| Index: third_party/WebKit/Source/core/layout/LayoutObject.h
|
| diff --git a/third_party/WebKit/Source/core/layout/LayoutObject.h b/third_party/WebKit/Source/core/layout/LayoutObject.h
|
| index 8614a89b100a0d259dabca599e1958db3b90da9f..f8939f24ad5141970698b79410c43d5b6fd4a339 100644
|
| --- a/third_party/WebKit/Source/core/layout/LayoutObject.h
|
| +++ b/third_party/WebKit/Source/core/layout/LayoutObject.h
|
| @@ -987,10 +987,22 @@ public:
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| }
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|
|
| // Convert a local quad into the coordinate system of container, taking transforms into account.
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| + // If the LayoutBoxModelObject ancestor is non-null, the result will be in the space of the ancestor.
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| + // Otherwise:
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| + // If TraverseDocumentBoundaries is specified, the result will be in the space of the local root frame.
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| + // Otherwise, the result will be in the space of the containing frame.
|
| FloatQuad localToAncestorQuad(const FloatQuad&, const LayoutBoxModelObject* ancestor, MapCoordinatesFlags = 0, bool* wasFixed = nullptr) const;
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| FloatPoint localToAncestorPoint(const FloatPoint&, const LayoutBoxModelObject* ancestor, MapCoordinatesFlags = 0, bool* wasFixed = nullptr, const PaintInvalidationState* = nullptr) const;
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| void localToAncestorRects(Vector<LayoutRect>&, const LayoutBoxModelObject* ancestor, const LayoutPoint& preOffset, const LayoutPoint& postOffset) const;
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|
|
| + // Return the transformation matrix to map points from local to the coordinate system of a container, taking transforms into account.
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| + // Passing null for |ancestor| behaves the same as localToAncestorQuad.
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| + TransformationMatrix localToAncestorTransform(const LayoutBoxModelObject* ancestor, MapCoordinatesFlags = 0, bool* wasFixed = nullptr) const;
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| + TransformationMatrix localToAbsoluteTransform(MapCoordinatesFlags mode = 0, bool* wasFixed = nullptr) const
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| + {
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| + return localToAncestorTransform(nullptr, mode, wasFixed);
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| + }
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| +
|
| // Convert a local point into the coordinate system of backing coordinates. Also returns the backing layer if needed.
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| FloatPoint localToInvalidationBackingPoint(const LayoutPoint&, PaintLayer** backingLayer = nullptr);
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|