Index: third_party/WebKit/Source/modules/csspaint/PaintRenderingContext2D.idl |
diff --git a/third_party/WebKit/Source/modules/csspaint/PaintRenderingContext2D.idl b/third_party/WebKit/Source/modules/csspaint/PaintRenderingContext2D.idl |
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index 0000000000000000000000000000000000000000..cee99460c5c901cd1aad935dfa74c7deba5d59a7 |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// https://drafts.css-houdini.org/css-paint-api/#paintrenderingcontext2d |
+ |
+[ |
+ GarbageCollected, |
+ RuntimeEnabled=CSSPaintAPI, |
+] interface PaintRenderingContext2D { |
Justin Novosad
2016/03/17 19:03:25
How does one create one of these?
For testing, yo
ikilpatrick
2016/03/17 19:15:42
You aren't able to create one of these directly, i
|
+ // state |
+ void save(); // push state on state stack |
+ void restore(); // pop state stack and restore state |
+ |
+ // transformations (default transform is the identity matrix) |
+ [RuntimeEnabled=ExperimentalCanvasFeatures] attribute SVGMatrix currentTransform; |
+ void scale(unrestricted double x, unrestricted double y); |
+ void rotate(unrestricted double angle); |
+ void translate(unrestricted double x, unrestricted double y); |
+ void transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f); |
+ void setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f); |
+ void resetTransform(); |
+ |
+ // compositing |
+ attribute unrestricted double globalAlpha; // (default 1.0) |
+ attribute DOMString globalCompositeOperation; // (default source-over) |
+ [RuntimeEnabled=ExperimentalCanvasFeatures] attribute DOMString filter; // (default 'none') |
+ |
+ // image smoothing |
+ attribute boolean imageSmoothingEnabled; // (default True) |
+ [RuntimeEnabled=ExperimentalCanvasFeatures] attribute ImageSmoothingQuality imageSmoothingQuality; // (default "low") |
+ |
+ // colors and styles (see also the CanvasDrawingStyles interface) |
+ attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black) |
+ attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black) |
+ CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1); |
+ [RaisesException] CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1); |
+ [RaisesException] CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=NullString] DOMString repetitionType); |
+ |
+ // shadows |
+ attribute unrestricted double shadowOffsetX; |
+ attribute unrestricted double shadowOffsetY; |
+ attribute unrestricted double shadowBlur; |
+ attribute DOMString shadowColor; |
+ |
+ // rects |
+ void clearRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height); |
+ void fillRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height); |
+ void strokeRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height); |
+ |
+ // path API (see also CanvasPathMethods) |
+ void beginPath(); |
+ void fill(optional CanvasFillRule winding); |
+ void fill(Path2D path, optional CanvasFillRule winding); |
+ void stroke(); |
+ void stroke(Path2D path); |
+ |
+ void clip(optional CanvasFillRule winding); |
+ void clip(Path2D path, optional CanvasFillRule winding); |
+ boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasFillRule winding); |
+ boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasFillRule winding); |
+ boolean isPointInStroke(unrestricted double x, unrestricted double y); |
+ boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y); |
+ |
+ // drawing images |
+ [RaisesException] void drawImage(CanvasImageSource image, unrestricted double x, unrestricted double y); |
+ [RaisesException] void drawImage(CanvasImageSource image, unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height); |
+ [RaisesException] void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy, unrestricted double sw, unrestricted double sh, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh); |
+ |
+ // FIXME: factor out to CanvasDrawingStyles |
+ // line caps/joins |
+ attribute unrestricted double lineWidth; // (default 1) |
+ attribute DOMString lineCap; // "butt", "round", "square" (default "butt") |
+ attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter") |
+ attribute unrestricted double miterLimit; // (default 10) |
+ |
+ // dashed lines |
+ void setLineDash(sequence<unrestricted double> dash); |
+ sequence<unrestricted double> getLineDash(); |
+ attribute unrestricted double lineDashOffset; |
+}; |
+PaintRenderingContext2D implements CanvasPathMethods; |