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Side by Side Diff: gm/colorcube.cpp

Issue 1776973003: partial switch over to sp usage of shaders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: move into lua container Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkColorCubeFilter.h" 9 #include "SkColorCubeFilter.h"
10 #include "SkData.h" 10 #include "SkData.h"
11 #include "SkGradientShader.h" 11 #include "SkGradientShader.h"
12 #include "SkTemplates.h" 12 #include "SkTemplates.h"
13 13
14 namespace skiagm { 14 namespace skiagm {
15 15
16 static SkShader* MakeLinear() { 16 static sk_sp<SkShader> MakeLinear() {
17 static const SkPoint pts[2] = { 17 static const SkPoint pts[2] = {
18 { 0, 0 }, 18 { 0, 0 },
19 { SkIntToScalar(80), SkIntToScalar(80) } 19 { SkIntToScalar(80), SkIntToScalar(80) }
20 }; 20 };
21 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; 21 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE };
22 return SkGradientShader::CreateLinear( 22 return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepe at_TileMode, 0,
23 pts, colors, nullptr, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I()); 23 &SkMatrix::I());
24 } 24 }
25 25
26 class ColorCubeGM : public GM { 26 class ColorCubeGM : public GM {
27 public: 27 public:
28 ColorCubeGM() 28 ColorCubeGM()
29 : fInitialized(false) 29 : fInitialized(false)
30 , f3DLut4(nullptr) 30 , f3DLut4(nullptr)
31 , f3DLut8(nullptr) 31 , f3DLut8(nullptr)
32 , f3DLut16(nullptr) 32 , f3DLut16(nullptr)
33 , f3DLut32(nullptr) 33 , f3DLut32(nullptr)
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56 make_3Dlut(&f3DLut32, 32, true, true, false); 56 make_3Dlut(&f3DLut32, 32, true, true, false);
57 make_3Dlut(&f3DLut64, 64, true, false, true); 57 make_3Dlut(&f3DLut64, 64, true, false, true);
58 } 58 }
59 59
60 void make_bitmap() { 60 void make_bitmap() {
61 fBitmap.allocN32Pixels(80, 80); 61 fBitmap.allocN32Pixels(80, 80);
62 SkCanvas canvas(fBitmap); 62 SkCanvas canvas(fBitmap);
63 canvas.clear(0x00000000); 63 canvas.clear(0x00000000);
64 SkPaint paint; 64 SkPaint paint;
65 paint.setAntiAlias(true); 65 paint.setAntiAlias(true);
66 SkShader* shader = MakeLinear(); 66 paint.setShader(MakeLinear());
67 paint.setShader(shader); 67 canvas.drawRect(SkRect::MakeWH(80, 80), paint);
68 SkRect r = { 0, 0, SkIntToScalar(80), SkIntToScalar(80) };
69 canvas.drawRect(r, paint);
70 shader->unref();
71 } 68 }
72 69
73 void make_3Dlut(SkData** data, int size, bool invR, bool invG, bool invB) { 70 void make_3Dlut(SkData** data, int size, bool invR, bool invG, bool invB) {
74 *data = SkData::NewUninitialized(sizeof(SkColor) * size * size * size); 71 *data = SkData::NewUninitialized(sizeof(SkColor) * size * size * size);
75 SkColor* pixels = (SkColor*)((*data)->writable_data()); 72 SkColor* pixels = (SkColor*)((*data)->writable_data());
76 SkAutoTMalloc<uint8_t> lutMemory(size); 73 SkAutoTMalloc<uint8_t> lutMemory(size);
77 SkAutoTMalloc<uint8_t> invLutMemory(size); 74 SkAutoTMalloc<uint8_t> invLutMemory(size);
78 uint8_t* lut = lutMemory.get(); 75 uint8_t* lut = lutMemory.get();
79 uint8_t* invLut = invLutMemory.get(); 76 uint8_t* invLut = invLutMemory.get();
80 const int maxIndex = size - 1; 77 const int maxIndex = size - 1;
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133 SkData* f3DLut32; 130 SkData* f3DLut32;
134 SkData* f3DLut64; 131 SkData* f3DLut64;
135 }; 132 };
136 133
137 ////////////////////////////////////////////////////////////////////////////// 134 //////////////////////////////////////////////////////////////////////////////
138 135
139 static GM* MyFactory(void*) { return new ColorCubeGM; } 136 static GM* MyFactory(void*) { return new ColorCubeGM; }
140 static GMRegistry reg(MyFactory); 137 static GMRegistry reg(MyFactory);
141 138
142 } 139 }
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