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Side by Side Diff: public/platform/WebAnimation.h

Issue 178263006: Handle direction control in compositor Animations (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: new patch: rebases against tot; fixes enum naming issue Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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26 #define WebAnimation_h 26 #define WebAnimation_h
27 27
28 #include "WebCommon.h" 28 #include "WebCommon.h"
29 #include "WebNonCopyable.h" 29 #include "WebNonCopyable.h"
30 #include "WebPrivateOwnPtr.h" 30 #include "WebPrivateOwnPtr.h"
31 31
32 #if BLINK_IMPLEMENTATION 32 #if BLINK_IMPLEMENTATION
33 #include "wtf/Forward.h" 33 #include "wtf/Forward.h"
34 #endif 34 #endif
35 35
36 #define WEB_ANIMATION_SUPPORTS_FULL_DIRECTION 1
37
36 namespace WebCore { 38 namespace WebCore {
37 class CCActiveAnimation; 39 class CCActiveAnimation;
38 } 40 }
39 41
40 namespace blink { 42 namespace blink {
41 43
42 class WebAnimationCurve; 44 class WebAnimationCurve;
43 45
44 // A compositor driven animation. 46 // A compositor driven animation.
45 class WebAnimation { 47 class WebAnimation {
46 public: 48 public:
47 enum TargetProperty { 49 enum TargetProperty {
48 TargetPropertyTransform = 0, 50 TargetPropertyTransform = 0,
49 TargetPropertyOpacity, 51 TargetPropertyOpacity,
50 TargetPropertyFilter 52 TargetPropertyFilter
51 }; 53 };
52 54
55 enum Direction {
56 DirectionNormal = 0,
57 DirectionReverse,
58 DirectionAlternate,
59 DirectionAlternateReverse
60 };
61
53 virtual ~WebAnimation() { } 62 virtual ~WebAnimation() { }
54 63
55 // An id is effectively the animation's name, and it is not unique. 64 // An id is effectively the animation's name, and it is not unique.
56 virtual int id() = 0; 65 virtual int id() = 0;
57 66
58 virtual TargetProperty targetProperty() const = 0; 67 virtual TargetProperty targetProperty() const = 0;
59 68
60 // This is the number of times that the animation will play. If this 69 // This is the number of times that the animation will play. If this
61 // value is zero the animation will not play. If it is negative, then 70 // value is zero the animation will not play. If it is negative, then
62 // the animation will loop indefinitely. 71 // the animation will loop indefinitely.
63 virtual int iterations() const = 0; 72 virtual int iterations() const = 0;
64 virtual void setIterations(int) = 0; 73 virtual void setIterations(int) = 0;
65 74
66 virtual double startTime() const = 0; 75 virtual double startTime() const = 0;
67 virtual void setStartTime(double monotonicTime) = 0; 76 virtual void setStartTime(double monotonicTime) = 0;
68 77
69 virtual double timeOffset() const = 0; 78 virtual double timeOffset() const = 0;
70 virtual void setTimeOffset(double monotonicTime) = 0; 79 virtual void setTimeOffset(double monotonicTime) = 0;
71 80
72 // If alternatesDirection is true, on odd numbered iterations we reverse the curve. 81 // If alternatesDirection is true, on odd numbered iterations we reverse the curve.
73 virtual bool alternatesDirection() const = 0; 82 virtual Direction direction() const = 0;
74 virtual void setAlternatesDirection(bool) = 0; 83 virtual void setDirection(Direction) = 0;
75 }; 84 };
76 85
77 } // namespace blink 86 } // namespace blink
78 87
79 #endif // WebAnimation_h 88 #endif // WebAnimation_h
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