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Side by Side Diff: include/gpu/GrTextureAccess.h

Issue 1782583002: Add support for vertex and geometry shader textures (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: better rebase Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrTextureAccess_DEFINED 8 #ifndef GrTextureAccess_DEFINED
9 #define GrTextureAccess_DEFINED 9 #define GrTextureAccess_DEFINED
10 10
(...skipping 11 matching lines...) Expand all
22 public: 22 public:
23 /** 23 /**
24 * Must be initialized before adding to a GrProcessor's texture access list. 24 * Must be initialized before adding to a GrProcessor's texture access list.
25 */ 25 */
26 GrTextureAccess(); 26 GrTextureAccess();
27 27
28 GrTextureAccess(GrTexture*, const GrTextureParams&); 28 GrTextureAccess(GrTexture*, const GrTextureParams&);
29 29
30 explicit GrTextureAccess(GrTexture*, 30 explicit GrTextureAccess(GrTexture*,
31 GrTextureParams::FilterMode = GrTextureParams::kNon e_FilterMode, 31 GrTextureParams::FilterMode = GrTextureParams::kNon e_FilterMode,
32 SkShader::TileMode tileXAndY = SkShader::kClamp_Til eMode); 32 SkShader::TileMode tileXAndY = SkShader::kClamp_Til eMode,
33 GrShaderFlags visibility = kFragment_GrShaderFlag);
33 34
34 void reset(GrTexture*, const GrTextureParams&); 35 void reset(GrTexture*, const GrTextureParams&,
36 GrShaderFlags visibility = kFragment_GrShaderFlag);
35 void reset(GrTexture*, 37 void reset(GrTexture*,
36 GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, 38 GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
37 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 39 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
40 GrShaderFlags visibility = kFragment_GrShaderFlag);
38 41
39 bool operator==(const GrTextureAccess& that) const { 42 bool operator==(const GrTextureAccess& that) const {
40 return this->getTexture() == that.getTexture() && fParams == that.fParam s; 43 return this->getTexture() == that.getTexture() &&
44 fParams == that.fParams &&
45 fVisibility == that.fVisibility;
41 } 46 }
42 47
43 bool operator!=(const GrTextureAccess& other) const { return !(*this == othe r); } 48 bool operator!=(const GrTextureAccess& other) const { return !(*this == othe r); }
44 49
45 GrTexture* getTexture() const { return fTexture.get(); } 50 GrTexture* getTexture() const { return fTexture.get(); }
51 GrShaderFlags getVisibility() const { return fVisibility; }
46 52
47 /** 53 /**
48 * For internal use by GrProcessor. 54 * For internal use by GrProcessor.
49 */ 55 */
50 const GrGpuResourceRef* getProgramTexture() const { return &fTexture; } 56 const GrGpuResourceRef* getProgramTexture() const { return &fTexture; }
51 57
52 const GrTextureParams& getParams() const { return fParams; } 58 const GrTextureParams& getParams() const { return fParams; }
53 59
54 private: 60 private:
55 61
56 typedef GrTGpuResourceRef<GrTexture> ProgramTexture; 62 typedef GrTGpuResourceRef<GrTexture> ProgramTexture;
57 63
58 ProgramTexture fTexture; 64 ProgramTexture fTexture;
59 GrTextureParams fParams; 65 GrTextureParams fParams;
66 GrShaderFlags fVisibility;
60 67
61 typedef SkNoncopyable INHERITED; 68 typedef SkNoncopyable INHERITED;
62 }; 69 };
63 70
64 #endif 71 #endif
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