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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc.
All rights reserved. | 2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc.
All rights reserved. |
3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) | 3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) |
4 * Copyright (C) 2007 Alp Toker <alp@atoker.com> | 4 * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> | 6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> |
7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. | 7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
8 * Copyright (C) 2012, 2013 Intel Corporation. All rights reserved. | 8 * Copyright (C) 2012, 2013 Intel Corporation. All rights reserved. |
9 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 9 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
10 * | 10 * |
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53 #include "core/html/canvas/CanvasGradient.h" | 53 #include "core/html/canvas/CanvasGradient.h" |
54 #include "core/html/canvas/CanvasPattern.h" | 54 #include "core/html/canvas/CanvasPattern.h" |
55 #include "core/html/canvas/CanvasStyle.h" | 55 #include "core/html/canvas/CanvasStyle.h" |
56 #include "core/html/canvas/DOMPath.h" | 56 #include "core/html/canvas/DOMPath.h" |
57 #include "core/frame/ImageBitmap.h" | 57 #include "core/frame/ImageBitmap.h" |
58 #include "core/rendering/RenderImage.h" | 58 #include "core/rendering/RenderImage.h" |
59 #include "core/rendering/RenderLayer.h" | 59 #include "core/rendering/RenderLayer.h" |
60 #include "core/rendering/RenderTheme.h" | 60 #include "core/rendering/RenderTheme.h" |
61 #include "platform/fonts/FontCache.h" | 61 #include "platform/fonts/FontCache.h" |
62 #include "platform/geometry/FloatQuad.h" | 62 #include "platform/geometry/FloatQuad.h" |
63 #include "platform/graphics/DrawLooperBuilder.h" | |
64 #include "platform/graphics/GraphicsContextStateSaver.h" | 63 #include "platform/graphics/GraphicsContextStateSaver.h" |
| 64 #include "platform/graphics/DrawLooper.h" |
65 #include "platform/text/TextRun.h" | 65 #include "platform/text/TextRun.h" |
66 #include "platform/weborigin/SecurityOrigin.h" | 66 #include "platform/weborigin/SecurityOrigin.h" |
67 #include "wtf/CheckedArithmetic.h" | 67 #include "wtf/CheckedArithmetic.h" |
68 #include "wtf/MathExtras.h" | 68 #include "wtf/MathExtras.h" |
69 #include "wtf/OwnPtr.h" | 69 #include "wtf/OwnPtr.h" |
70 #include "wtf/Uint8ClampedArray.h" | 70 #include "wtf/Uint8ClampedArray.h" |
71 #include "wtf/text/StringBuilder.h" | 71 #include "wtf/text/StringBuilder.h" |
72 | 72 |
73 using namespace std; | 73 using namespace std; |
74 | 74 |
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1173 } | 1173 } |
1174 | 1174 |
1175 void CanvasRenderingContext2D::applyShadow() | 1175 void CanvasRenderingContext2D::applyShadow() |
1176 { | 1176 { |
1177 GraphicsContext* c = drawingContext(); | 1177 GraphicsContext* c = drawingContext(); |
1178 if (!c) | 1178 if (!c) |
1179 return; | 1179 return; |
1180 | 1180 |
1181 if (shouldDrawShadows()) { | 1181 if (shouldDrawShadows()) { |
1182 c->setShadow(state().m_shadowOffset, state().m_shadowBlur, state().m_sha
dowColor, | 1182 c->setShadow(state().m_shadowOffset, state().m_shadowBlur, state().m_sha
dowColor, |
1183 DrawLooperBuilder::ShadowIgnoresTransforms); | 1183 DrawLooper::ShadowIgnoresTransforms); |
1184 } else { | 1184 } else { |
1185 c->clearShadow(); | 1185 c->clearShadow(); |
1186 } | 1186 } |
1187 } | 1187 } |
1188 | 1188 |
1189 bool CanvasRenderingContext2D::shouldDrawShadows() const | 1189 bool CanvasRenderingContext2D::shouldDrawShadows() const |
1190 { | 1190 { |
1191 return alphaChannel(state().m_shadowColor) && (state().m_shadowBlur || !stat
e().m_shadowOffset.isZero()); | 1191 return alphaChannel(state().m_shadowColor) && (state().m_shadowBlur || !stat
e().m_shadowOffset.isZero()); |
1192 } | 1192 } |
1193 | 1193 |
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2394 const int focusRingWidth = 5; | 2394 const int focusRingWidth = 5; |
2395 const int focusRingOutline = 0; | 2395 const int focusRingOutline = 0; |
2396 c->drawFocusRing(path, focusRingWidth, focusRingOutline, focusRingColor); | 2396 c->drawFocusRing(path, focusRingWidth, focusRingOutline, focusRingColor); |
2397 | 2397 |
2398 c->restore(); | 2398 c->restore(); |
2399 | 2399 |
2400 didDraw(dirtyRect); | 2400 didDraw(dirtyRect); |
2401 } | 2401 } |
2402 | 2402 |
2403 } // namespace WebCore | 2403 } // namespace WebCore |
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