| Index: gm/colorfilterimagefilter.cpp
|
| diff --git a/gm/colorfilterimagefilter.cpp b/gm/colorfilterimagefilter.cpp
|
| index daebe0d3df92dca608e0f2142c5a02f87a260e3b..4ab91f1afbe4e539b79075ee11b9d0ecefc3eb83 100644
|
| --- a/gm/colorfilterimagefilter.cpp
|
| +++ b/gm/colorfilterimagefilter.cpp
|
| @@ -53,35 +53,36 @@ static void sk_gm_get_colorfilters(SkTDArray<SkColorFilter*>* array) {
|
| #include "SkImage.h"
|
| #include "Resources.h"
|
|
|
| -static SkShader* sh_make_lineargradient0() {
|
| +static sk_sp<SkShader> sh_make_lineargradient0() {
|
| const SkPoint pts[] = { { 0, 0 }, { 100, 100 } };
|
| const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
|
| - return SkGradientShader::CreateLinear(pts, colors, nullptr, 3, SkShader::kRepeat_TileMode);
|
| + return SkGradientShader::MakeLinear(pts, colors, nullptr, 3, SkShader::kRepeat_TileMode);
|
| }
|
|
|
| -static SkShader* sh_make_lineargradient1() {
|
| +static sk_sp<SkShader> sh_make_lineargradient1() {
|
| const SkPoint pts[] = { { 0, 0 }, { 100, 100 } };
|
| const SkColor colors[] = { SK_ColorRED, 0x0000FF00, SK_ColorBLUE };
|
| - return SkGradientShader::CreateLinear(pts, colors, nullptr, 3, SkShader::kRepeat_TileMode);
|
| + return SkGradientShader::MakeLinear(pts, colors, nullptr, 3, SkShader::kRepeat_TileMode);
|
| }
|
|
|
| -static SkShader* sh_make_image() {
|
| +static sk_sp<SkShader> sh_make_image() {
|
| SkAutoTUnref<SkImage> image(GetResourceAsImage("mandrill_128.png"));
|
| if (!image) {
|
| return nullptr;
|
| }
|
| - return image->newShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
|
| + return sk_sp<SkShader>(image->newShader(SkShader::kRepeat_TileMode,
|
| + SkShader::kRepeat_TileMode));
|
| }
|
|
|
| static void sk_gm_get_shaders(SkTDArray<SkShader*>* array) {
|
| - if (SkShader* shader = sh_make_lineargradient0()) {
|
| - *array->append() = shader;
|
| + if (auto shader = sh_make_lineargradient0()) {
|
| + *array->append() = shader.release();
|
| }
|
| - if (SkShader* shader = sh_make_lineargradient1()) {
|
| - *array->append() = shader;
|
| + if (auto shader = sh_make_lineargradient1()) {
|
| + *array->append() = shader.release();
|
| }
|
| - if (SkShader* shader = sh_make_image()) {
|
| - *array->append() = shader;
|
| + if (auto shader = sh_make_image()) {
|
| + *array->append() = shader.release();
|
| }
|
| }
|
|
|
|
|