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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ | 5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ |
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_ | 6 #define UI_GFX_GPU_MEMORY_BUFFER_H_ |
7 | 7 |
8 #include "base/memory/shared_memory.h" | 8 #include "base/memory/shared_memory.h" |
9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
10 #include "ui/gfx/gfx_export.h" | 10 #include "ui/gfx/gfx_export.h" |
11 | 11 |
12 #if defined(OS_ANDROID) | 12 #if defined(OS_ANDROID) |
13 #include <third_party/khronos/EGL/egl.h> | 13 #include <third_party/khronos/EGL/egl.h> |
14 #endif | 14 #endif |
15 | 15 |
16 namespace gfx { | 16 namespace gfx { |
17 | 17 |
18 enum GpuMemoryBufferType { | 18 enum GpuMemoryBufferType { |
19 EMPTY_BUFFER, | 19 EMPTY_BUFFER, |
20 SHARED_MEMORY_BUFFER, | 20 SHARED_MEMORY_BUFFER, |
21 EGL_CLIENT_BUFFER, | 21 EGL_CLIENT_BUFFER, |
22 IO_SURFACE_BUFFER, | 22 IO_SURFACE_BUFFER, |
23 GPU_MEMORY_BUFFER_TYPE_LAST = IO_SURFACE_BUFFER | 23 SURFACE_TEXTURE_BUFFER, |
24 GPU_MEMORY_BUFFER_TYPE_LAST = SURFACE_TEXTURE_BUFFER | |
24 }; | 25 }; |
25 | 26 |
26 struct GpuMemoryBufferHandle { | 27 struct GpuMemoryBufferHandle { |
27 GpuMemoryBufferHandle() | 28 GpuMemoryBufferHandle() |
28 : type(EMPTY_BUFFER), | 29 : type(EMPTY_BUFFER), |
29 handle(base::SharedMemory::NULLHandle()) | 30 handle(base::SharedMemory::NULLHandle()) |
30 #if defined(OS_ANDROID) | 31 #if defined(OS_ANDROID) |
31 , native_buffer(NULL) | 32 , |
33 native_buffer(NULL), | |
34 texture_id(0), | |
35 surface_texture_handle(NULL) | |
32 #endif | 36 #endif |
33 #if defined(OS_MACOSX) | 37 #if defined(OS_MACOSX) |
34 , io_surface_id(0) | 38 , |
39 io_surface_id(0) | |
35 #endif | 40 #endif |
36 { | 41 { |
37 } | 42 } |
38 bool is_null() const { return type == EMPTY_BUFFER; } | 43 bool is_null() const { return type == EMPTY_BUFFER; } |
39 GpuMemoryBufferType type; | 44 GpuMemoryBufferType type; |
40 base::SharedMemoryHandle handle; | 45 base::SharedMemoryHandle handle; |
41 #if defined(OS_ANDROID) | 46 #if defined(OS_ANDROID) |
42 EGLClientBuffer native_buffer; | 47 EGLClientBuffer native_buffer; |
48 unsigned int texture_id; | |
reveman
2014/02/26 08:02:34
I think it should be possible to create the surfac
| |
49 void* surface_texture_handle; | |
reveman
2014/02/26 08:02:34
hm, this should instead be something that can be s
| |
43 #endif | 50 #endif |
44 #if defined(OS_MACOSX) | 51 #if defined(OS_MACOSX) |
45 uint32 io_surface_id; | 52 uint32 io_surface_id; |
46 #endif | 53 #endif |
47 | 54 |
48 }; | 55 }; |
49 | 56 |
50 // Interface for creating and accessing a zero-copy GPU memory buffer. | 57 // Interface for creating and accessing a zero-copy GPU memory buffer. |
51 // This design evolved from the generalization of GraphicBuffer API | 58 // This design evolved from the generalization of GraphicBuffer API |
52 // of Android framework. | 59 // of Android framework. |
(...skipping 29 matching lines...) Expand all Loading... | |
82 // Returns the stride in bytes for the buffer. | 89 // Returns the stride in bytes for the buffer. |
83 virtual uint32 GetStride() const = 0; | 90 virtual uint32 GetStride() const = 0; |
84 | 91 |
85 // Returns a platform specific handle for this buffer. | 92 // Returns a platform specific handle for this buffer. |
86 virtual GpuMemoryBufferHandle GetHandle() const = 0; | 93 virtual GpuMemoryBufferHandle GetHandle() const = 0; |
87 }; | 94 }; |
88 | 95 |
89 } // namespace gfx | 96 } // namespace gfx |
90 | 97 |
91 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_ | 98 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_ |
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