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Side by Side Diff: src/gpu/gl/GrGLTexture.cpp

Issue 1782583002: Add support for vertex and geometry shader textures (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLTexture.h" 8 #include "GrGLTexture.h"
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "SkTraceMemoryDump.h" 10 #include "SkTraceMemoryDump.h"
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
57 } 57 }
58 INHERITED::onRelease(); 58 INHERITED::onRelease();
59 } 59 }
60 60
61 void GrGLTexture::onAbandon() { 61 void GrGLTexture::onAbandon() {
62 fInfo.fTarget = 0; 62 fInfo.fTarget = 0;
63 fInfo.fID = 0; 63 fInfo.fID = 0;
64 INHERITED::onAbandon(); 64 INHERITED::onAbandon();
65 } 65 }
66 66
67 GrSLType GrGLTexture::getSamplerType() const {
68 if (GR_GL_TEXTURE_EXTERNAL == fInfo.fTarget) {
69 return kSamplerExternal_GrSLType;
70 } else if (GR_GL_TEXTURE_RECTANGLE == fInfo.fTarget) {
71 return kSampler2DRect_GrSLType;
72 } else {
73 SkASSERT(GR_GL_TEXTURE_2D == fInfo.fTarget);
74 return kSampler2D_GrSLType;
75 }
76 }
77
67 GrBackendObject GrGLTexture::getTextureHandle() const { 78 GrBackendObject GrGLTexture::getTextureHandle() const {
68 #ifdef SK_IGNORE_GL_TEXTURE_TARGET 79 #ifdef SK_IGNORE_GL_TEXTURE_TARGET
69 return static_cast<GrBackendObject>(this->textureID()); 80 return static_cast<GrBackendObject>(this->textureID());
70 #else 81 #else
71 return reinterpret_cast<GrBackendObject>(&fInfo); 82 return reinterpret_cast<GrBackendObject>(&fInfo);
72 #endif 83 #endif
73 } 84 }
74 85
75 void GrGLTexture::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, 86 void GrGLTexture::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
76 const SkString& dumpName) const { 87 const SkString& dumpName) const {
77 SkString texture_id; 88 SkString texture_id;
78 texture_id.appendU32(this->textureID()); 89 texture_id.appendU32(this->textureID());
79 traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_texture", 90 traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_texture",
80 texture_id.c_str()); 91 texture_id.c_str());
81 } 92 }
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