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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 29 matching lines...) Expand all Loading... |
| 40 class PLATFORM_EXPORT TransformState { | 40 class PLATFORM_EXPORT TransformState { |
| 41 STACK_ALLOCATED(); | 41 STACK_ALLOCATED(); |
| 42 public: | 42 public: |
| 43 enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDi
rection }; | 43 enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDi
rection }; |
| 44 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; | 44 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; |
| 45 | 45 |
| 46 TransformState(TransformDirection mappingDirection, const FloatPoint& p, con
st FloatQuad& quad) | 46 TransformState(TransformDirection mappingDirection, const FloatPoint& p, con
st FloatQuad& quad) |
| 47 : m_lastPlanarPoint(p) | 47 : m_lastPlanarPoint(p) |
| 48 , m_lastPlanarQuad(quad) | 48 , m_lastPlanarQuad(quad) |
| 49 , m_accumulatingTransform(false) | 49 , m_accumulatingTransform(false) |
| 50 , m_forceAccumulatingTransform(false) |
| 50 , m_mapPoint(true) | 51 , m_mapPoint(true) |
| 51 , m_mapQuad(true) | 52 , m_mapQuad(true) |
| 52 , m_direction(mappingDirection) | 53 , m_direction(mappingDirection) |
| 53 { | 54 { |
| 54 } | 55 } |
| 55 | 56 |
| 56 TransformState(TransformDirection mappingDirection, const FloatPoint& p) | 57 TransformState(TransformDirection mappingDirection, const FloatPoint& p) |
| 57 : m_lastPlanarPoint(p) | 58 : m_lastPlanarPoint(p) |
| 58 , m_accumulatingTransform(false) | 59 , m_accumulatingTransform(false) |
| 60 , m_forceAccumulatingTransform(false) |
| 59 , m_mapPoint(true) | 61 , m_mapPoint(true) |
| 60 , m_mapQuad(false) | 62 , m_mapQuad(false) |
| 61 , m_direction(mappingDirection) | 63 , m_direction(mappingDirection) |
| 62 { | 64 { |
| 63 } | 65 } |
| 64 | 66 |
| 65 TransformState(TransformDirection mappingDirection, const FloatQuad& quad) | 67 TransformState(TransformDirection mappingDirection, const FloatQuad& quad) |
| 66 : m_lastPlanarQuad(quad) | 68 : m_lastPlanarQuad(quad) |
| 67 , m_accumulatingTransform(false) | 69 , m_accumulatingTransform(false) |
| 70 , m_forceAccumulatingTransform(false) |
| 68 , m_mapPoint(false) | 71 , m_mapPoint(false) |
| 69 , m_mapQuad(true) | 72 , m_mapQuad(true) |
| 70 , m_direction(mappingDirection) | 73 , m_direction(mappingDirection) |
| 71 { | 74 { |
| 72 } | 75 } |
| 73 | 76 |
| 77 // Accumulate a transform but don't map any points directly. |
| 78 TransformState(TransformDirection mappingDirection) |
| 79 : m_accumulatedTransform(TransformationMatrix::create()) |
| 80 , m_accumulatingTransform(true) |
| 81 , m_forceAccumulatingTransform(true) |
| 82 , m_mapPoint(false) |
| 83 , m_mapQuad(false) |
| 84 , m_direction(mappingDirection) |
| 85 { |
| 86 } |
| 87 |
| 74 TransformState(const TransformState& other) { *this = other; } | 88 TransformState(const TransformState& other) { *this = other; } |
| 75 | 89 |
| 76 TransformState& operator=(const TransformState&); | 90 TransformState& operator=(const TransformState&); |
| 77 | 91 |
| 78 void setQuad(const FloatQuad& quad) | 92 void setQuad(const FloatQuad& quad) |
| 79 { | 93 { |
| 80 // FIXME: this assumes that the quad being added is in the coordinate sy
stem of the current state. | 94 // FIXME: this assumes that the quad being added is in the coordinate sy
stem of the current state. |
| 81 // This breaks if we're simultaneously mapping a point. https://bugs.web
kit.org/show_bug.cgi?id=106680 | 95 // This breaks if we're simultaneously mapping a point. https://bugs.web
kit.org/show_bug.cgi?id=106680 |
| 82 ASSERT(!m_mapPoint); | 96 ASSERT(!m_mapPoint); |
| 83 m_accumulatedOffset = LayoutSize(); | 97 m_accumulatedOffset = LayoutSize(); |
| (...skipping 15 matching lines...) Expand all Loading... |
| 99 void flatten(bool* wasClamped = 0); | 113 void flatten(bool* wasClamped = 0); |
| 100 | 114 |
| 101 // Return the coords of the point or quad in the last flattened layer | 115 // Return the coords of the point or quad in the last flattened layer |
| 102 FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } | 116 FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } |
| 103 FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; } | 117 FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; } |
| 104 | 118 |
| 105 // Return the point or quad mapped through the current transform | 119 // Return the point or quad mapped through the current transform |
| 106 FloatPoint mappedPoint(bool* wasClamped = 0) const; | 120 FloatPoint mappedPoint(bool* wasClamped = 0) const; |
| 107 FloatQuad mappedQuad(bool* wasClamped = 0) const; | 121 FloatQuad mappedQuad(bool* wasClamped = 0) const; |
| 108 | 122 |
| 123 // Return the accumulated transform. |
| 124 const TransformationMatrix& accumulatedTransform() const; |
| 125 |
| 109 private: | 126 private: |
| 110 void translateTransform(const LayoutSize&); | 127 void translateTransform(const LayoutSize&); |
| 111 void translateMappedCoordinates(const LayoutSize&); | 128 void translateMappedCoordinates(const LayoutSize&); |
| 112 void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); | 129 void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); |
| 113 void applyAccumulatedOffset(); | 130 void applyAccumulatedOffset(); |
| 114 | 131 |
| 115 FloatPoint m_lastPlanarPoint; | 132 FloatPoint m_lastPlanarPoint; |
| 116 FloatQuad m_lastPlanarQuad; | 133 FloatQuad m_lastPlanarQuad; |
| 117 | 134 |
| 118 // We only allocate the transform if we need to | 135 // We only allocate the transform if we need to |
| 119 OwnPtr<TransformationMatrix> m_accumulatedTransform; | 136 OwnPtr<TransformationMatrix> m_accumulatedTransform; |
| 120 LayoutSize m_accumulatedOffset; | 137 LayoutSize m_accumulatedOffset; |
| 121 bool m_accumulatingTransform; | 138 bool m_accumulatingTransform; |
| 139 bool m_forceAccumulatingTransform; |
| 122 bool m_mapPoint, m_mapQuad; | 140 bool m_mapPoint, m_mapQuad; |
| 123 TransformDirection m_direction; | 141 TransformDirection m_direction; |
| 124 }; | 142 }; |
| 125 | 143 |
| 126 } // namespace blink | 144 } // namespace blink |
| 127 | 145 |
| 128 #endif // TransformState_h | 146 #endif // TransformState_h |
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