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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/compositor/layer_animator.h" | 5 #include "ui/compositor/layer_animator.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "base/trace_event/trace_event.h" | 11 #include "base/trace_event/trace_event.h" |
| 12 #include "cc/animation/animation_events.h" | 12 #include "cc/animation/animation_events.h" |
| 13 #include "cc/animation/animation_host.h" |
| 13 #include "cc/animation/animation_id_provider.h" | 14 #include "cc/animation/animation_id_provider.h" |
| 14 #include "cc/animation/animation_player.h" | 15 #include "cc/animation/animation_player.h" |
| 16 #include "cc/animation/animation_registrar.h" |
| 15 #include "cc/animation/animation_timeline.h" | 17 #include "cc/animation/animation_timeline.h" |
| 16 #include "cc/animation/element_animations.h" | 18 #include "cc/animation/element_animations.h" |
| 19 #include "cc/animation/layer_animation_controller.h" |
| 17 #include "cc/layers/layer_settings.h" | 20 #include "cc/layers/layer_settings.h" |
| 18 #include "cc/output/begin_frame_args.h" | 21 #include "cc/output/begin_frame_args.h" |
| 19 #include "ui/compositor/compositor.h" | 22 #include "ui/compositor/compositor.h" |
| 20 #include "ui/compositor/layer.h" | 23 #include "ui/compositor/layer.h" |
| 21 #include "ui/compositor/layer_animation_delegate.h" | 24 #include "ui/compositor/layer_animation_delegate.h" |
| 22 #include "ui/compositor/layer_animation_observer.h" | 25 #include "ui/compositor/layer_animation_observer.h" |
| 23 #include "ui/compositor/layer_animation_sequence.h" | 26 #include "ui/compositor/layer_animation_sequence.h" |
| 24 #include "ui/compositor/layer_animator_collection.h" | 27 #include "ui/compositor/layer_animator_collection.h" |
| 25 | 28 |
| 26 #define SAFE_INVOKE_VOID(function, running_anim, ...) \ | 29 #define SAFE_INVOKE_VOID(function, running_anim, ...) \ |
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| 130 SwitchToLayer(delegate ? delegate->GetCcLayer() : nullptr); | 133 SwitchToLayer(delegate ? delegate->GetCcLayer() : nullptr); |
| 131 delegate_ = delegate; | 134 delegate_ = delegate; |
| 132 if (delegate_ && is_started_) { | 135 if (delegate_ && is_started_) { |
| 133 LayerAnimatorCollection* collection = GetLayerAnimatorCollection(); | 136 LayerAnimatorCollection* collection = GetLayerAnimatorCollection(); |
| 134 if (collection) | 137 if (collection) |
| 135 collection->StartAnimator(this); | 138 collection->StartAnimator(this); |
| 136 } | 139 } |
| 137 } | 140 } |
| 138 | 141 |
| 139 void LayerAnimator::SwitchToLayer(scoped_refptr<cc::Layer> new_layer) { | 142 void LayerAnimator::SwitchToLayer(scoped_refptr<cc::Layer> new_layer) { |
| 143 // Release LAC state for old layer. |
| 144 animation_controller_state_ = nullptr; |
| 145 |
| 140 if (delegate_) { | 146 if (delegate_) { |
| 141 if (animation_player_) | 147 if (animation_player_) |
| 142 DetachLayerFromAnimationPlayer(); | 148 DetachLayerFromAnimationPlayer(); |
| 143 else | 149 else |
| 144 delegate_->GetCcLayer()->RemoveLayerAnimationEventObserver(this); | 150 delegate_->GetCcLayer()->RemoveLayerAnimationEventObserver(this); |
| 145 } | 151 } |
| 146 if (new_layer) { | 152 if (new_layer) { |
| 147 if (animation_player_) | 153 if (animation_player_) |
| 148 AttachLayerToAnimationPlayer(new_layer->id()); | 154 AttachLayerToAnimationPlayer(new_layer->id()); |
| 149 else | 155 else |
