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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkCaps_DEFINED | 8 #ifndef GrVkCaps_DEFINED |
9 #define GrVkCaps_DEFINED | 9 #define GrVkCaps_DEFINED |
10 | 10 |
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58 } | 58 } |
59 | 59 |
60 /** | 60 /** |
61 * Gets an array of legal stencil formats. These formats are not guaranteed
to be supported by | 61 * Gets an array of legal stencil formats. These formats are not guaranteed
to be supported by |
62 * the driver but are legal VK_TEXTURE_FORMATs. | 62 * the driver but are legal VK_TEXTURE_FORMATs. |
63 */ | 63 */ |
64 const SkTArray<StencilFormat, true>& linearStencilFormats() const { | 64 const SkTArray<StencilFormat, true>& linearStencilFormats() const { |
65 return fLinearStencilFormats; | 65 return fLinearStencilFormats; |
66 } | 66 } |
67 | 67 |
68 /** | |
69 * Returns the max number of sampled textures we can use in a program. This
number is the max of | |
70 * max samplers and max sampled images. This number is technically the max s
ampled textures we | |
71 * can have per stage, but we'll use it for the whole program since for now
we only do texture | |
72 * lookups in the fragment shader. | |
73 */ | |
74 int maxSampledTextures() const { | |
75 return fMaxSampledTextures; | |
76 } | |
77 | |
78 | |
79 GrGLSLCaps* glslCaps() const { return reinterpret_cast<GrGLSLCaps*>(fShaderC
aps.get()); } | 68 GrGLSLCaps* glslCaps() const { return reinterpret_cast<GrGLSLCaps*>(fShaderC
aps.get()); } |
80 | 69 |
81 private: | 70 private: |
82 void init(const GrContextOptions& contextOptions, const GrVkInterface* vkInt
erface, | 71 void init(const GrContextOptions& contextOptions, const GrVkInterface* vkInt
erface, |
83 VkPhysicalDevice device); | 72 VkPhysicalDevice device); |
84 void initGrCaps(const VkPhysicalDeviceProperties&, | 73 void initGrCaps(const VkPhysicalDeviceProperties&, |
85 const VkPhysicalDeviceFeatures&, | 74 const VkPhysicalDeviceFeatures&, |
86 const VkPhysicalDeviceMemoryProperties&); | 75 const VkPhysicalDeviceMemoryProperties&); |
87 void initGLSLCaps(const VkPhysicalDeviceFeatures& features); | 76 void initGLSLCaps(const VkPhysicalDeviceFeatures&, const VkPhysicalDevicePro
perties&); |
88 void initSampleCount(const VkPhysicalDeviceProperties& properties); | 77 void initSampleCount(const VkPhysicalDeviceProperties& properties); |
89 void initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDev
ice physDev); | 78 void initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDev
ice physDev); |
90 void initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDev
ice physDev); | 79 void initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDev
ice physDev); |
91 void initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice phy
sDev); | 80 void initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice phy
sDev); |
92 | 81 |
93 | 82 |
94 bool fConfigTextureSupport[kGrPixelConfigCnt]; | 83 bool fConfigTextureSupport[kGrPixelConfigCnt]; |
95 // For Vulkan we track whether a config is supported linearly (without need
for swizzling) | 84 // For Vulkan we track whether a config is supported linearly (without need
for swizzling) |
96 bool fConfigLinearTextureSupport[kGrPixelConfigCnt]; | 85 bool fConfigLinearTextureSupport[kGrPixelConfigCnt]; |
97 | 86 |
98 // The first entry for each config is without msaa and the second is with. | 87 // The first entry for each config is without msaa and the second is with. |
99 bool fConfigRenderSupport[kGrPixelConfigCnt][2]; | 88 bool fConfigRenderSupport[kGrPixelConfigCnt][2]; |
100 // The first entry for each config is without msaa and the second is with. | 89 // The first entry for each config is without msaa and the second is with. |
101 bool fConfigLinearRenderSupport[kGrPixelConfigCnt][2]; | 90 bool fConfigLinearRenderSupport[kGrPixelConfigCnt][2]; |
102 | 91 |
103 SkTArray<StencilFormat, true> fLinearStencilFormats; | 92 SkTArray<StencilFormat, true> fLinearStencilFormats; |
104 SkTArray<StencilFormat, true> fStencilFormats; | 93 SkTArray<StencilFormat, true> fStencilFormats; |
105 | 94 |
106 int fMaxSampledTextures; | |
107 | |
108 typedef GrCaps INHERITED; | 95 typedef GrCaps INHERITED; |
109 }; | 96 }; |
110 | 97 |
111 #endif | 98 #endif |
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