Index: third_party/WebKit/Source/core/layout/LayoutObject.h |
diff --git a/third_party/WebKit/Source/core/layout/LayoutObject.h b/third_party/WebKit/Source/core/layout/LayoutObject.h |
index 04ae2f672ed363e1122345e6957fbc0b60a72e37..5224cf62a215a189ec5e918b281b3201d7e5de43 100644 |
--- a/third_party/WebKit/Source/core/layout/LayoutObject.h |
+++ b/third_party/WebKit/Source/core/layout/LayoutObject.h |
@@ -986,6 +986,13 @@ public: |
FloatPoint localToAncestorPoint(const FloatPoint&, const LayoutBoxModelObject* ancestor, MapCoordinatesFlags = 0, bool* wasFixed = nullptr, const PaintInvalidationState* = nullptr) const; |
void localToAncestorRects(Vector<LayoutRect>&, const LayoutBoxModelObject* ancestor, const LayoutPoint& preOffset, const LayoutPoint& postOffset) const; |
+ // Return the transformation matrix to map points from local to the coordinate system of a container, taking transforms into account. |
+ TransformationMatrix localToAncestorTransform(const LayoutBoxModelObject* ancestor, MapCoordinatesFlags = 0, bool* wasFixed = nullptr) const; |
+ TransformationMatrix localToAbsoluteTransform(MapCoordinatesFlags mode = 0, bool* wasFixed = nullptr) const |
+ { |
+ return localToAncestorTransform(nullptr, mode, wasFixed); |
+ } |
+ |
// Convert a local point into the coordinate system of backing coordinates. Also returns the backing layer if needed. |
FloatPoint localToInvalidationBackingPoint(const LayoutPoint&, PaintLayer** backingLayer = nullptr); |