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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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30 #include "v8.h" | 30 #include "v8.h" |
31 | 31 |
32 #include "data-flow.h" | 32 #include "data-flow.h" |
33 #include "cctest.h" | 33 #include "cctest.h" |
34 | 34 |
35 using namespace v8::internal; | 35 using namespace v8::internal; |
36 | 36 |
37 TEST(BitVector) { | 37 TEST(BitVector) { |
38 v8::internal::V8::Initialize(NULL); | 38 v8::internal::V8::Initialize(NULL); |
39 Zone* zone = Isolate::Current()->runtime_zone(); | 39 Zone* zone = Isolate::Current()->runtime_zone(); |
40 ZoneScope zone_scope(zone, DELETE_ON_EXIT); | 40 ZoneScope zone_scope(zone); |
41 { | 41 { |
42 BitVector v(15, zone); | 42 BitVector v(15, zone); |
43 v.Add(1); | 43 v.Add(1); |
44 CHECK(v.Contains(1)); | 44 CHECK(v.Contains(1)); |
45 v.Remove(0); | 45 v.Remove(0); |
46 CHECK(!v.Contains(0)); | 46 CHECK(!v.Contains(0)); |
47 v.Add(0); | 47 v.Add(0); |
48 v.Add(1); | 48 v.Add(1); |
49 BitVector w(15, zone); | 49 BitVector w(15, zone); |
50 w.Add(1); | 50 w.Add(1); |
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114 w.Add(33); | 114 w.Add(33); |
115 v.Intersect(w); | 115 v.Intersect(w); |
116 CHECK(!v.Contains(32)); | 116 CHECK(!v.Contains(32)); |
117 CHECK(v.Contains(33)); | 117 CHECK(v.Contains(33)); |
118 BitVector r(35, zone); | 118 BitVector r(35, zone); |
119 r.CopyFrom(v); | 119 r.CopyFrom(v); |
120 CHECK(!r.Contains(32)); | 120 CHECK(!r.Contains(32)); |
121 CHECK(r.Contains(33)); | 121 CHECK(r.Contains(33)); |
122 } | 122 } |
123 } | 123 } |
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