| Index: src/gpu/glsl/GrGLSLProgramBuilder.h
|
| diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
|
| index b8669bf2f6e70699b84937c3ad73d6ff7fe48253..83c004da98d0c4cab0e80ff3156574766c31f742 100644
|
| --- a/src/gpu/glsl/GrGLSLProgramBuilder.h
|
| +++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
|
| @@ -93,12 +93,16 @@ public:
|
| protected:
|
| explicit GrGLSLProgramBuilder(const DrawArgs& args);
|
|
|
| - bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage, int maxTextures);
|
| + void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
|
| +
|
| + bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage);
|
|
|
| void cleanupFragmentProcessors();
|
|
|
| void finalizeShaders();
|
|
|
| + SkTArray<UniformHandle> fSamplerUniforms;
|
| +
|
| private:
|
| // reset is called by program creator between each processor's emit code. It increments the
|
| // stage offset for variable name mangling, and also ensures verfication variables in the
|
| @@ -139,7 +143,10 @@ private:
|
| const GrGLSLExpr4& coverageIn,
|
| bool ignoresCoverage,
|
| GrPixelLocalStorageState plsState);
|
| + void emitSamplers(const GrProcessor& processor,
|
| + GrGLSLTextureSampler::TextureSamplerArray* outSamplers);
|
| void emitFSOutputSwizzle(bool hasSecondaryOutput);
|
| + bool checkSamplerCounts();
|
|
|
| #ifdef SK_DEBUG
|
| void verify(const GrPrimitiveProcessor&);
|
| @@ -147,11 +154,11 @@ private:
|
| void verify(const GrFragmentProcessor&);
|
| #endif
|
|
|
| - virtual void emitSamplers(const GrProcessor& processor,
|
| - GrGLSLTextureSampler::TextureSamplerArray* outSamplers) = 0;
|
| -
|
| - GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms;
|
| - GrGLSLPrimitiveProcessor::TransformsOut fOutCoords;
|
| + GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms;
|
| + GrGLSLPrimitiveProcessor::TransformsOut fOutCoords;
|
| + int fNumVertexSamplers;
|
| + int fNumGeometrySamplers;
|
| + int fNumFragmentSamplers;
|
| };
|
|
|
| #endif
|
|
|