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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Intel Inc. | 3 * Copyright 2012 Intel Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBlurDrawLooper.h" | 9 #include "SkBlurDrawLooper.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
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60 fPaints.push_back(p); | 60 fPaints.push_back(p); |
61 } | 61 } |
62 | 62 |
63 { | 63 { |
64 // AA with radial shader | 64 // AA with radial shader |
65 SkPaint p; | 65 SkPaint p; |
66 p.setAntiAlias(true); | 66 p.setAntiAlias(true); |
67 SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40)); | 67 SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40)); |
68 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; | 68 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; |
69 SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; | 69 SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; |
70 SkShader* s = SkGradientShader::CreateRadial(center, | 70 p.setShader(SkGradientShader::MakeRadial(center, 20, colors, pos, SK_ARR
AY_COUNT(colors), |
71 SkIntToScalar(20), | 71 SkShader::kClamp_TileMode)); |
72 colors, | |
73 pos, | |
74 SK_ARRAY_COUNT(colors), | |
75 SkShader::kClamp_TileMode); | |
76 p.setShader(s)->unref(); | |
77 fPaints.push_back(p); | 72 fPaints.push_back(p); |
78 } | 73 } |
79 | 74 |
80 { | 75 { |
81 // AA with blur | 76 // AA with blur |
82 SkPaint p; | 77 SkPaint p; |
83 p.setAntiAlias(true); | 78 p.setAntiAlias(true); |
84 SkDrawLooper* shadowLooper = | 79 SkDrawLooper* shadowLooper = |
85 SkBlurDrawLooper::Create(SK_ColorBLUE, | 80 SkBlurDrawLooper::Create(SK_ColorBLUE, |
86 SkBlurMask::ConvertRadiusToSigma(SkIntToSca
lar(10)), | 81 SkBlurMask::ConvertRadiusToSigma(SkIntToSca
lar(10)), |
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210 SkTArray<SkPaint> fPaints; | 205 SkTArray<SkPaint> fPaints; |
211 SkTArray<SkMatrix> fMatrices; | 206 SkTArray<SkMatrix> fMatrices; |
212 }; | 207 }; |
213 | 208 |
214 ////////////////////////////////////////////////////////////////////////////// | 209 ////////////////////////////////////////////////////////////////////////////// |
215 | 210 |
216 static GM* MyFactory(void*) { return new CircleGM; } | 211 static GM* MyFactory(void*) { return new CircleGM; } |
217 static GMRegistry reg(MyFactory); | 212 static GMRegistry reg(MyFactory); |
218 | 213 |
219 } | 214 } |
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