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Side by Side Diff: cc/test/layer_tree_test.h

Issue 1782433002: CC Animation: Erase old animation system. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@erasetests
Patch Set: Remove vtbl in LayerAnimationController. Fix formatting. Created 4 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TEST_LAYER_TREE_TEST_H_ 5 #ifndef CC_TEST_LAYER_TREE_TEST_H_
6 #define CC_TEST_LAYER_TREE_TEST_H_ 6 #define CC_TEST_LAYER_TREE_TEST_H_
7 7
8 #include "base/memory/ref_counted.h" 8 #include "base/memory/ref_counted.h"
9 #include "base/threading/thread.h" 9 #include "base/threading/thread.h"
10 #include "cc/animation/animation_delegate.h" 10 #include "cc/animation/animation_delegate.h"
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after
70 // 70 //
71 // The test continues until someone calls EndTest. EndTest can be called on any 71 // The test continues until someone calls EndTest. EndTest can be called on any
72 // thread, but be aware that ending the test is an asynchronous process. 72 // thread, but be aware that ending the test is an asynchronous process.
73 class LayerTreeTest : public testing::Test, public TestHooks { 73 class LayerTreeTest : public testing::Test, public TestHooks {
74 public: 74 public:
75 ~LayerTreeTest() override; 75 ~LayerTreeTest() override;
76 76
77 virtual void EndTest(); 77 virtual void EndTest();
78 void EndTestAfterDelayMs(int delay_milliseconds); 78 void EndTestAfterDelayMs(int delay_milliseconds);
79 79
80 void PostAddAnimationToMainThread(Layer* layer_to_receive_animation);
81 void PostAddInstantAnimationToMainThread(Layer* layer_to_receive_animation);
82 void PostAddLongAnimationToMainThread(Layer* layer_to_receive_animation);
83 void PostAddAnimationToMainThreadPlayer( 80 void PostAddAnimationToMainThreadPlayer(
84 AnimationPlayer* player_to_receive_animation); 81 AnimationPlayer* player_to_receive_animation);
85 void PostAddInstantAnimationToMainThreadPlayer( 82 void PostAddInstantAnimationToMainThreadPlayer(
86 AnimationPlayer* player_to_receive_animation); 83 AnimationPlayer* player_to_receive_animation);
87 void PostAddLongAnimationToMainThreadPlayer( 84 void PostAddLongAnimationToMainThreadPlayer(
88 AnimationPlayer* player_to_receive_animation); 85 AnimationPlayer* player_to_receive_animation);
89 void PostSetDeferCommitsToMainThread(bool defer_commits); 86 void PostSetDeferCommitsToMainThread(bool defer_commits);
90 void PostSetNeedsCommitToMainThread(); 87 void PostSetNeedsCommitToMainThread();
91 void PostSetNeedsUpdateLayersToMainThread(); 88 void PostSetNeedsUpdateLayersToMainThread();
92 void PostSetNeedsRedrawToMainThread(); 89 void PostSetNeedsRedrawToMainThread();
93 void PostSetNeedsRedrawRectToMainThread(const gfx::Rect& damage_rect); 90 void PostSetNeedsRedrawRectToMainThread(const gfx::Rect& damage_rect);
94 void PostSetVisibleToMainThread(bool visible); 91 void PostSetVisibleToMainThread(bool visible);
95 void PostSetNextCommitForcesRedrawToMainThread(); 92 void PostSetNextCommitForcesRedrawToMainThread();
96 void PostCompositeImmediatelyToMainThread(); 93 void PostCompositeImmediatelyToMainThread();
97 void PostNextCommitWaitsForActivationToMainThread(); 94 void PostNextCommitWaitsForActivationToMainThread();
98 95
99 void DoBeginTest(); 96 void DoBeginTest();
100 void Timeout(); 97 void Timeout();
101 98
102 const LayerSettings& layer_settings() { return layer_settings_; } 99 const LayerSettings& layer_settings() { return layer_settings_; }
103 100
104 protected: 101 protected:
105 LayerTreeTest(); 102 LayerTreeTest();
106 103
107 virtual void InitializeSettings(LayerTreeSettings* settings) {} 104 virtual void InitializeSettings(LayerTreeSettings* settings) {}
108 virtual void InitializeLayerSettings(LayerSettings* layer_settings) {} 105 virtual void InitializeLayerSettings(LayerSettings* layer_settings) {}
109 106
110 void RealEndTest(); 107 void RealEndTest();
111 108
112 virtual void DispatchAddAnimation(Layer* layer_to_receive_animation,
113 double animation_duration);
114 virtual void DispatchAddAnimationToPlayer( 109 virtual void DispatchAddAnimationToPlayer(
115 AnimationPlayer* player_to_receive_animation, 110 AnimationPlayer* player_to_receive_animation,
116 double animation_duration); 111 double animation_duration);
117 void DispatchSetDeferCommits(bool defer_commits); 112 void DispatchSetDeferCommits(bool defer_commits);
118 void DispatchSetNeedsCommit(); 113 void DispatchSetNeedsCommit();
119 void DispatchSetNeedsUpdateLayers(); 114 void DispatchSetNeedsUpdateLayers();
120 void DispatchSetNeedsRedraw(); 115 void DispatchSetNeedsRedraw();
121 void DispatchSetNeedsRedrawRect(const gfx::Rect& damage_rect); 116 void DispatchSetNeedsRedrawRect(const gfx::Rect& damage_rect);
122 void DispatchSetVisible(bool visible); 117 void DispatchSetVisible(bool visible);
123 void DispatchSetNextCommitForcesRedraw(); 118 void DispatchSetNextCommitForcesRedraw();
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280 #define SINGLE_AND_MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) \ 275 #define SINGLE_AND_MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) \
281 SINGLE_AND_MULTI_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME); \ 276 SINGLE_AND_MULTI_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME); \
282 SINGLE_AND_MULTI_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME) 277 SINGLE_AND_MULTI_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME)
283 278
284 // Some tests want to control when notify ready for activation occurs, 279 // Some tests want to control when notify ready for activation occurs,
285 // but this is not supported in the single-threaded case. 280 // but this is not supported in the single-threaded case.
286 #define MULTI_THREAD_BLOCKNOTIFY_TEST_F(TEST_FIXTURE_NAME) \ 281 #define MULTI_THREAD_BLOCKNOTIFY_TEST_F(TEST_FIXTURE_NAME) \
287 MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) 282 MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME)
288 283
289 #endif // CC_TEST_LAYER_TREE_TEST_H_ 284 #endif // CC_TEST_LAYER_TREE_TEST_H_
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