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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ | 5 #ifndef SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ |
| 6 #define SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ | 6 #define SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <string> | 9 #include <string> |
| 10 | 10 |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "base/memory/weak_ptr.h" | 12 #include "base/memory/weak_ptr.h" |
| 13 #include "mojo/services/gfx/composition/cpp/formatting.h" | 13 #include "mojo/services/gfx/composition/cpp/formatting.h" |
| 14 #include "mojo/services/gfx/composition/interfaces/compositor.mojom.h" | 14 #include "mojo/services/gfx/composition/interfaces/compositor.mojom.h" |
| 15 #include "services/gfx/compositor/backend/output.h" | 15 #include "services/gfx/compositor/backend/output.h" |
| 16 #include "services/gfx/compositor/graph/snapshot.h" | 16 #include "services/gfx/compositor/graph/snapshot.h" |
| 17 #include "services/gfx/compositor/scene_state.h" | 17 #include "services/gfx/compositor/scene_state.h" |
| 18 | 18 |
| 19 namespace compositor { | 19 namespace compositor { |
| 20 | 20 |
| 21 class Snapshot; | |
| 22 | |
| 23 // Describes the state of a particular renderer. | 21 // Describes the state of a particular renderer. |
| 24 // This object is owned by the CompositorEngine that created it. | 22 // This object is owned by the CompositorEngine that created it. |
| 25 class RendererState { | 23 class RendererState { |
| 26 public: | 24 public: |
| 27 RendererState(uint32_t id, const std::string& label); | 25 RendererState(uint32_t id, const std::string& label); |
| 28 ~RendererState(); | 26 ~RendererState(); |
| 29 | 27 |
| 30 base::WeakPtr<RendererState> GetWeakPtr() { | 28 base::WeakPtr<RendererState> GetWeakPtr() { |
| 31 return weak_factory_.GetWeakPtr(); | 29 return weak_factory_.GetWeakPtr(); |
| 32 } | 30 } |
| 33 | 31 |
| 34 // Sets the associated renderer implementation and takes ownership of it. | 32 // Sets the associated renderer implementation and takes ownership of it. |
| 35 void set_renderer_impl(mojo::gfx::composition::Renderer* impl) { | 33 void set_renderer_impl(mojo::gfx::composition::Renderer* impl) { |
| 36 renderer_impl_.reset(impl); | 34 renderer_impl_.reset(impl); |
| 37 } | 35 } |
| 38 | 36 |
| 39 // The underlying backend output. | 37 // The underlying backend output. |
| 40 void set_output(std::unique_ptr<Output> output) { | 38 void set_output(std::unique_ptr<Output> output) { |
| 41 output_ = std::move(output); | 39 output_ = std::move(output); |
| 42 } | 40 } |
| 43 Output* output() { return output_.get(); } | 41 Output* output() { return output_.get(); } |
| 44 | 42 |
| 45 // Gets the root scene, may be null if none set yet. | 43 // Gets the root scene, may be null if none set yet. |
| 46 SceneState* root_scene() { return root_scene_; } | 44 SceneState* root_scene() { return root_scene_; } |
| 47 uint32_t root_scene_version() { return root_scene_version_; } | 45 uint32_t root_scene_version() { return root_scene_version_; } |
| 48 const mojo::Rect& root_scene_viewport() { return root_scene_viewport_; } | 46 const mojo::Rect& root_scene_viewport() { return root_scene_viewport_; } |
| 49 | 47 |
| 50 // Sets the root scene and clears the current frame and cached dependencies. | 48 // Sets the root scene. |
| 51 // If different, invalidates the snapshot and returns true. | 49 // If a change occurred, clears the current snapshot and returns true. |
| 52 bool SetRootScene(SceneState* scene, | 50 bool SetRootScene(SceneState* scene, |
| 53 uint32_t version, | 51 uint32_t version, |
