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Unified Diff: third_party/WebKit/Source/modules/csspaint/PaintRenderingContext2D.idl

Issue 1778413003: Implement PaintRenderingContext2D off BaseRenderingContext2D (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 9 months ago
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Index: third_party/WebKit/Source/modules/csspaint/PaintRenderingContext2D.idl
diff --git a/third_party/WebKit/Source/modules/csspaint/PaintRenderingContext2D.idl b/third_party/WebKit/Source/modules/csspaint/PaintRenderingContext2D.idl
new file mode 100644
index 0000000000000000000000000000000000000000..cee99460c5c901cd1aad935dfa74c7deba5d59a7
--- /dev/null
+++ b/third_party/WebKit/Source/modules/csspaint/PaintRenderingContext2D.idl
@@ -0,0 +1,82 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// https://drafts.css-houdini.org/css-paint-api/#paintrenderingcontext2d
+
+[
+ GarbageCollected,
+ RuntimeEnabled=CSSPaintAPI,
+] interface PaintRenderingContext2D {
Justin Novosad 2016/03/17 19:03:25 How does one create one of these? For testing, yo
ikilpatrick 2016/03/17 19:15:42 You aren't able to create one of these directly, i
+ // state
+ void save(); // push state on state stack
+ void restore(); // pop state stack and restore state
+
+ // transformations (default transform is the identity matrix)
+ [RuntimeEnabled=ExperimentalCanvasFeatures] attribute SVGMatrix currentTransform;
+ void scale(unrestricted double x, unrestricted double y);
+ void rotate(unrestricted double angle);
+ void translate(unrestricted double x, unrestricted double y);
+ void transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
+ void setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
+ void resetTransform();
+
+ // compositing
+ attribute unrestricted double globalAlpha; // (default 1.0)
+ attribute DOMString globalCompositeOperation; // (default source-over)
+ [RuntimeEnabled=ExperimentalCanvasFeatures] attribute DOMString filter; // (default 'none')
+
+ // image smoothing
+ attribute boolean imageSmoothingEnabled; // (default True)
+ [RuntimeEnabled=ExperimentalCanvasFeatures] attribute ImageSmoothingQuality imageSmoothingQuality; // (default "low")
+
+ // colors and styles (see also the CanvasDrawingStyles interface)
+ attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
+ attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
+ CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
+ [RaisesException] CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
+ [RaisesException] CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=NullString] DOMString repetitionType);
+
+ // shadows
+ attribute unrestricted double shadowOffsetX;
+ attribute unrestricted double shadowOffsetY;
+ attribute unrestricted double shadowBlur;
+ attribute DOMString shadowColor;
+
+ // rects
+ void clearRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
+ void fillRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
+ void strokeRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
+
+ // path API (see also CanvasPathMethods)
+ void beginPath();
+ void fill(optional CanvasFillRule winding);
+ void fill(Path2D path, optional CanvasFillRule winding);
+ void stroke();
+ void stroke(Path2D path);
+
+ void clip(optional CanvasFillRule winding);
+ void clip(Path2D path, optional CanvasFillRule winding);
+ boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasFillRule winding);
+ boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasFillRule winding);
+ boolean isPointInStroke(unrestricted double x, unrestricted double y);
+ boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
+
+ // drawing images
+ [RaisesException] void drawImage(CanvasImageSource image, unrestricted double x, unrestricted double y);
+ [RaisesException] void drawImage(CanvasImageSource image, unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
+ [RaisesException] void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy, unrestricted double sw, unrestricted double sh, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh);
+
+ // FIXME: factor out to CanvasDrawingStyles
+ // line caps/joins
+ attribute unrestricted double lineWidth; // (default 1)
+ attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
+ attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
+ attribute unrestricted double miterLimit; // (default 10)
+
+ // dashed lines
+ void setLineDash(sequence<unrestricted double> dash);
+ sequence<unrestricted double> getLineDash();
+ attribute unrestricted double lineDashOffset;
+};
+PaintRenderingContext2D implements CanvasPathMethods;

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