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Side by Side Diff: include/core/SkShader.h

Issue 1782703002: sk_sp versions of newWithColorFilter and newWithLocalMatrix (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkShader_DEFINED 8 #ifndef SkShader_DEFINED
9 #define SkShader_DEFINED 9 #define SkShader_DEFINED
10 10
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316 virtual bool asACustomShader(void** /* customData */) const { return false; } 316 virtual bool asACustomShader(void** /* customData */) const { return false; }
317 #endif 317 #endif
318 318
319 ////////////////////////////////////////////////////////////////////////// 319 //////////////////////////////////////////////////////////////////////////
320 // Methods to create combinations or variants of shaders 320 // Methods to create combinations or variants of shaders
321 321
322 /** 322 /**
323 * Return a shader that will apply the specified localMatrix to this shader . 323 * Return a shader that will apply the specified localMatrix to this shader .
324 * The specified matrix will be applied before any matrix associated with t his shader. 324 * The specified matrix will be applied before any matrix associated with t his shader.
325 */ 325 */
326 SkShader* newWithLocalMatrix(const SkMatrix&) const; 326 sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const;
327 327
328 /** 328 /**
329 * Create a new shader that produces the same colors as invoking this shade r and then applying 329 * Create a new shader that produces the same colors as invoking this shade r and then applying
330 * the colorfilter. 330 * the colorfilter.
331 */ 331 */
332 SkShader* newWithColorFilter(SkColorFilter*) const; 332 sk_sp<SkShader> makeWithColorFilter(SkColorFilter*) const;
333 333
334 ////////////////////////////////////////////////////////////////////////// 334 //////////////////////////////////////////////////////////////////////////
335 // Factory methods for stock shaders 335 // Factory methods for stock shaders
336 336
337 /** 337 /**
338 * Call this to create a new "empty" shader, that will not draw anything. 338 * Call this to create a new "empty" shader, that will not draw anything.
339 */ 339 */
340 static sk_sp<SkShader> MakeEmptyShader(); 340 static sk_sp<SkShader> MakeEmptyShader();
341 341
342 /** 342 /**
343 * Call this to create a new shader that just draws the specified color. Th is should always 343 * Call this to create a new shader that just draws the specified color. Th is should always
344 * draw the same as a paint with this color (and no shader). 344 * draw the same as a paint with this color (and no shader).
345 */ 345 */
346 static sk_sp<SkShader> MakeColorShader(SkColor); 346 static sk_sp<SkShader> MakeColorShader(SkColor);
347 347
348 static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader > src, 348 static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader > src,
349 SkXfermode::Mode); 349 SkXfermode::Mode);
350 350
351 #ifdef SK_SUPPORT_LEGACY_CREATESHADER_PTR 351 #ifdef SK_SUPPORT_LEGACY_CREATESHADER_PTR
352 static SkShader* CreateEmptyShader() { return MakeEmptyShader().release(); } 352 static SkShader* CreateEmptyShader() { return MakeEmptyShader().release(); }
353 static SkShader* CreateColorShader(SkColor c) { return MakeColorShader(c).re lease(); } 353 static SkShader* CreateColorShader(SkColor c) { return MakeColorShader(c).re lease(); }
354 static SkShader* CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileM ode tmy, 354 static SkShader* CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileM ode tmy,
355 const SkMatrix* localMatrix = nullptr) { 355 const SkMatrix* localMatrix = nullptr) {
356 return MakeBitmapShader(src, tmx, tmy, localMatrix).release(); 356 return MakeBitmapShader(src, tmx, tmy, localMatrix).release();
357 } 357 }
358 static SkShader* CreateComposeShader(SkShader* dst, SkShader* src, SkXfermod e::Mode mode); 358 static SkShader* CreateComposeShader(SkShader* dst, SkShader* src, SkXfermod e::Mode mode);
359 static SkShader* CreateComposeShader(SkShader* dst, SkShader* src, SkXfermod e* xfer); 359 static SkShader* CreateComposeShader(SkShader* dst, SkShader* src, SkXfermod e* xfer);
360 static SkShader* CreatePictureShader(const SkPicture* src, TileMode tmx, Til eMode tmy, 360 static SkShader* CreatePictureShader(const SkPicture* src, TileMode tmx, Til eMode tmy,
361 const SkMatrix* localMatrix, const SkRe ct* tile); 361 const SkMatrix* localMatrix, const SkRe ct* tile);
362
363 SkShader* newWithLocalMatrix(const SkMatrix& matrix) const {
364 return this->makeWithLocalMatrix(matrix).release();
365 }
366 SkShader* newWithColorFilter(SkColorFilter* filter) const {
367 return this->makeWithColorFilter(filter).release();
368 }
362 #endif 369 #endif
363 370
364 /** 371 /**
365 * Create a new compose shader, given shaders dst, src, and a combining xfe rmode mode. 372 * Create a new compose shader, given shaders dst, src, and a combining xfe rmode mode.
366 * The xfermode is called with the output of the two shaders, and its outpu t is returned. 373 * The xfermode is called with the output of the two shaders, and its outpu t is returned.
367 * If xfer is null, SkXfermode::kSrcOver_Mode is assumed. 374 * If xfer is null, SkXfermode::kSrcOver_Mode is assumed.
368 * 375 *
369 * The caller is responsible for managing its reference-count for the xfer (if not null). 376 * The caller is responsible for managing its reference-count for the xfer (if not null).
370 */ 377 */
371 static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader > src, 378 static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader > src,
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450 SkMatrix fLocalMatrix; 457 SkMatrix fLocalMatrix;
451 458
452 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. 459 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor.
453 friend class SkLocalMatrixShader; 460 friend class SkLocalMatrixShader;
454 friend class SkBitmapProcShader; // for computeTotalInverse() 461 friend class SkBitmapProcShader; // for computeTotalInverse()
455 462
456 typedef SkFlattenable INHERITED; 463 typedef SkFlattenable INHERITED;
457 }; 464 };
458 465
459 #endif 466 #endif
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