| 150 new_layer->AddLayerAnimationEventObserver(this); | 156 new_layer->AddLayerAnimationEventObserver(this); |
| 151 } | 157 } |
| 152 } | 158 } |
| 153 | 159 |
| 154 void LayerAnimator::SetCompositor(Compositor* compositor) { | 160 void LayerAnimator::SetCompositor(Compositor* compositor) { |
| 155 DCHECK(compositor); | 161 DCHECK(compositor); |
| 156 if (animation_player_) { | 162 if (animation_player_) { |
| 157 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); | 163 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); |
| 158 DCHECK(timeline); | 164 DCHECK(timeline); |
| 165 |
| 166 DCHECK(delegate_->GetCcLayer()); |
| 167 |
| 168 // Register LAC so ElementAnimations picks it up via |
| 169 // AnimationRegistrar::GetAnimationControllerForId. |
| 170 if (animation_controller_state_) { |
| 171 DCHECK_EQ(animation_controller_state_->id(), |
| 172 delegate_->GetCcLayer()->id()); |
| 173 timeline->animation_host() |
| 174 ->animation_registrar() |
| 175 ->RegisterAnimationController(animation_controller_state_.get()); |
| 176 } |
| 177 |
| 159 timeline->AttachPlayer(animation_player_); | 178 timeline->AttachPlayer(animation_player_); |
| 160 | 179 |
| 161 DCHECK(delegate_->GetCcLayer()); | |
| 162 AttachLayerToAnimationPlayer(delegate_->GetCcLayer()->id()); | 180 AttachLayerToAnimationPlayer(delegate_->GetCcLayer()->id()); |
| 181 |
| 182 // Release LAC (it is referenced in ElementAnimations). |
| 183 animation_controller_state_ = nullptr; |
| 163 } | 184 } |
| 164 } | 185 } |
| 165 | 186 |
| 166 void LayerAnimator::ResetCompositor(Compositor* compositor) { | 187 void LayerAnimator::ResetCompositor(Compositor* compositor) { |
| 167 DCHECK(compositor); | 188 DCHECK(compositor); |
| 168 if (animation_player_) { | 189 if (animation_player_) { |
| 190 // Store a reference to LAC if any so it may be picked up in SetCompositor. |
| 191 if (animation_player_->element_animations()) { |
| 192 animation_controller_state_ = |
| 193 animation_player_->element_animations()->layer_animation_controller(); |
| 194 } |
| 195 |
| 169 DetachLayerFromAnimationPlayer(); | 196 DetachLayerFromAnimationPlayer(); |
| 170 | 197 |
| 171 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); | 198 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); |
| 172 DCHECK(timeline); | 199 DCHECK(timeline); |
| 173 timeline->DetachPlayer(animation_player_); | 200 timeline->DetachPlayer(animation_player_); |
| 174 } | 201 } |
| 175 } | 202 } |
| 176 | 203 |
| 177 void LayerAnimator::AttachLayerToAnimationPlayer(int layer_id) { | 204 void LayerAnimator::AttachLayerToAnimationPlayer(int layer_id) { |
| 178 DCHECK(animation_player_); | 205 DCHECK(animation_player_); |
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| 956 const base::WeakPtr<LayerAnimationSequence>& sequence) | 983 const base::WeakPtr<LayerAnimationSequence>& sequence) |
| 957 : sequence_(sequence) { | 984 : sequence_(sequence) { |
| 958 } | 985 } |
| 959 | 986 |
| 960 LayerAnimator::RunningAnimation::RunningAnimation( | 987 LayerAnimator::RunningAnimation::RunningAnimation( |
| 961 const RunningAnimation& other) = default; | 988 const RunningAnimation& other) = default; |
| 962 | 989 |
| 963 LayerAnimator::RunningAnimation::~RunningAnimation() { } | 990 LayerAnimator::RunningAnimation::~RunningAnimation() { } |
| 964 | 991 |
| 965 } // namespace ui | 992 } // namespace ui |
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