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Unified Diff: LayoutTests/compositing/squashing/squash-above-fixed-1-expected.txt

Issue 178013003: Drop background color optimization for composited layers (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: CL to land Created 6 years, 10 months ago
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Index: LayoutTests/compositing/squashing/squash-above-fixed-1-expected.txt
diff --git a/LayoutTests/compositing/squashing/squash-above-fixed-1-expected.txt b/LayoutTests/compositing/squashing/squash-above-fixed-1-expected.txt
index 71549bc0e494ab21451216396a203d41b5f07a2f..b9d30f095e9e67dbaaa36c2560250704addf368b 100644
--- a/LayoutTests/compositing/squashing/squash-above-fixed-1-expected.txt
+++ b/LayoutTests/compositing/squashing/squash-above-fixed-1-expected.txt
@@ -15,6 +15,8 @@ CASE 1, original layer tree:
(position 100.00 150.00)
(bounds 300.00 300.00)
(contentsOpaque 1)
+ (drawsContent 1)
+ (backgroundColor #D3D3D3)
)
(GraphicsLayer
(children 2
@@ -22,6 +24,8 @@ CASE 1, original layer tree:
(position 0.00 100.00)
(bounds 200.00 100.00)
(contentsOpaque 1)
+ (drawsContent 1)
+ (backgroundColor #00FF00)
)
(GraphicsLayer
(position 0.00 200.00)
@@ -51,6 +55,8 @@ CASE 2, scrolling y to 80, new layers will be squashed, so things repaint:
(position 100.00 230.00)
(bounds 300.00 300.00)
(contentsOpaque 1)
+ (drawsContent 1)
+ (backgroundColor #D3D3D3)
)
(GraphicsLayer
(children 2
@@ -58,6 +64,8 @@ CASE 2, scrolling y to 80, new layers will be squashed, so things repaint:
(position 0.00 200.00)
(bounds 200.00 100.00)
(contentsOpaque 1)
+ (drawsContent 1)
+ (backgroundColor #00FFFF)
)
(GraphicsLayer
(position 0.00 300.00)
@@ -83,6 +91,8 @@ CASE 3, scrolling y to 120, no repaints expected:
(position 100.00 270.00)
(bounds 300.00 300.00)
(contentsOpaque 1)
+ (drawsContent 1)
+ (backgroundColor #D3D3D3)
)
(GraphicsLayer
(children 2
@@ -90,6 +100,8 @@ CASE 3, scrolling y to 120, no repaints expected:
(position 0.00 200.00)
(bounds 200.00 100.00)
(contentsOpaque 1)
+ (drawsContent 1)
+ (backgroundColor #00FFFF)
)
(GraphicsLayer
(position 0.00 300.00)
@@ -119,6 +131,8 @@ CASE 4, scrolling y to 170 new layers will be squashed, so things repaint:
(position 100.00 320.00)
(bounds 300.00 300.00)
(contentsOpaque 1)
+ (drawsContent 1)
+ (backgroundColor #D3D3D3)
)
(GraphicsLayer
(children 2
@@ -126,6 +140,8 @@ CASE 4, scrolling y to 170 new layers will be squashed, so things repaint:
(position 0.00 300.00)
(bounds 200.00 100.00)
(contentsOpaque 1)
+ (drawsContent 1)
+ (backgroundColor #00FF00)
)
(GraphicsLayer
(position 0.00 400.00)

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