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Side by Side Diff: gm/composeshader.cpp

Issue 1776973003: partial switch over to sp usage of shaders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: move into lua container Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 9
10 #include "SkBitmapProcShader.h"
11 #include "SkCanvas.h" 10 #include "SkCanvas.h"
12 #include "SkGradientShader.h" 11 #include "SkGradientShader.h"
13 #include "SkGraphics.h" 12 #include "SkGraphics.h"
14 #include "SkShader.h" 13 #include "SkShader.h"
15 #include "SkString.h" 14 #include "SkString.h"
16 #include "SkXfermode.h" 15 #include "SkXfermode.h"
17 16
18 static SkShader* make_shader(SkXfermode::Mode mode) { 17 static sk_sp<SkShader> make_shader(SkXfermode::Mode mode) {
19 SkPoint pts[2]; 18 SkPoint pts[2];
20 SkColor colors[2]; 19 SkColor colors[2];
21 20
22 pts[0].set(0, 0); 21 pts[0].set(0, 0);
23 pts[1].set(SkIntToScalar(100), 0); 22 pts[1].set(SkIntToScalar(100), 0);
24 colors[0] = SK_ColorRED; 23 colors[0] = SK_ColorRED;
25 colors[1] = SK_ColorBLUE; 24 colors[1] = SK_ColorBLUE;
26 SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, n ullptr, 2, 25 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShade r::kClamp_TileMode);
27 SkShader::kCla mp_TileMode));
28 26
29 pts[0].set(0, 0); 27 pts[0].set(0, 0);
30 pts[1].set(0, SkIntToScalar(100)); 28 pts[1].set(0, SkIntToScalar(100));
31 colors[0] = SK_ColorBLACK; 29 colors[0] = SK_ColorBLACK;
32 colors[1] = SkColorSetARGB(0x80, 0, 0, 0); 30 colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
33 SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, n ullptr, 2, 31 auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShade r::kClamp_TileMode);
34 SkShader::kCla mp_TileMode));
35 32
36 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode)); 33 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode));
37 34
38 return SkShader::CreateComposeShader(shaderA, shaderB, xfer); 35 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), x fer);
39 } 36 }
40 37
41 class ComposeShaderGM : public skiagm::GM { 38 class ComposeShaderGM : public skiagm::GM {
42 public: 39 public:
43 ComposeShaderGM() { 40 ComposeShaderGM() {
44 fShader = make_shader(SkXfermode::kDstIn_Mode); 41 fShader = make_shader(SkXfermode::kDstIn_Mode);
45 } 42 }
46 43
47 virtual ~ComposeShaderGM() {
48 SkSafeUnref(fShader);
49 }
50
51 protected: 44 protected:
52 SkString onShortName() override { 45 SkString onShortName() override {
53 return SkString("composeshader"); 46 return SkString("composeshader");
54 } 47 }
55 48
56 SkISize onISize() override { 49 SkISize onISize() override {
57 return SkISize::Make(120, 120); 50 return SkISize::Make(120, 120);
58 } 51 }
59 52
60 void onDraw(SkCanvas* canvas) override { 53 void onDraw(SkCanvas* canvas) override {
61
62 SkPaint paint; 54 SkPaint paint;
63
64 paint.setColor(SK_ColorGREEN); 55 paint.setColor(SK_ColorGREEN);
65 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai nt); 56 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai nt);
66 paint.setShader(fShader); 57 paint.setShader(fShader);
67 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai nt); 58 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai nt);
68 } 59 }
69 60
70 protected: 61 protected:
71 SkShader* fShader; 62 sk_sp<SkShader> fShader;
72 63
73 private: 64 private:
74 typedef GM INHERITED ; 65 typedef GM INHERITED ;
75 }; 66 };
76 67
77 class ComposeShaderAlphaGM : public skiagm::GM { 68 class ComposeShaderAlphaGM : public skiagm::GM {
78 public: 69 public:
79 ComposeShaderAlphaGM() {} 70 ComposeShaderAlphaGM() {}
80 71
81 protected: 72 protected:
82 SkString onShortName() override { 73 SkString onShortName() override {
83 return SkString("composeshader_alpha"); 74 return SkString("composeshader_alpha");
84 } 75 }
85 76
86 SkISize onISize() override { 77 SkISize onISize() override {
87 return SkISize::Make(750, 220); 78 return SkISize::Make(750, 220);
88 } 79 }
89 80
90 void onDraw(SkCanvas* canvas) override { 81 void onDraw(SkCanvas* canvas) override {
91 SkAutoTUnref<SkShader> shader0(make_shader(SkXfermode::kDstIn_Mode)); 82 sk_sp<SkShader> shaders[] = {
