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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ | 5 #ifndef SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ |
6 #define SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ | 6 #define SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <string> | 9 #include <string> |
10 | 10 |
11 #include "base/macros.h" | 11 #include "base/macros.h" |
12 #include "base/memory/weak_ptr.h" | 12 #include "base/memory/weak_ptr.h" |
13 #include "mojo/services/gfx/composition/cpp/formatting.h" | 13 #include "mojo/services/gfx/composition/cpp/formatting.h" |
14 #include "mojo/services/gfx/composition/interfaces/compositor.mojom.h" | 14 #include "mojo/services/gfx/composition/interfaces/compositor.mojom.h" |
15 #include "services/gfx/compositor/backend/output.h" | 15 #include "services/gfx/compositor/backend/output.h" |
16 #include "services/gfx/compositor/graph/snapshot.h" | 16 #include "services/gfx/compositor/graph/snapshot.h" |
17 #include "services/gfx/compositor/scene_state.h" | 17 #include "services/gfx/compositor/scene_state.h" |
18 | 18 |
19 namespace compositor { | 19 namespace compositor { |
20 | 20 |
21 class Snapshot; | |
22 | |
23 // Describes the state of a particular renderer. | 21 // Describes the state of a particular renderer. |
24 // This object is owned by the CompositorEngine that created it. | 22 // This object is owned by the CompositorEngine that created it. |
25 class RendererState { | 23 class RendererState { |
26 public: | 24 public: |
27 RendererState(uint32_t id, const std::string& label); | 25 RendererState(uint32_t id, const std::string& label); |
28 ~RendererState(); | 26 ~RendererState(); |
29 | 27 |
30 base::WeakPtr<RendererState> GetWeakPtr() { | 28 base::WeakPtr<RendererState> GetWeakPtr() { |
31 return weak_factory_.GetWeakPtr(); | 29 return weak_factory_.GetWeakPtr(); |
32 } | 30 } |
33 | 31 |
34 // Sets the associated renderer implementation and takes ownership of it. | 32 // Sets the associated renderer implementation and takes ownership of it. |
35 void set_renderer_impl(mojo::gfx::composition::Renderer* impl) { | 33 void set_renderer_impl(mojo::gfx::composition::Renderer* impl) { |
36 renderer_impl_.reset(impl); | 34 renderer_impl_.reset(impl); |
37 } | 35 } |
38 | 36 |
39 // The underlying backend output. | 37 // The underlying backend output. |
40 void set_output(std::unique_ptr<Output> output) { | 38 void set_output(std::unique_ptr<Output> output) { |
41 output_ = std::move(output); | 39 output_ = std::move(output); |
42 } | 40 } |
43 Output* output() { return output_.get(); } | 41 Output* output() { return output_.get(); } |
44 | 42 |
45 // Gets the root scene, may be null if none set yet. | 43 // Gets the root scene, may be null if none set yet. |
46 SceneState* root_scene() { return root_scene_; } | 44 SceneState* root_scene() { return root_scene_; } |
47 uint32_t root_scene_version() { return root_scene_version_; } | 45 uint32_t root_scene_version() { return root_scene_version_; } |
48 const mojo::Rect& root_scene_viewport() { return root_scene_viewport_; } | 46 const mojo::Rect& root_scene_viewport() { return root_scene_viewport_; } |
49 | 47 |
50 // Sets the root scene and clears the current frame and cached dependencies. | 48 // Sets the root scene. |
51 // If different, invalidates the snapshot and returns true. | 49 // If a change occurred, clears the current snapshot and returns true. |
52 bool SetRootScene(SceneState* scene, | 50 bool SetRootScene(SceneState* scene, |
53 uint32_t version, | 51 uint32_t version, |
