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Issue 1781993002: Mozart: Compute hits using 4x4 matrix. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-10
Patch Set: Created 4 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/gfx/compositor/graph/scene_content.h" 5 #include "services/gfx/compositor/graph/scene_content.h"
6 6
7 #include <ostream> 7 #include <ostream>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "services/gfx/compositor/graph/scene_def.h" 10 #include "services/gfx/compositor/graph/scene_def.h"
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25 void SceneContent::RecordPicture(const Snapshot* snapshot, 25 void SceneContent::RecordPicture(const Snapshot* snapshot,
26 SkCanvas* canvas) const { 26 SkCanvas* canvas) const {
27 const NodeDef* root = GetRootNodeIfExists(); 27 const NodeDef* root = GetRootNodeIfExists();
28 if (root) 28 if (root)
29 root->RecordPicture(this, snapshot, canvas); 29 root->RecordPicture(this, snapshot, canvas);
30 } 30 }
31 31
32 bool SceneContent::HitTest( 32 bool SceneContent::HitTest(
33 const Snapshot* snapshot, 33 const Snapshot* snapshot,
34 const SkPoint& scene_point, 34 const SkPoint& scene_point,
35 const SkMatrix& global_to_scene_transform, 35 const SkMatrix44& global_to_scene_transform,
36 mojo::gfx::composition::SceneHitPtr* out_scene_hit) const { 36 mojo::gfx::composition::SceneHitPtr* out_scene_hit) const {
37 DCHECK(snapshot); 37 DCHECK(snapshot);
38 DCHECK(out_scene_hit); 38 DCHECK(out_scene_hit);
39 39
40 const NodeDef* root = GetRootNodeIfExists(); 40 const NodeDef* root = GetRootNodeIfExists();
41 if (!root) 41 if (!root)
42 return false; 42 return false;
43 43
44 mojo::Array<mojo::gfx::composition::HitPtr> hits; 44 mojo::Array<mojo::gfx::composition::HitPtr> hits;
45 bool opaque = root->HitTest(this, snapshot, scene_point, 45 bool opaque = root->HitTest(this, snapshot, scene_point,
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166 } 166 }
167 167
168 scoped_refptr<const SceneContent> SceneContentBuilder::Build() { 168 scoped_refptr<const SceneContent> SceneContentBuilder::Build() {
169 DCHECK(content_); 169 DCHECK(content_);
170 170
171 const NodeDef* root = scene_->FindRootNode(); 171 const NodeDef* root = scene_->FindRootNode();
172 return !root || AddNode(root) ? std::move(content_) : nullptr; 172 return !root || AddNode(root) ? std::move(content_) : nullptr;
173 } 173 }
174 174
175 } // namespace compositor 175 } // namespace compositor
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