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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/video_layer.h" | 5 #include "cc/layers/video_layer.h" |
| 6 | 6 |
| 7 #include "cc/layers/video_layer_impl.h" | 7 #include "cc/layers/video_layer_impl.h" |
| 8 | 8 |
| 9 namespace cc { | 9 namespace cc { |
| 10 | 10 |
| 11 scoped_refptr<VideoLayer> VideoLayer::Create( | 11 scoped_refptr<VideoLayer> VideoLayer::Create( |
| 12 const LayerSettings& settings, | |
| 13 VideoFrameProvider* provider, | 12 VideoFrameProvider* provider, |
| 14 media::VideoRotation video_rotation) { | 13 media::VideoRotation video_rotation) { |
| 15 return make_scoped_refptr(new VideoLayer(settings, provider, video_rotation)); | 14 return make_scoped_refptr(new VideoLayer(provider, video_rotation)); |
| 16 } | 15 } |
| 17 | 16 |
| 18 VideoLayer::VideoLayer(const LayerSettings& settings, | 17 VideoLayer::VideoLayer(VideoFrameProvider* provider, |
| 19 VideoFrameProvider* provider, | |
| 20 media::VideoRotation video_rotation) | 18 media::VideoRotation video_rotation) |
| 21 : Layer(settings), provider_(provider), video_rotation_(video_rotation) { | 19 : Layer(), provider_(provider), video_rotation_(video_rotation) { |
| 22 DCHECK(provider_); | 20 DCHECK(provider_); |
| 23 } | 21 } |
| 24 | 22 |
| 25 VideoLayer::~VideoLayer() {} | 23 VideoLayer::~VideoLayer() {} |
| 26 | 24 |
| 27 scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) { | 25 scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) { |
| 28 return VideoLayerImpl::Create(tree_impl, id(), provider_, video_rotation_); | 26 return VideoLayerImpl::Create(tree_impl, id(), provider_, video_rotation_); |
| 29 } | 27 } |
| 30 | 28 |
| 31 bool VideoLayer::Update() { | 29 bool VideoLayer::Update() { |
| 32 bool updated = Layer::Update(); | 30 bool updated = Layer::Update(); |
| 33 | 31 |
| 34 // Video layer doesn't update any resources from the main thread side, | 32 // Video layer doesn't update any resources from the main thread side, |
| 35 // but repaint rects need to be sent to the VideoLayerImpl via commit. | 33 // but repaint rects need to be sent to the VideoLayerImpl via commit. |
| 36 // | 34 // |
| 37 // This is the inefficient legacy redraw path for videos. It's better to | 35 // This is the inefficient legacy redraw path for videos. It's better to |
| 38 // communicate this directly to the VideoLayerImpl. | 36 // communicate this directly to the VideoLayerImpl. |
| 39 updated |= !update_rect_.IsEmpty(); | 37 updated |= !update_rect_.IsEmpty(); |
| 40 | 38 |
| 41 return updated; | 39 return updated; |
| 42 } | 40 } |
| 43 | 41 |
| 44 } // namespace cc | 42 } // namespace cc |
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