| Index: build/toolchain/win/setup_toolchain.py
|
| diff --git a/build/toolchain/win/setup_toolchain.py b/build/toolchain/win/setup_toolchain.py
|
| index 7248ed2479a87e950ccd7e93919fbaa704582796..1e20387b0b240e987b22e85898c9368d8b0b0b9a 100644
|
| --- a/build/toolchain/win/setup_toolchain.py
|
| +++ b/build/toolchain/win/setup_toolchain.py
|
| @@ -156,18 +156,18 @@
|
| vc_bin_dir = os.path.realpath(path)
|
| break
|
|
|
| - # Add extra include directories here that need to be in front of the
|
| - # installed and packaged include directories. This may be needed in
|
| - # order to force a particular SDK version, such as to get VS 2013 to use
|
| - # the Windows 10 SDK. Beware of making the INCLUDE variable excessively
|
| - # long and be sure to make corresponding changes to build\common.gypi.
|
| - # Not currently used.
|
| - #if win_sdk_path:
|
| - # additional_includes = [
|
| - # os.path.join(win_sdk_path, 'Include', '10.0.10586.0', p)
|
| - # for p in ['shared', 'um', 'winrt']]
|
| - # additional_includes = os.path.pathsep.join(additional_includes)
|
| - # env['INCLUDE'] = additional_includes + os.path.pathsep + env['INCLUDE']
|
| + # The Windows SDK include directories must be first. They both have a sal.h,
|
| + # and the SDK one is newer and the SDK uses some newer features from it not
|
| + # present in the Visual Studio one.
|
| + # Having the Windows SDK first is also the only way to control which SDK
|
| + # version is used.
|
| +
|
| + if win_sdk_path:
|
| + additional_includes = [
|
| + os.path.join(win_sdk_path, 'Include', '10.0.10586.0', p)
|
| + for p in ['shared', 'um', 'winrt']]
|
| + additional_includes = os.path.pathsep.join(additional_includes)
|
| + env['INCLUDE'] = additional_includes + os.path.pathsep + env['INCLUDE']
|
| env_block = _FormatAsEnvironmentBlock(env)
|
| with open('environment.' + cpu, 'wb') as f:
|
| f.write(env_block)
|
|
|