54 const mojo::Rect& viewport); | 52 const mojo::Rect& viewport); |
55 | 53 |
56 // Resets the root scene and clears the current frame and cached dependencies. | 54 // Resets the root scene. |
57 // If different, invalidates the snapshot and returns true. | 55 // If a change occurred, clears the current snapshot and returns true. |
58 bool ResetRootScene(); | 56 bool ResetRootScene(); |
59 | 57 |
60 // The currently composited frame, may be null if none. | 58 // The currently visible frame, or null if none. |
61 const std::shared_ptr<RenderFrame>& frame() { return frame_; } | 59 scoped_refptr<const Snapshot> visible_snapshot() const { |
| 60 return visible_snapshot_; |
| 61 } |
62 | 62 |
63 // The current scene graph snapshot, may be null if none. | 63 // The most recent snapshot (which may be blocked from rendering), or |
64 const std::unique_ptr<Snapshot>& snapshot() { return snapshot_; } | 64 // null if none. |
| 65 scoped_refptr<const Snapshot> current_snapshot() const { |
| 66 return current_snapshot_; |
| 67 } |
65 | 68 |
66 // Returns true if the renderer has a snapshot and it is valid. | 69 // Sets the current snapshot, or null if none. |
67 // This implies that |frame()| is also non-null. | 70 // Always updates |current_snapshot()|. |
68 bool valid() { return snapshot_ && snapshot_->valid(); } | 71 // If the snapshot is not blocked, also updates |visible_snapshot()|. |
69 | 72 void SetSnapshot(const scoped_refptr<const Snapshot>& snapshot); |
70 // Sets the snapshot, or null if none. | |
71 // If the snapshot is valid, updates |frame()| to point to the snapshot's | |
72 // new frame, otherwise leaves it alone. | |
73 // Returns true if the snapshot is valid. | |
74 bool SetSnapshot(std::unique_ptr<Snapshot> snapshot); | |
75 | 73 |
76 const std::string& label() { return label_; } | 74 const std::string& label() { return label_; } |
77 std::string FormattedLabel(); | 75 std::string FormattedLabel(); |
78 | 76 |
79 private: | 77 private: |
80 std::unique_ptr<Output> output_; | 78 std::unique_ptr<Output> output_; |
81 const uint32_t id_; | 79 const uint32_t id_; |
82 const std::string label_; | 80 const std::string label_; |
83 std::string formatted_label_cache_; | 81 std::string formatted_label_cache_; |
84 | 82 |
85 std::unique_ptr<mojo::gfx::composition::Renderer> renderer_impl_; | 83 std::unique_ptr<mojo::gfx::composition::Renderer> renderer_impl_; |
86 | 84 |
87 SceneState* root_scene_ = nullptr; | 85 SceneState* root_scene_ = nullptr; |
88 uint32_t root_scene_version_ = mojo::gfx::composition::kSceneVersionNone; | 86 uint32_t root_scene_version_ = mojo::gfx::composition::kSceneVersionNone; |
89 mojo::Rect root_scene_viewport_; | 87 mojo::Rect root_scene_viewport_; |
90 | 88 |
91 std::shared_ptr<RenderFrame> frame_; | 89 scoped_refptr<const Snapshot> visible_snapshot_; |
92 std::unique_ptr<Snapshot> snapshot_; | 90 scoped_refptr<const Snapshot> current_snapshot_; |
93 | 91 |
94 base::WeakPtrFactory<RendererState> weak_factory_; | 92 base::WeakPtrFactory<RendererState> weak_factory_; |
95 | 93 |
96 DISALLOW_COPY_AND_ASSIGN(RendererState); | 94 DISALLOW_COPY_AND_ASSIGN(RendererState); |
97 }; | 95 }; |
98 | 96 |
99 std::ostream& operator<<(std::ostream& os, RendererState* renderer_state); | 97 std::ostream& operator<<(std::ostream& os, RendererState* renderer_state); |
100 | 98 |
101 } // namespace compositor | 99 } // namespace compositor |
102 | 100 |
103 #endif // SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ | 101 #endif // SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ |
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