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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkShader_DEFINED | 8 #ifndef SkShader_DEFINED |
9 #define SkShader_DEFINED | 9 #define SkShader_DEFINED |
10 | 10 |
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397 * successfully creating a picture shader. | 397 * successfully creating a picture shader. |
398 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. | 398 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. |
399 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. | 399 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. |
400 * @param tile The tile rectangle in picture coordinates: this represents t
he subset | 400 * @param tile The tile rectangle in picture coordinates: this represents t
he subset |
401 * (or superset) of the picture used when building a tile. It i
s not | 401 * (or superset) of the picture used when building a tile. It i
s not |
402 * affected by localMatrix and does not imply scaling (only tra
nslation | 402 * affected by localMatrix and does not imply scaling (only tra
nslation |
403 * and cropping). If null, the tile rect is considered equal to
the picture | 403 * and cropping). If null, the tile rect is considered equal to
the picture |
404 * bounds. | 404 * bounds. |
405 * @return Returns a new shader object. Note: this function never retur
ns null. | 405 * @return Returns a new shader object. Note: this function never retur
ns null. |
406 */ | 406 */ |
407 static sk_sp<SkShader> MakePictureShader(sk_sp<const SkPicture> src, TileMod
e tmx, TileMode tmy, | 407 static sk_sp<SkShader> MakePictureShader(sk_sp<SkPicture> src, TileMode tmx,
TileMode tmy, |
408 const SkMatrix* localMatrix, const
SkRect* tile); | 408 const SkMatrix* localMatrix, const
SkRect* tile); |
409 | 409 |
410 /** | 410 /** |
411 * If this shader can be represented by another shader + a localMatrix, ret
urn that shader | 411 * If this shader can be represented by another shader + a localMatrix, ret
urn that shader |
412 * and, if not NULL, the localMatrix. If not, return NULL and ignore the lo
calMatrix parameter. | 412 * and, if not NULL, the localMatrix. If not, return NULL and ignore the lo
calMatrix parameter. |
413 * | 413 * |
414 * Note: the returned shader (if not NULL) will have been ref'd, and it is
the responsibility | 414 * Note: the returned shader (if not NULL) will have been ref'd, and it is
the responsibility |
415 * of the caller to balance that with unref() when they are done. | 415 * of the caller to balance that with unref() when they are done. |
416 */ | 416 */ |
417 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const; | 417 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const; |
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450 SkMatrix fLocalMatrix; | 450 SkMatrix fLocalMatrix; |
451 | 451 |
452 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. | 452 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. |
453 friend class SkLocalMatrixShader; | 453 friend class SkLocalMatrixShader; |
454 friend class SkBitmapProcShader; // for computeTotalInverse() | 454 friend class SkBitmapProcShader; // for computeTotalInverse() |
455 | 455 |
456 typedef SkFlattenable INHERITED; | 456 typedef SkFlattenable INHERITED; |
457 }; | 457 }; |
458 | 458 |
459 #endif | 459 #endif |
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