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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkCaps.h" | 8 #include "GrVkCaps.h" |
| 9 | 9 |
| 10 #include "GrVkUtil.h" | 10 #include "GrVkUtil.h" |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out | 32 fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out |
| 33 | 33 |
| 34 fMaxRenderTargetSize = 4096; // minimum required by spec | 34 fMaxRenderTargetSize = 4096; // minimum required by spec |
| 35 fMaxTextureSize = 4096; // minimum required by spec | 35 fMaxTextureSize = 4096; // minimum required by spec |
| 36 fMaxColorSampleCount = 4; // minimum required by spec | 36 fMaxColorSampleCount = 4; // minimum required by spec |
| 37 fMaxStencilSampleCount = 4; // minimum required by spec | 37 fMaxStencilSampleCount = 4; // minimum required by spec |
| 38 | 38 |
| 39 | 39 |
| 40 fShaderCaps.reset(new GrGLSLCaps(contextOptions)); | 40 fShaderCaps.reset(new GrGLSLCaps(contextOptions)); |
| 41 | 41 |
| 42 /************************************************************************** | |
| 43 * GrVkCaps fields | |
| 44 **************************************************************************/ | |
| 45 fMaxSampledTextures = 16; // Spec requires a minimum of 16 sampled textures
per stage | |
| 46 | |
| 47 this->init(contextOptions, vkInterface, physDev); | 42 this->init(contextOptions, vkInterface, physDev); |
| 48 } | 43 } |
| 49 | 44 |
| 50 void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface*
vkInterface, | 45 void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface*
vkInterface, |
| 51 VkPhysicalDevice physDev) { | 46 VkPhysicalDevice physDev) { |
| 52 | 47 |
| 53 VkPhysicalDeviceProperties properties; | 48 VkPhysicalDeviceProperties properties; |
| 54 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties)); | 49 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties)); |
| 55 | 50 |
| 56 VkPhysicalDeviceFeatures features; | 51 VkPhysicalDeviceFeatures features; |
| 57 GR_VK_CALL(vkInterface, GetPhysicalDeviceFeatures(physDev, &features)); | 52 GR_VK_CALL(vkInterface, GetPhysicalDeviceFeatures(physDev, &features)); |
| 58 | 53 |
| 59 VkPhysicalDeviceMemoryProperties memoryProperties; | 54 VkPhysicalDeviceMemoryProperties memoryProperties; |
| 60 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryPr
operties)); | 55 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryPr
operties)); |
| 61 | 56 |
| 62 this->initGrCaps(properties, features, memoryProperties); | 57 this->initGrCaps(properties, features, memoryProperties); |
| 63 this->initGLSLCaps(features); | 58 this->initGLSLCaps(features, properties); |
| 64 this->initConfigTexturableTable(vkInterface, physDev); | 59 this->initConfigTexturableTable(vkInterface, physDev); |
| 65 this->initConfigRenderableTable(vkInterface, physDev); | 60 this->initConfigRenderableTable(vkInterface, physDev); |
| 66 this->initStencilFormats(vkInterface, physDev); | 61 this->initStencilFormats(vkInterface, physDev); |
| 67 | 62 |
| 68 | 63 |
| 69 | 64 |
| 70 this->applyOptionsOverrides(contextOptions); | 65 this->applyOptionsOverrides(contextOptions); |
| 71 // need to friend GrVkCaps in GrGLSLCaps.h | 66 // need to friend GrVkCaps in GrGLSLCaps.h |
| 72 // GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); | 67 // GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); |
| 73 // glslCaps->applyOptionsOverrides(contextOptions); | 68 // glslCaps->applyOptionsOverrides(contextOptions); |
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| 107 void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties, | 102 void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties, |
| 108 const VkPhysicalDeviceFeatures& features, | 103 const VkPhysicalDeviceFeatures& features, |
| 109 const VkPhysicalDeviceMemoryProperties& memoryProperit
es) { | 104 const VkPhysicalDeviceMemoryProperties& memoryProperit
es) { |
| 110 // We could actually query and get a max size for each config, however maxIm
ageDimension2D will | 105 // We could actually query and get a max size for each config, however maxIm
ageDimension2D will |
| 111 // give the minimum max size across all configs. So for simplicity we will u
se that for now. | 106 // give the minimum max size across all configs. So for simplicity we will u
se that for now. |
| 112 fMaxRenderTargetSize = properties.limits.maxImageDimension2D; | 107 fMaxRenderTargetSize = properties.limits.maxImageDimension2D; |
| 113 fMaxTextureSize = properties.limits.maxImageDimension2D; | 108 fMaxTextureSize = properties.limits.maxImageDimension2D; |
| 114 | 109 |
| 115 this->initSampleCount(properties); | 110 this->initSampleCount(properties); |
| 116 | 111 |
| 117 fMaxSampledTextures = SkTMin(properties.limits.maxPerStageDescriptorSampledI
mages, | |
| 118 properties.limits.maxPerStageDescriptorSamplers
); | |
| 119 | |
| 120 // Assuming since we will always map in the end to upload the data we might
as well just map | 112 // Assuming since we will always map in the end to upload the data we might
as well just map |
| 121 // from the get go. There is no hard data to suggest this is faster or slowe
