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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
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231 | 231 |
232 sk_sp<SkShader> SkShader::MakeEmptyShader() { return sk_make_sp<SkEmptyShader>()
; } | 232 sk_sp<SkShader> SkShader::MakeEmptyShader() { return sk_make_sp<SkEmptyShader>()
; } |
233 | 233 |
234 sk_sp<SkShader> SkShader::MakeColorShader(SkColor color) { return sk_make_sp<SkC
olorShader>(color); } | 234 sk_sp<SkShader> SkShader::MakeColorShader(SkColor color) { return sk_make_sp<SkC
olorShader>(color); } |
235 | 235 |
236 sk_sp<SkShader> SkShader::MakeBitmapShader(const SkBitmap& src, TileMode tmx, Ti
leMode tmy, | 236 sk_sp<SkShader> SkShader::MakeBitmapShader(const SkBitmap& src, TileMode tmx, Ti
leMode tmy, |
237 const SkMatrix* localMatrix) { | 237 const SkMatrix* localMatrix) { |
238 return SkMakeBitmapShader(src, tmx, tmy, localMatrix, nullptr); | 238 return SkMakeBitmapShader(src, tmx, tmy, localMatrix, nullptr); |
239 } | 239 } |
240 | 240 |
241 sk_sp<SkShader> SkShader::MakePictureShader(sk_sp<const SkPicture> src, TileMode
tmx, TileMode tmy, | 241 sk_sp<SkShader> SkShader::MakePictureShader(sk_sp<SkPicture> src, TileMode tmx,
TileMode tmy, |
242 const SkMatrix* localMatrix, const S
kRect* tile) { | 242 const SkMatrix* localMatrix, const S
kRect* tile) { |
243 return SkPictureShader::Make(std::move(src), tmx, tmy, localMatrix, tile); | 243 return SkPictureShader::Make(std::move(src), tmx, tmy, localMatrix, tile); |
244 } | 244 } |
245 | 245 |
246 #ifndef SK_IGNORE_TO_STRING | 246 #ifndef SK_IGNORE_TO_STRING |
247 void SkShader::toString(SkString* str) const { | 247 void SkShader::toString(SkString* str) const { |
248 if (!fLocalMatrix.isIdentity()) { | 248 if (!fLocalMatrix.isIdentity()) { |
249 str->append(" "); | 249 str->append(" "); |
250 fLocalMatrix.toString(str); | 250 fLocalMatrix.toString(str); |
251 } | 251 } |
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381 | 381 |
382 #ifdef SK_SUPPORT_LEGACY_CREATESHADER_PTR | 382 #ifdef SK_SUPPORT_LEGACY_CREATESHADER_PTR |
383 SkShader* SkShader::CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode
::Mode mode) { | 383 SkShader* SkShader::CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode
::Mode mode) { |
384 return MakeComposeShader(sk_ref_sp(dst), sk_ref_sp(src), mode).release(); | 384 return MakeComposeShader(sk_ref_sp(dst), sk_ref_sp(src), mode).release(); |
385 } | 385 } |
386 SkShader* SkShader::CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode
* xfer) { | 386 SkShader* SkShader::CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode
* xfer) { |
387 return MakeComposeShader(sk_ref_sp(dst), sk_ref_sp(src), xfer).release(); | 387 return MakeComposeShader(sk_ref_sp(dst), sk_ref_sp(src), xfer).release(); |
388 } | 388 } |
389 SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, Tile
Mode tmy, | 389 SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, Tile
Mode tmy, |
390 const SkMatrix* localMatrix, const SkRect*
tile) { | 390 const SkMatrix* localMatrix, const SkRect*
tile) { |
391 return MakePictureShader(sk_ref_sp(src), tmx, tmy, localMatrix, tile).releas
e(); | 391 return MakePictureShader(sk_ref_sp(const_cast<SkPicture*>(src)), tmx, tmy, |
| 392 localMatrix, tile).release(); |
392 } | 393 } |
393 #endif | 394 #endif |
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