp(tiled_t); |
| + } |
| + |
| +private: |
| + Sk4f lerp(SkScalar t) { |
| + SkASSERT(t >= fInterval->fP0 && t < fInterval->fP1); |
| + return fCc + fDc * (t - fInterval->fP0); |
| + } |
| + |
| + const Interval* findFirstInterval(SkScalar t) const { |
| + // Binary search. |
| + const Interval* i0 = fFirstInterval; |
| + const Interval* i1 = fLastInterval; |
| + |
| + while (i0 != i1) { |
| + SkASSERT(i0 < i1); |
| + SkASSERT(t >= i0->fP0 && t < i1->fP1); |
| + |
| + const Interval* i = i0 + ((i1 - i0) >> 1); |
| + |
| + if (t >= i->fP1) { |
| + i0 = i + 1; |
| + } else { |
| + i1 = i; |
| + } |
| + } |
| + |
| + SkASSERT(t >= i0->fP0 && t <= i0->fP1); |
| + return i0; |
| + } |
| + |
| + const Interval* findNextInterval(SkScalar t, SkScalar tiled_t) const { |
| + SkASSERT(tiled_t < fInterval->fP0 || tiled_t >= fInterval->fP1); |
| + SkASSERT(tiled_t >= fFirstInterval->fP0 && tiled_t < fLastInterval->fP1); |
| + |
| + const Interval* i = fInterval; |
| + |
| + // Use the t vs. prev_t signal to figure which direction we should search for |
| + // the next interval, then perform a linear search. |
| + if (t >= fPrevT) { |
| + do { |
| + i += 1; |
| + if (i > fLastInterval) { |
| + i = fFirstInterval; |
| + } |
| + } while (tiled_t < i->fP0 || tiled_t >= i->fP1); |
| + } else { |
| + do { |
| + i -= 1; |
| + if (i < fFirstInterval) { |
| + i = fLastInterval; |
| + } |
| + } while (tiled_t < i->fP0 || tiled_t >= i->fP1); |
| + } |
| + |
| + return i; |
| + } |
| + |
| + void loadIntervalData(const Interval* i) { |
| + fCc = dst_swizzle<DstType>(i->fC0) * dst_component_scale<DstType>(); |
| + fDc = dst_swizzle<DstType>(i->fDc) * dst_component_scale<DstType>(); |
| + } |
| + |
| + const Interval* fFirstInterval; |
| + const Interval* fLastInterval; |
| + const Interval* fInterval; |
| + SkScalar fPrevT; |
| + Sk4f fCc; |
| + Sk4f fDc; |
| +}; |