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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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75 virtual SkISize onISize() { | 75 virtual SkISize onISize() { |
76 return SkISize::Make(300, 300); | 76 return SkISize::Make(300, 300); |
77 } | 77 } |
78 | 78 |
79 virtual void onDraw(SkCanvas* canvas) { | 79 virtual void onDraw(SkCanvas* canvas) { |
80 SkBitmap bmp = create_bitmap(); | 80 SkBitmap bmp = create_bitmap(); |
81 SkMatrix s; | 81 SkMatrix s; |
82 s.reset(); | 82 s.reset(); |
83 s.setScale(8, 8); | 83 s.setScale(8, 8); |
84 s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2); | 84 s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2); |
85 SkShader* shader = SkShader::CreateBitmapShader( | |
86 bmp, fMode, fMode, &s); | |
87 | |
88 SkPaint paint; | 85 SkPaint paint; |
89 paint.setShader(shader)->unref(); | 86 paint.setShader(SkShader::MakeBitmapShader(bmp, fMode, fMode, &s)); |
90 | 87 |
91 if (fHQ) { | 88 if (fHQ) { |
92 paint.setFilterQuality(kHigh_SkFilterQuality); | 89 paint.setFilterQuality(kHigh_SkFilterQuality); |
93 } | 90 } |
94 | 91 |
95 SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2; | 92 SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2; |
96 for (int i = 0; i < 3; i++) { | 93 for (int i = 0; i < 3; i++) { |
97 SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin; | 94 SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin; |
98 for (int j = 0; j < 3; j++) { | 95 for (int j = 0; j < 3; j++) { |
99 SkScalar xOrigin = SLIDE_SIZE / 3 * j + margin; | 96 SkScalar xOrigin = SLIDE_SIZE / 3 * j + margin; |
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119 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) | 116 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) |
120 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); ) | 117 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); ) |
121 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) | 118 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) |
122 | 119 |
123 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); ) | 120 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); ) |
124 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); ) | 121 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); ) |
125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); ) | 122 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); ) |
126 | 123 |
127 | 124 |
128 } | 125 } |
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