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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #ifndef SkGLContext_DEFINED | 8 #ifndef SkGLContext_DEFINED |
9 #define SkGLContext_DEFINED | 9 #define SkGLContext_DEFINED |
10 | 10 |
11 #include "GrGLInterface.h" | 11 #include "GrGLInterface.h" |
12 #include "../private/SkGpuFenceSync.h" | 12 #include "../private/SkGpuFenceSync.h" |
13 | 13 |
14 /** | 14 /** |
15 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. | 15 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. |
16 * Provides a GrGLInterface struct of function pointers for the context. | 16 * Provides a GrGLInterface struct of function pointers for the context. |
17 * This class is intended for Skia's testing needs and not for general | 17 * This class is intended for Skia's testing needs and not for general |
18 * use. | 18 * use. |
19 */ | 19 */ |
20 class SK_API SkGLContext : public SkNoncopyable { | 20 class SK_API SkGLContext : public SkNoncopyable { |
21 public: | 21 public: |
22 virtual ~SkGLContext(); | 22 virtual ~SkGLContext(); |
23 | 23 |
24 bool isValid() const { return NULL != gl(); } | 24 bool isValid() const { return NULL != gl(); } |
25 | 25 |
26 const GrGLInterface* gl() const { return fGL.get(); } | 26 const GrGLInterface* gl() const { return fGL.get(); } |
27 | 27 |
28 bool fenceSyncSupport() const { return SkToBool(fFenceSync); } | 28 bool fenceSyncSupport() const { return fFenceSync != nullptr; } |
29 | 29 |
30 bool getMaxGpuFrameLag(int* maxFrameLag) const { | 30 bool getMaxGpuFrameLag(int* maxFrameLag) const { |
31 if (!fFenceSync) { | 31 if (!fFenceSync) { |
32 return false; | 32 return false; |
33 } | 33 } |
34 *maxFrameLag = kMaxFrameLag; | 34 *maxFrameLag = kMaxFrameLag; |
35 return true; | 35 return true; |
36 } | 36 } |
37 | 37 |
38 void makeCurrent() const; | 38 void makeCurrent() const; |
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136 * SK_GL(glCtx, GenTextures(1, &texID)); | 136 * SK_GL(glCtx, GenTextures(1, &texID)); |
137 */ | 137 */ |
138 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ | 138 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ |
139 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) | 139 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
140 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ | 140 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ |
141 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) | 141 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
142 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X | 142 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X |
143 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X | 143 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X |
144 | 144 |
145 #endif | 145 #endif |
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