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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef GrGLDefines_DEFINED | 10 #ifndef GrGLDefines_DEFINED |
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| 430 | 430 |
| 431 /* Shaders */ | 431 /* Shaders */ |
| 432 #define GR_GL_FRAGMENT_SHADER 0x8B30 | 432 #define GR_GL_FRAGMENT_SHADER 0x8B30 |
| 433 #define GR_GL_VERTEX_SHADER 0x8B31 | 433 #define GR_GL_VERTEX_SHADER 0x8B31 |
| 434 #define GR_GL_GEOMETRY_SHADER 0x8DD9 | 434 #define GR_GL_GEOMETRY_SHADER 0x8DD9 |
| 435 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 | 435 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 |
| 436 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | 436 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| 437 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC | 437 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC |
| 438 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | 438 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| 439 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | 439 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| 440 #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
| 440 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | 441 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| 441 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | 442 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| 442 #define GR_GL_SHADER_TYPE 0x8B4F | 443 #define GR_GL_SHADER_TYPE 0x8B4F |
| 443 #define GR_GL_DELETE_STATUS 0x8B80 | 444 #define GR_GL_DELETE_STATUS 0x8B80 |
| 444 #define GR_GL_LINK_STATUS 0x8B82 | 445 #define GR_GL_LINK_STATUS 0x8B82 |
| 445 #define GR_GL_VALIDATE_STATUS 0x8B83 | 446 #define GR_GL_VALIDATE_STATUS 0x8B83 |
| 446 #define GR_GL_ATTACHED_SHADERS 0x8B85 | 447 #define GR_GL_ATTACHED_SHADERS 0x8B85 |
| 447 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 | 448 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 |
| 448 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | 449 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| 449 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 | 450 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 |
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| 956 #define GR_EGL_EXTENSIONS 0x3055 | 957 #define GR_EGL_EXTENSIONS 0x3055 |
| 957 #define GR_EGL_GL_TEXTURE_2D 0x30B1 | 958 #define GR_EGL_GL_TEXTURE_2D 0x30B1 |
| 958 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC | 959 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC |
| 959 #define GR_EGL_IMAGE_PRESERVED 0x30D2 | 960 #define GR_EGL_IMAGE_PRESERVED 0x30D2 |
| 960 #define GR_EGL_FALSE 0x0 | 961 #define GR_EGL_FALSE 0x0 |
| 961 #define GR_EGL_TRUE 0x1 | 962 #define GR_EGL_TRUE 0x1 |
| 962 #define GR_EGL_NONE 0x3038 | 963 #define GR_EGL_NONE 0x3038 |
| 963 #define GR_EGL_NO_IMAGE ((GrEGLImage)0) | 964 #define GR_EGL_NO_IMAGE ((GrEGLImage)0) |
| 964 | 965 |
| 965 #endif | 966 #endif |
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