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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 1782583002: Add support for vertex and geometry shader textures (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: better rebase Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 9
10 #include "GrAutoLocaleSetter.h" 10 #include "GrAutoLocaleSetter.h"
(...skipping 22 matching lines...) Expand all
33 33
34 // create a builder. This will be handed off to effects so they can use it to add 34 // create a builder. This will be handed off to effects so they can use it to add
35 // uniforms, varyings, textures, etc 35 // uniforms, varyings, textures, etc
36 GrGLProgramBuilder builder(gpu, args); 36 GrGLProgramBuilder builder(gpu, args);
37 37
38 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can 38 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can
39 // seed correctly here 39 // seed correctly here
40 GrGLSLExpr4 inputColor; 40 GrGLSLExpr4 inputColor;
41 GrGLSLExpr4 inputCoverage; 41 GrGLSLExpr4 inputCoverage;
42 42
43 if (!builder.emitAndInstallProcs(&inputColor, 43 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) {
44 &inputCoverage,
45 gpu->glCaps().maxFragmentTextureUnits())) {
46 builder.cleanupFragmentProcessors(); 44 builder.cleanupFragmentProcessors();
47 return nullptr; 45 return nullptr;
48 } 46 }
49 47
50 return builder.finalize(); 48 return builder.finalize();
51 } 49 }
52 50
53 ///////////////////////////////////////////////////////////////////////////// 51 /////////////////////////////////////////////////////////////////////////////
54 52
55 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const DrawArgs& args) 53 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const DrawArgs& args)
56 : INHERITED(args) 54 : INHERITED(args)
57 , fGpu(gpu) 55 , fGpu(gpu)
58 , fSamplerUniforms(4)
59 , fVaryingHandler(this) 56 , fVaryingHandler(this)
60 , fUniformHandler(this) { 57 , fUniformHandler(this) {
61 } 58 }
62 59
63 const GrCaps* GrGLProgramBuilder::caps() const { 60 const GrCaps* GrGLProgramBuilder::caps() const {
64 return fGpu->caps(); 61 return fGpu->caps();
65 } 62 }
66 63
67 const GrGLSLCaps* GrGLProgramBuilder::glslCaps() const { 64 const GrGLSLCaps* GrGLProgramBuilder::glslCaps() const {
68 return fGpu->ctxInfo().caps()->glslCaps(); 65 return fGpu->ctxInfo().caps()->glslCaps();
69 } 66 }
70 67
71 static GrSLType get_sampler_type(const GrTextureAccess& access) {
72 GrGLTexture* glTexture = static_cast<GrGLTexture*>(access.getTexture());
73 if (glTexture->target() == GR_GL_TEXTURE_EXTERNAL) {
74 return kSamplerExternal_GrSLType;
75 } else if (glTexture->target() == GR_GL_TEXTURE_RECTANGLE) {
76 return kSampler2DRect_GrSLType;
77 } else {
78 SkASSERT(glTexture->target() == GR_GL_TEXTURE_2D);
79 return kSampler2D_GrSLType;
80 }
81 }
82
83 void GrGLProgramBuilder::emitSamplers(const GrProcessor& processor,
84 GrGLSLTextureSampler::TextureSamplerArray* outSamplers) {
85 int numTextures = processor.numTextures();
86 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextur es);
87 SkString name;
88 for (int t = 0; t < numTextures; ++t) {
89 name.printf("Sampler%d", t);
90 GrSLType samplerType = get_sampler_type(processor.textureAccess(t));
91 localSamplerUniforms[t] = fUniformHandler.addUniform(kFragment_GrShaderF lag, samplerType,
92 kDefault_GrSLPrecis ion, name.c_str());
93 outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAcce ss(t));
94 if (kSamplerExternal_GrSLType == samplerType) {
95 const char* externalFeatureString = this->glslCaps()->externalTextur eExtensionString();
96 // We shouldn't ever create a GrGLTexture that requires external sam pler type
97 SkASSERT(externalFeatureString);
98 fFS.addFeature(1 << GrGLSLFragmentShaderBuilder::kExternalTexture_GL SLPrivateFeature,
99 externalFeatureString);
100 }
101 }
102 }
103
104 bool GrGLProgramBuilder::compileAndAttachShaders(GrGLSLShaderBuilder& shader, 68 bool GrGLProgramBuilder::compileAndAttachShaders(GrGLSLShaderBuilder& shader,
105 GrGLuint programId, 69 GrGLuint programId,
106 GrGLenum type, 70 GrGLenum type,
107 SkTDArray<GrGLuint>* shaderIds) { 71 SkTDArray<GrGLuint>* shaderIds) {
108 GrGLGpu* gpu = this->gpu(); 72 GrGLGpu* gpu = this->gpu();
109 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), 73 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
110 programId, 74 programId,
111 type, 75 type,
112 shader.fCompilerStrings.begin (), 76 shader.fCompilerStrings.begin (),
113 shader.fCompilerStringLengths .begin(), 77 shader.fCompilerStringLengths .begin(),
(...skipping 148 matching lines...) Expand 10 before | Expand all | Expand 10 after
262 fUniformHandles, 226 fUniformHandles,
263 programID, 227 programID,
264 fUniformHandler.fUniforms, 228 fUniformHandler.fUniforms,
265 fVaryingHandler.fPathProcVaryingInfos, 229 fVaryingHandler.fPathProcVaryingInfos,
266 fGeometryProcessor, 230 fGeometryProcessor,
267 fXferProcessor, 231 fXferProcessor,
268 fFragmentProcessors, 232 fFragmentProcessors,
269 &fSamplerUniforms); 233 &fSamplerUniforms);
270 } 234 }
271 235
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