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1 #ifndef DMTaskRunner_DEFINED | 1 #ifndef DMTaskRunner_DEFINED |
2 #define DMTaskRunner_DEFINED | 2 #define DMTaskRunner_DEFINED |
3 | 3 |
| 4 #include "GrContextFactory.h" |
4 #include "SkThreadPool.h" | 5 #include "SkThreadPool.h" |
5 #include "SkTypes.h" | 6 #include "SkTypes.h" |
6 | 7 |
7 // TaskRunner runs Tasks on one of two threadpools depending on the Task's usesG
pu() method. | 8 // TaskRunner runs Tasks on one of two threadpools depending on the Task's usesG
pu() method. This |
8 // This lets us drive the GPU with a small number of threads (e.g. 2 or 4 can be
faster than 1) | 9 // lets us drive the GPU from a single thread while parallelizing CPU-bound work
. |
9 // while not swamping it with requests from the full fleet of threads that CPU-b
ound tasks run on. | |
10 | 10 |
11 namespace DM { | 11 namespace DM { |
12 | 12 |
13 class Task; | 13 class Task; |
14 | 14 |
15 class TaskRunner : SkNoncopyable { | 15 class TaskRunner : SkNoncopyable { |
16 public: | 16 public: |
17 TaskRunner(int cputhreads, int gpuThreads); | 17 explicit TaskRunner(int cputhreads); |
18 | 18 |
19 void add(Task* task); | 19 void add(Task* task); |
20 void wait(); | 20 void wait(); |
21 | 21 |
| 22 // This can only be safely called from a GPU task's draw() method. |
| 23 GrContextFactory* getGrContextFactory() const { return fGrContextFactory; } |
| 24 |
22 private: | 25 private: |
23 SkThreadPool fMain, fGpu; | 26 SkThreadPool fMain, fGpu; |
| 27 GrContextFactory* fGrContextFactory; // Created and destroyed on fGpu threa
dpool. |
24 }; | 28 }; |
25 | 29 |
26 } // namespace DM | 30 } // namespace DM |
27 | 31 |
28 #endif // DMTaskRunner_DEFINED | 32 #endif // DMTaskRunner_DEFINED |
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