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Side by Side Diff: src/gpu/gl/GrGLDefines.h

Issue 1782583002: Add support for vertex and geometry shader textures (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: better rebase Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 9
10 #ifndef GrGLDefines_DEFINED 10 #ifndef GrGLDefines_DEFINED
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430 430
431 /* Shaders */ 431 /* Shaders */
432 #define GR_GL_FRAGMENT_SHADER 0x8B30 432 #define GR_GL_FRAGMENT_SHADER 0x8B30
433 #define GR_GL_VERTEX_SHADER 0x8B31 433 #define GR_GL_VERTEX_SHADER 0x8B31
434 #define GR_GL_GEOMETRY_SHADER 0x8DD9 434 #define GR_GL_GEOMETRY_SHADER 0x8DD9
435 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 435 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
436 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 436 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
437 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 437 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC
438 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 438 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
439 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 439 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
440 #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
440 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 441 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
441 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 442 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
442 #define GR_GL_SHADER_TYPE 0x8B4F 443 #define GR_GL_SHADER_TYPE 0x8B4F
443 #define GR_GL_DELETE_STATUS 0x8B80 444 #define GR_GL_DELETE_STATUS 0x8B80
444 #define GR_GL_LINK_STATUS 0x8B82 445 #define GR_GL_LINK_STATUS 0x8B82
445 #define GR_GL_VALIDATE_STATUS 0x8B83 446 #define GR_GL_VALIDATE_STATUS 0x8B83
446 #define GR_GL_ATTACHED_SHADERS 0x8B85 447 #define GR_GL_ATTACHED_SHADERS 0x8B85
447 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 448 #define GR_GL_ACTIVE_UNIFORMS 0x8B86
448 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 449 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
449 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 450 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
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956 #define GR_EGL_EXTENSIONS 0x3055 957 #define GR_EGL_EXTENSIONS 0x3055
957 #define GR_EGL_GL_TEXTURE_2D 0x30B1 958 #define GR_EGL_GL_TEXTURE_2D 0x30B1
958 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC 959 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC
959 #define GR_EGL_IMAGE_PRESERVED 0x30D2 960 #define GR_EGL_IMAGE_PRESERVED 0x30D2
960 #define GR_EGL_FALSE 0x0 961 #define GR_EGL_FALSE 0x0
961 #define GR_EGL_TRUE 0x1 962 #define GR_EGL_TRUE 0x1
962 #define GR_EGL_NONE 0x3038 963 #define GR_EGL_NONE 0x3038
963 #define GR_EGL_NO_IMAGE ((GrEGLImage)0) 964 #define GR_EGL_NO_IMAGE ((GrEGLImage)0)
964 965
965 #endif 966 #endif
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