92 SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode)); 83 make_shader(SkXfermode::kDstIn_Mode),
93 SkShader* shaders[] = { shader0.get(), shader1.get() }; 84 make_shader(SkXfermode::kSrcOver_Mode),
85 };
94 86
95 SkPaint paint; 87 SkPaint paint;
96 paint.setColor(SK_ColorGREEN); 88 paint.setColor(SK_ColorGREEN);
97 89
98 const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100); 90 const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
99 91
100 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { 92 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
101 SkShader* shader = shaders[y];
102 canvas->save(); 93 canvas->save();
103 for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { 94 for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
104 paint.setAlpha(0xFF); 95 paint.setAlpha(0xFF);
105 paint.setShader(nullptr); 96 paint.setShader(nullptr);
106 canvas->drawRect(r, paint); 97 canvas->drawRect(r, paint);
107 98
108 paint.setAlpha(alpha); 99 paint.setAlpha(alpha);
109 paint.setShader(shader); 100 paint.setShader(shaders[y]);
110 canvas->drawRect(r, paint); 101 canvas->drawRect(r, paint);
111 102
112 canvas->translate(r.width() + 5, 0); 103 canvas->translate(r.width() + 5, 0);
113 } 104 }
114 canvas->restore(); 105 canvas->restore();
115 canvas->translate(0, r.height() + 5); 106 canvas->translate(0, r.height() + 5);
116 } 107 }
117 } 108 }
118 109
119 private: 110 private:
(...skipping 21 matching lines...) Expand all
141 132
142 bm->allocPixels(SkImageInfo::MakeA8(length, length)); 133 bm->allocPixels(SkImageInfo::MakeA8(length, length));
143 bm->eraseColor(SK_ColorTRANSPARENT); 134 bm->eraseColor(SK_ColorTRANSPARENT);
144 135
145 SkCanvas canvas(*bm); 136 SkCanvas canvas(*bm);
146 canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToS calar(length/4), 137 canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToS calar(length/4),
147 circlePaint); 138 circlePaint);
148 } 139 }
149 140
150 // creates a linear gradient shader 141 // creates a linear gradient shader
151 static SkShader* make_linear_gradient_shader(int length) { 142 static sk_sp<SkShader> make_linear_gradient_shader(int length) {
152 SkPoint pts[2]; 143 SkPoint pts[2];
153 SkColor colors[2]; 144 SkColor colors[2];
154 pts[0].set(0, 0); 145 pts[0].set(0, 0);
155 pts[1].set(SkIntToScalar(length), 0); 146 pts[1].set(SkIntToScalar(length), 0);
156 colors[0] = SK_ColorBLUE; 147 colors[0] = SK_ColorBLUE;
157 colors[1] = SkColorSetARGB(0, 0, 0, 0xFF); 148 colors[1] = SkColorSetARGB(0, 0, 0, 0xFF);
158 return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kCl amp_TileMode); 149 return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClam p_TileMode);
159 } 150 }
160 151
161 152
162 class ComposeShaderBitmapGM : public skiagm::GM { 153 class ComposeShaderBitmapGM : public skiagm::GM {
163 public: 154 public:
164 ComposeShaderBitmapGM() {} 155 ComposeShaderBitmapGM() {}
165 ~ComposeShaderBitmapGM() {
166 SkSafeUnref(fColorBitmapShader);
167 SkSafeUnref(fAlpha8BitmapShader);
168 SkSafeUnref(fLinearGradientShader);
169 }
170 156
171 protected: 157 protected:
172 void onOnceBeforeDraw() override { 158 void onOnceBeforeDraw() override {
173 draw_color_bm(&fColorBitmap, squareLength); 159 draw_color_bm(&fColorBitmap, squareLength);
174 draw_alpha8_bm(&fAlpha8Bitmap, squareLength); 160 draw_alpha8_bm(&fAlpha8Bitmap, squareLength);
175 SkMatrix s; 161 SkMatrix s;
176 s.reset(); 162 s.reset();
177 fColorBitmapShader = new SkBitmapProcShader(fColorBitmap, SkShader::kRep eat_TileMode, 163 fColorBitmapShader = SkShader::MakeBitmapShader(fColorBitmap, SkShader:: kRepeat_TileMode,
178 SkShader::kRepeat_TileMode, &s); 164 SkShader::kRepeat_TileMo de, &s);
179 fAlpha8BitmapShader = new SkBitmapProcShader(fAlpha8Bitmap, SkShader::kR epeat_TileMode, 165 fAlpha8BitmapShader = SkShader::MakeBitmapShader(fAlpha8Bitmap, SkShader ::kRepeat_TileMode,
180 SkShader::kRepeat_TileMode, &s); 166 SkShader::kRepeat_TileM ode, &s);
181 fLinearGradientShader = make_linear_gradient_shader(squareLength); 167 fLinearGradientShader = make_linear_gradient_shader(squareLength);
182 } 168 }
183 169
184 SkString onShortName() override { 170 SkString onShortName() override {
