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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "mojo/services/geometry/cpp/geometry_util.h" | 5 #include "mojo/services/geometry/cpp/geometry_util.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 | 8 |
| 9 #include <limits> |
| 10 |
9 namespace mojo { | 11 namespace mojo { |
10 | 12 |
11 static const float kIdentityMatrix[]{ | 13 static const float kIdentityMatrix[]{ |
12 1.f, 0.f, 0.f, 0.f, // comments to prevent | 14 1.f, 0.f, 0.f, 0.f, // comments to prevent |
13 0.f, 1.f, 0.f, 0.f, // auto formatter reflow | 15 0.f, 1.f, 0.f, 0.f, // auto formatter reflow |
14 0.f, 0.f, 1.f, 0.f, // | 16 0.f, 0.f, 1.f, 0.f, // |
15 0.f, 0.f, 0.f, 1.f}; | 17 0.f, 0.f, 0.f, 1.f}; |
16 | 18 |
17 void SetIdentityTransform(Transform* transform) { | 19 void SetIdentityTransform(Transform* transform) { |
18 transform->matrix.resize(16u); | 20 transform->matrix.resize(16u); |
19 memcpy(transform->matrix.data(), kIdentityMatrix, sizeof(kIdentityMatrix)); | 21 memcpy(transform->matrix.data(), kIdentityMatrix, sizeof(kIdentityMatrix)); |
20 } | 22 } |
21 | 23 |
22 void SetTranslationTransform(Transform* transform, float x, float y, float z) { | 24 void SetTranslationTransform(Transform* transform, float x, float y, float z) { |
23 SetIdentityTransform(transform); | 25 SetIdentityTransform(transform); |
24 transform->matrix[3] = x; | 26 transform->matrix[3] = x; |
25 transform->matrix[7] = y; | 27 transform->matrix[7] = y; |
26 transform->matrix[11] = z; | 28 transform->matrix[11] = z; |
27 } | 29 } |
28 | 30 |
29 Point TransformPoint(const Transform& transform, const Point& point) { | 31 PointF TransformPoint(const Transform& transform, const PointF& point) { |
30 // TODO(jeffbrown): If w is 0, then the point should be at infinity. | 32 PointF result; |
31 // Also, we should perhaps be using PointF here rather than Point. | |
32 float w = transform.matrix[12] * point.x + transform.matrix[13] * point.y + | 33 float w = transform.matrix[12] * point.x + transform.matrix[13] * point.y + |
33 transform.matrix[15]; | 34 transform.matrix[15]; |
34 if (!w) | 35 if (w) { |
35 w = 1.f / w; | 36 w = 1.f / w; |
36 | 37 result.x = (transform.matrix[0] * point.x + transform.matrix[1] * point.y + |
37 Point result; | 38 transform.matrix[3]) * |
38 result.x = (transform.matrix[0] * point.x + transform.matrix[1] * point.y + | 39 w; |
39 transform.matrix[3]) * | 40 result.y = (transform.matrix[4] * point.x + transform.matrix[5] * point.y + |
40 w; | 41 transform.matrix[7]) * |
41 result.y = (transform.matrix[4] * point.x + transform.matrix[5] * point.y + | 42 w; |
42 transform.matrix[7]) * | 43 } else { |
43 w; | 44 result.x = std::numeric_limits<float>::infinity(); |
| 45 result.y = std::numeric_limits<float>::infinity(); |
| 46 } |
44 return result; | 47 return result; |
45 } | 48 } |
46 | 49 |
47 } // namespace mojo | 50 } // namespace mojo |
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