| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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| 86 result->reset(SkRef(rec.fShader.get())); | 86 result->reset(SkRef(rec.fShader.get())); |
| 87 | 87 |
| 88 // The bitmap shader is backed by an image generator, thus it can always
re-generate its | 88 // The bitmap shader is backed by an image generator, thus it can always
re-generate its |
| 89 // pixels if discarded. | 89 // pixels if discarded. |
| 90 return true; | 90 return true; |
| 91 } | 91 } |
| 92 }; | 92 }; |
| 93 | 93 |
| 94 } // namespace | 94 } // namespace |
| 95 | 95 |
| 96 SkPictureShader::SkPictureShader(sk_sp<const SkPicture> picture, TileMode tmx, T
ileMode tmy, | 96 SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMod
e tmy, |
| 97 const SkMatrix* localMatrix, const SkRect* tile
) | 97 const SkMatrix* localMatrix, const SkRect* tile
) |
| 98 : INHERITED(localMatrix) | 98 : INHERITED(localMatrix) |
| 99 , fPicture(std::move(picture)) | 99 , fPicture(std::move(picture)) |
| 100 , fTile(tile ? *tile : fPicture->cullRect()) | 100 , fTile(tile ? *tile : fPicture->cullRect()) |
| 101 , fTmx(tmx) | 101 , fTmx(tmx) |
| 102 , fTmy(tmy) { | 102 , fTmy(tmy) { |
| 103 } | 103 } |
| 104 | 104 |
| 105 sk_sp<SkShader> SkPictureShader::Make(sk_sp<const SkPicture> picture, TileMode t
mx, TileMode tmy, | 105 sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, Ti
leMode tmy, |
| 106 const SkMatrix* localMatrix, const SkRect*
tile) { | 106 const SkMatrix* localMatrix, const SkRect*
tile) { |
| 107 if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty()))
{ | 107 if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty()))
{ |
| 108 return SkShader::MakeEmptyShader(); | 108 return SkShader::MakeEmptyShader(); |
| 109 } | 109 } |
| 110 return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, loc
alMatrix, tile)); | 110 return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, loc
alMatrix, tile)); |
| 111 } | 111 } |
| 112 | 112 |
| 113 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) { | 113 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) { |
| 114 SkMatrix lm; | 114 SkMatrix lm; |
| 115 buffer.readMatrix(&lm); | 115 buffer.readMatrix(&lm); |
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| 216 fTmx, | 216 fTmx, |
| 217 fTmy, | 217 fTmy, |
| 218 tileScale, | 218 tileScale, |
| 219 this->getLocalMatrix()); | 219 this->getLocalMatrix()); |
| 220 | 220 |
| 221 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | 221 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { |
| 222 SkMatrix tileMatrix; | 222 SkMatrix tileMatrix; |
| 223 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi
ze.height()), | 223 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi
ze.height()), |
| 224 SkMatrix::kFill_ScaleToFit); | 224 SkMatrix::kFill_ScaleToFit); |
| 225 | 225 |
| 226 SkAutoTUnref<SkImage> tileImage( | 226 sk_sp<SkImage> tileImage( |
| 227 SkImage::NewFromPicture(fPicture.get(), tileSize, &tileMatrix, nullp
tr)); | 227 SkImage::MakeFromPicture(fPicture, tileSize, &tileMatrix, nullptr)); |
| 228 if (!tileImage) { | 228 if (!tileImage) { |
| 229 return nullptr; | 229 return nullptr; |
| 230 } | 230 } |
| 231 | 231 |
| 232 SkMatrix shaderMatrix = this->getLocalMatrix(); | 232 SkMatrix shaderMatrix = this->getLocalMatrix(); |
| 233 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 233 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
| 234 tileShader = tileImage->makeShader(fTmx, fTmy, &shaderMatrix); | 234 tileShader = tileImage->makeShader(fTmx, fTmy, &shaderMatrix); |
| 235 | 235 |
| 236 const SkImageInfo tileInfo = SkImageInfo::MakeN32Premul(tileSize); | 236 const SkImageInfo tileInfo = SkImageInfo::MakeN32Premul(tileSize); |
| 237 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), | 237 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), |
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| 327 if (context) { | 327 if (context) { |
| 328 maxTextureSize = context->caps()->maxTextureSize(); | 328 maxTextureSize = context->caps()->maxTextureSize(); |
| 329 } | 329 } |
| 330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe
xtureSize)); | 330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe
xtureSize)); |
| 331 if (!bitmapShader) { | 331 if (!bitmapShader) { |
| 332 return nullptr; | 332 return nullptr; |
| 333 } | 333 } |
| 334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); | 334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); |
| 335 } | 335 } |
| 336 #endif | 336 #endif |
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