185 return SkString("composeshader_bitmap"); 171 return SkString("composeshader_bitmap");
186 } 172 }
187 173
188 SkISize onISize() override { 174 SkISize onISize() override {
189 return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5)); 175 return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5));
190 } 176 }
191 177
192 void onDraw(SkCanvas* canvas) override { 178 void onDraw(SkCanvas* canvas) override {
193 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kDstOver_Mo de)); 179 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kDstOver_Mo de));
194 180
195 // gradient should appear over color bitmap 181 sk_sp<SkShader> shaders[] = {
196 SkAutoTUnref<SkShader> shader0(SkShader::CreateComposeShader(fLinearGrad ientShader, 182 // gradient should appear over color bitmap
197 fColorBitmapShader, 183 SkShader::MakeComposeShader(fLinearGradientShader, fColorBitmapShade r, xfer),
198 xfer)); 184 // gradient should appear over alpha8 bitmap colorized by the paint color
199 // gradient should appear over alpha8 bitmap colorized by the paint colo r 185 SkShader::MakeComposeShader(fLinearGradientShader, fAlpha8BitmapShad er, xfer),
200 SkAutoTUnref<SkShader> shader1(SkShader::CreateComposeShader(fLinearGrad ientShader, 186 };
201 fAlpha8BitmapShader,
202 xfer));
203
204 SkShader* shaders[] = { shader0.get(), shader1.get() };
205 187
206 SkPaint paint; 188 SkPaint paint;
207 paint.setColor(SK_ColorYELLOW); 189 paint.setColor(SK_ColorYELLOW);
208 190
209 const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength), 191 const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength),
210 SkIntToScalar(squareLength)); 192 SkIntToScalar(squareLength));
211 193
212 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { 194 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
213 SkShader* shader = shaders[y];
214 canvas->save(); 195 canvas->save();
215 for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { 196 for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
216 paint.setAlpha(alpha); 197 paint.setAlpha(alpha);
217 paint.setShader(shader); 198 paint.setShader(shaders[y]);
218 canvas->drawRect(r, paint); 199 canvas->drawRect(r, paint);
219 200
220 canvas->translate(r.width() + 5, 0); 201 canvas->translate(r.width() + 5, 0);
221 } 202 }
222 canvas->restore(); 203 canvas->restore();
223 canvas->translate(0, r.height() + 5); 204 canvas->translate(0, r.height() + 5);
224 } 205 }
225 } 206 }
226 207
227 private: 208 private:
228 /** This determines the length and width of the bitmaps used in the ComposeS haders. Values 209 /** This determines the length and width of the bitmaps used in the ComposeS haders. Values
229 * above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, lar ger values will 210 * above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, lar ger values will
230 * work in a release build. You can change this parameter and then compile a release build 211 * work in a release build. You can change this parameter and then compile a release build
231 * to have this GM draw larger bitmaps for easier visual inspection. 212 * to have this GM draw larger bitmaps for easier visual inspection.
232 */ 213 */
233 static const int squareLength = 20; 214 static const int squareLength = 20;
234 215
235 SkBitmap fColorBitmap; 216 SkBitmap fColorBitmap;
236 SkBitmap fAlpha8Bitmap; 217 SkBitmap fAlpha8Bitmap;
237 SkShader* fColorBitmapShader{nullptr}; 218 sk_sp<SkShader> fColorBitmapShader;
238 SkShader* fAlpha8BitmapShader{nullptr}; 219 sk_sp<SkShader> fAlpha8BitmapShader;
239 SkShader* fLinearGradientShader{nullptr}; 220 sk_sp<SkShader> fLinearGradientShader;
240 221
241 typedef GM INHERITED; 222 typedef GM INHERITED;
242 }; 223 };
243 224
244 ////////////////////////////////////////////////////////////////////////////// 225 //////////////////////////////////////////////////////////////////////////////
245 226
246 DEF_GM( return new ComposeShaderGM; ) 227 DEF_GM( return new ComposeShaderGM; )
247 DEF_GM( return new ComposeShaderAlphaGM; ) 228 DEF_GM( return new ComposeShaderAlphaGM; )
248 DEF_GM( return new ComposeShaderBitmapGM; ) 229 DEF_GM( return new ComposeShaderBitmapGM; )
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