| 54 const mojo::Rect& viewport); | 52 const mojo::Rect& viewport); |
| 55 | 53 |
| 56 // Resets the root scene and clears the current frame and cached dependencies. | 54 // Resets the root scene. |
| 57 // If different, invalidates the snapshot and returns true. | 55 // If a change occurred, clears the current snapshot and returns true. |
| 58 bool ResetRootScene(); | 56 bool ResetRootScene(); |
| 59 | 57 |
| 60 // The currently composited frame, may be null if none. | 58 // The currently visible frame, or null if none. |
| 61 const std::shared_ptr<RenderFrame>& frame() { return frame_; } | 59 scoped_refptr<const Snapshot> visible_snapshot() const { |
| 60 return visible_snapshot_; |
| 61 } |
| 62 | 62 |
| 63 // The current scene graph snapshot, may be null if none. | 63 // The most recent snapshot (which may be blocked from rendering), or |
| 64 const std::unique_ptr<Snapshot>& snapshot() { return snapshot_; } | 64 // null if none. |
| 65 scoped_refptr<const Snapshot> current_snapshot() const { |
| 66 return current_snapshot_; |
| 67 } |
| 65 | 68 |
| 66 // Returns true if the renderer has a snapshot and it is valid. | 69 // Sets the current snapshot, or null if none. |
| 67 // This implies that |frame()| is also non-null. | 70 // Always updates |current_snapshot()|. |
| 68 bool valid() { return snapshot_ && snapshot_->valid(); } | 71 // If the snapshot is not blocked, also updates |visible_snapshot()|. |
| 69 | 72 void SetSnapshot(const scoped_refptr<const Snapshot>& snapshot); |
| 70 // Sets the snapshot, or null if none. | |
| 71 // If the snapshot is valid, updates |frame()| to point to the snapshot's | |
| 72 // new frame, otherwise leaves it alone. | |
| 73 // Returns true if the snapshot is valid. | |
| 74 bool SetSnapshot(std::unique_ptr<Snapshot> snapshot); | |
| 75 | 73 |
| 76 const std::string& label() { return label_; } | 74 const std::string& label() { return label_; } |
| 77 std::string FormattedLabel(); | 75 std::string FormattedLabel(); |
| 78 | 76 |
| 79 private: | 77 private: |
| 80 std::unique_ptr<Output> output_; | 78 std::unique_ptr<Output> output_; |
| 81 const uint32_t id_; | 79 const uint32_t id_; |
| 82 const std::string label_; | 80 const std::string label_; |
| 83 std::string formatted_label_cache_; | 81 std::string formatted_label_cache_; |
| 84 | 82 |
| 85 std::unique_ptr<mojo::gfx::composition::Renderer> renderer_impl_; | 83 std::unique_ptr<mojo::gfx::composition::Renderer> renderer_impl_; |
| 86 | 84 |
| 87 SceneState* root_scene_ = nullptr; | 85 SceneState* root_scene_ = nullptr; |
| 88 uint32_t root_scene_version_ = mojo::gfx::composition::kSceneVersionNone; | 86 uint32_t root_scene_version_ = mojo::gfx::composition::kSceneVersionNone; |
| 89 mojo::Rect root_scene_viewport_; | 87 mojo::Rect root_scene_viewport_; |
| 90 | 88 |
| 91 std::shared_ptr<RenderFrame> frame_; | 89 scoped_refptr<const Snapshot> visible_snapshot_; |
| 92 std::unique_ptr<Snapshot> snapshot_; | 90 scoped_refptr<const Snapshot> current_snapshot_; |
| 93 | 91 |
| 94 base::WeakPtrFactory<RendererState> weak_factory_; | 92 base::WeakPtrFactory<RendererState> weak_factory_; |
| 95 | 93 |
| 96 DISALLOW_COPY_AND_ASSIGN(RendererState); | 94 DISALLOW_COPY_AND_ASSIGN(RendererState); |
| 97 }; | 95 }; |
| 98 | 96 |
| 99 std::ostream& operator<<(std::ostream& os, RendererState* renderer_state); | 97 std::ostream& operator<<(std::ostream& os, RendererState* renderer_state); |
| 100 | 98 |
| 101 } // namespace compositor | 99 } // namespace compositor |
| 102 | 100 |
| 103 #endif // SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ | 101 #endif // SERVICES_GFX_COMPOSITOR_RENDERER_STATE_H_ |
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