Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 52 , m_direction(mappingDirection) | 52 , m_direction(mappingDirection) |
| 53 { | 53 { |
| 54 } | 54 } |
| 55 | 55 |
| 56 TransformState(TransformDirection mappingDirection, const FloatPoint& p) | 56 TransformState(TransformDirection mappingDirection, const FloatPoint& p) |
| 57 : m_lastPlanarPoint(p) | 57 : m_lastPlanarPoint(p) |
| 58 , m_accumulatingTransform(false) | 58 , m_accumulatingTransform(false) |
| 59 , m_mapPoint(true) | 59 , m_mapPoint(true) |
| 60 , m_mapQuad(false) | 60 , m_mapQuad(false) |
| 61 , m_direction(mappingDirection) | 61 , m_direction(mappingDirection) |
| 62 , m_forceAccumulatingTransform(false) | |
| 62 { | 63 { |
| 63 } | 64 } |
| 64 | 65 |
| 65 TransformState(TransformDirection mappingDirection, const FloatQuad& quad) | 66 TransformState(TransformDirection mappingDirection, const FloatQuad& quad) |
| 66 : m_lastPlanarQuad(quad) | 67 : m_lastPlanarQuad(quad) |
| 67 , m_accumulatingTransform(false) | 68 , m_accumulatingTransform(false) |
| 68 , m_mapPoint(false) | 69 , m_mapPoint(false) |
| 69 , m_mapQuad(true) | 70 , m_mapQuad(true) |
| 70 , m_direction(mappingDirection) | 71 , m_direction(mappingDirection) |
| 72 , m_forceAccumulatingTransform(false) | |
| 71 { | 73 { |
| 72 } | 74 } |
| 73 | 75 |
| 76 // Accumulate a transform but don't map any points directly. | |
| 77 TransformState(TransformDirection mappingDirection) | |
| 78 : m_accumulatedTransform(TransformationMatrix::create()) | |
| 79 , m_accumulatingTransform(true) | |
| 80 , m_mapPoint(false) | |
| 81 , m_mapQuad(false) | |
| 82 , m_direction(mappingDirection) | |
| 83 , m_forceAccumulatingTransform(true) | |
| 84 { | |
| 85 } | |
| 86 | |
| 74 TransformState(const TransformState& other) { *this = other; } | 87 TransformState(const TransformState& other) { *this = other; } |
| 75 | 88 |
| 76 TransformState& operator=(const TransformState&); | 89 TransformState& operator=(const TransformState&); |
| 77 | 90 |
| 78 void setQuad(const FloatQuad& quad) | 91 void setQuad(const FloatQuad& quad) |
| 79 { | 92 { |
| 80 // FIXME: this assumes that the quad being added is in the coordinate sy stem of the current state. | 93 // FIXME: this assumes that the quad being added is in the coordinate sy stem of the current state. |
| 81 // This breaks if we're simultaneously mapping a point. https://bugs.web kit.org/show_bug.cgi?id=106680 | 94 // This breaks if we're simultaneously mapping a point. https://bugs.web kit.org/show_bug.cgi?id=106680 |
| 82 ASSERT(!m_mapPoint); | 95 ASSERT(!m_mapPoint); |
| 83 m_accumulatedOffset = LayoutSize(); | 96 m_accumulatedOffset = LayoutSize(); |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 99 void flatten(bool* wasClamped = 0); | 112 void flatten(bool* wasClamped = 0); |
| 100 | 113 |
| 101 // Return the coords of the point or quad in the last flattened layer | 114 // Return the coords of the point or quad in the last flattened layer |
| 102 FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } | 115 FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } |
| 103 FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; } | 116 FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; } |
| 104 | 117 |
| 105 // Return the point or quad mapped through the current transform | 118 // Return the point or quad mapped through the current transform |
| 106 FloatPoint mappedPoint(bool* wasClamped = 0) const; | 119 FloatPoint mappedPoint(bool* wasClamped = 0) const; |
| 107 FloatQuad mappedQuad(bool* wasClamped = 0) const; | 120 FloatQuad mappedQuad(bool* wasClamped = 0) const; |
| 108 | 121 |
| 122 // Return the accumulated transform. | |
| 123 const TransformationMatrix& accumulatedTransform() const; | |
| 124 | |
| 109 private: | 125 private: |
| 110 void translateTransform(const LayoutSize&); | 126 void translateTransform(const LayoutSize&); |
| 111 void translateMappedCoordinates(const LayoutSize&); | 127 void translateMappedCoordinates(const LayoutSize&); |
| 112 void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); | 128 void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); |
| 113 void applyAccumulatedOffset(); | 129 void applyAccumulatedOffset(); |
| 114 | 130 |
| 115 FloatPoint m_lastPlanarPoint; | 131 FloatPoint m_lastPlanarPoint; |
| 116 FloatQuad m_lastPlanarQuad; | 132 FloatQuad m_lastPlanarQuad; |
| 117 | 133 |
| 118 // We only allocate the transform if we need to | 134 // We only allocate the transform if we need to |
| 119 OwnPtr<TransformationMatrix> m_accumulatedTransform; | 135 OwnPtr<TransformationMatrix> m_accumulatedTransform; |
| 120 LayoutSize m_accumulatedOffset; | 136 LayoutSize m_accumulatedOffset; |
| 121 bool m_accumulatingTransform; | 137 bool m_accumulatingTransform; |
| 122 bool m_mapPoint, m_mapQuad; | 138 bool m_mapPoint, m_mapQuad; |
| 123 TransformDirection m_direction; | 139 TransformDirection m_direction; |
| 140 bool m_forceAccumulatingTransform; | |
|
szager1
2016/03/08 23:34:15
Please reorder to keep all the bool's together.
dmazzoni
2016/03/09 18:14:59
Done.
| |
| 124 }; | 141 }; |
| 125 | 142 |
| 126 } // namespace blink | 143 } // namespace blink |
| 127 | 144 |
| 128 #endif // TransformState_h | 145 #endif // TransformState_h |
| OLD | NEW |