r. | 113 // from the get go. There is no hard data to suggest this is faster or slowe
r. |
| 122 fGeometryBufferMapThreshold = 0; | 114 fGeometryBufferMapThreshold = 0; |
| 123 | 115 |
| 124 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; | 116 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; |
| 125 | 117 |
| 126 fStencilWrapOpsSupport = true; | 118 fStencilWrapOpsSupport = true; |
| 127 fOversizedStencilSupport = true; | 119 fOversizedStencilSupport = true; |
| 128 } | 120 } |
| 129 | 121 |
| 130 void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceFeatures& features) { | 122 void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceFeatures& features, |
| 123 const VkPhysicalDeviceProperties& properties) { |
| 131 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); | 124 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); |
| 132 glslCaps->fVersionDeclString = "#version 310 es\n"; | 125 glslCaps->fVersionDeclString = "#version 310 es\n"; |
| 133 | 126 |
| 134 // fConfigOutputSwizzle will default to RGBA so we only need to set it for a
lpha only config. | 127 // fConfigOutputSwizzle will default to RGBA so we only need to set it for a
lpha only config. |
| 135 for (int i = 0; i < kGrPixelConfigCnt; ++i) { | 128 for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| 136 GrPixelConfig config = static_cast<GrPixelConfig>(i); | 129 GrPixelConfig config = static_cast<GrPixelConfig>(i); |
| 137 if (GrPixelConfigIsAlphaOnly(config)) { | 130 if (GrPixelConfigIsAlphaOnly(config)) { |
| 138 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR(); | 131 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR(); |
| 139 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); | 132 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); |
| 140 } else { | 133 } else { |
| 141 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA(); | 134 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA(); |
| 142 } | 135 } |
| 143 } | 136 } |
| 144 | 137 |
| 145 // Vulkan is based off ES 3.0 so the following should all be supported | 138 // Vulkan is based off ES 3.0 so the following should all be supported |
| 146 glslCaps->fUsesPrecisionModifiers = true; | 139 glslCaps->fUsesPrecisionModifiers = true; |
| 147 glslCaps->fFlatInterpolationSupport = true; | 140 glslCaps->fFlatInterpolationSupport = true; |
| 148 | 141 |
| 149 // GrShaderCaps | 142 // GrShaderCaps |
| 150 | 143 |
| 151 glslCaps->fShaderDerivativeSupport = true; | 144 glslCaps->fShaderDerivativeSupport = true; |
| 152 glslCaps->fGeometryShaderSupport = features.geometryShader == VK_TRUE; | 145 glslCaps->fGeometryShaderSupport = features.geometryShader == VK_TRUE; |
| 153 #if 0 | 146 #if 0 |
| 154 // For now disabling dual source blending till we get it hooked up in the re
st of system | 147 // For now disabling dual source blending till we get it hooked up in the re
st of system |
| 155 glslCaps->fDualSourceBlendingSupport = features.dualSrcBlend; | 148 glslCaps->fDualSourceBlendingSupport = features.dualSrcBlend; |
| 156 #endif | 149 #endif |
| 157 glslCaps->fIntegerSupport = true; | 150 glslCaps->fIntegerSupport = true; |
| 151 |
| 152 glslCaps->fMaxVertexSamplers = |
| 153 glslCaps->fMaxGeometrySamplers = |
| 154 glslCaps->fMaxFragmentSamplers = SkTMin(properties.limits.maxPerStageDescrip
torSampledImages, |
| 155 properties.limits.maxPerStageDescrip
torSamplers); |
| 156 glslCaps->fMaxCombinedSamplers = SkTMin(properties.limits.maxDescriptorSetSa
mpledImages, |
| 157 properties.limits.maxDescriptorSetSa
mplers); |
| 158 } | 158 } |
| 159 | 159 |
| 160 static void format_supported_for_feature(const GrVkInterface* interface, | 160 static void format_supported_for_feature(const GrVkInterface* interface, |
| 161 VkPhysicalDevice physDev, | 161 VkPhysicalDevice physDev, |
| 162 VkFormat format, | 162 VkFormat format, |
| 163 VkFormatFeatureFlagBits featureBit, | 163 VkFormatFeatureFlagBits featureBit, |
| 164 bool* linearSupport, | 164 bool* linearSupport, |
| 165 bool* optimalSupport) { | 165 bool* optimalSupport) { |
| 166 VkFormatProperties props; | 166 VkFormatProperties props; |
| 167 memset(&props, 0, sizeof(VkFormatProperties)); | 167 memset(&props, 0, sizeof(VkFormatProperties)); |
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| 270 // internal Format stencil bits total bits
packed? | 270 // internal Format stencil bits total bits
packed? |
| 271 gS8 = { VK_FORMAT_S8_UINT, 8, 8,
false }, | 271 gS8 = { VK_FORMAT_S8_UINT, 8, 8,
false }, |
| 272 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32,
true }; | 272 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32,
true }; |
| 273 | 273 |
| 274 // I'm simply assuming that these two will be supported since they are used
in example code. | 274 // I'm simply assuming that these two will be supported since they are used
in example code. |
| 275 // TODO: Actaully figure this out | 275 // TODO: Actaully figure this out |
| 276 SET_CONFIG_CAN_STENCIL(gS8); | 276 SET_CONFIG_CAN_STENCIL(gS8); |
| 277 SET_CONFIG_CAN_STENCIL(gD24S8); | 277 SET_CONFIG_CAN_STENCIL(gD24S8); |
| 278 } | 278 } |
| 279 | 279 |
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