| Index: src/gpu/glsl/GrGLSLShaderBuilder.h
|
| diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| index 7bfc610bdea589b8f307fcb42870001e2568b954..c408c8ae8446521fdd878385cf5fa8927fce16bb 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
|
| @@ -25,16 +25,6 @@ public:
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| GrGLSLShaderBuilder(GrGLSLProgramBuilder* program);
|
| virtual ~GrGLSLShaderBuilder() {}
|
|
|
| - /*
|
| - * We put texture lookups in the base class because it is TECHNICALLY possible to do texture
|
| - * lookups in any kind of shader. However, for the time being using these calls on non-fragment
|
| - * shaders will result in a shader compilation error as texture sampler uniforms are only
|
| - * visible to the fragment shader. It would not be hard to change this behavior, if someone
|
| - * actually wants to do texture lookups in a non-fragment shader
|
| - *
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| - * TODO if append texture lookup is used on a non-fragment shader, sampler uniforms should be
|
| - * made visible to that shaders
|
| - */
|
| /** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or
|
| Vec3f. The latter is interpreted as projective texture coords. The vec length and swizzle
|
| order of the result depends on the GrTextureAccess associated with the GrGLSLTextureSampler.
|
|
|