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Side by Side Diff: gm/blurroundrect.cpp

Issue 1776973003: partial switch over to sp usage of shaders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: move into lua container Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkBlurMask.h" 9 #include "SkBlurMask.h"
10 #include "SkBlurMaskFilter.h" 10 #include "SkBlurMaskFilter.h"
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
85 SkRRect fRRect; 85 SkRRect fRRect;
86 int fWidth, fHeight; 86 int fWidth, fHeight;
87 87
88 typedef skiagm::GM INHERITED; 88 typedef skiagm::GM INHERITED;
89 }; 89 };
90 90
91 #include "SkGradientShader.h" 91 #include "SkGradientShader.h"
92 /* 92 /*
93 * Spits out a dummy gradient to test blur with shader on paint 93 * Spits out a dummy gradient to test blur with shader on paint
94 */ 94 */
95 static SkShader* MakeRadial() { 95 static sk_sp<SkShader> MakeRadial() {
96 SkPoint pts[2] = { 96 SkPoint pts[2] = {
97 { 0, 0 }, 97 { 0, 0 },
98 { SkIntToScalar(100), SkIntToScalar(100) } 98 { SkIntToScalar(100), SkIntToScalar(100) }
99 }; 99 };
100 SkShader::TileMode tm = SkShader::kClamp_TileMode; 100 SkShader::TileMode tm = SkShader::kClamp_TileMode;
101 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; 101 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, };
102 const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; 102 const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
103 SkMatrix scale; 103 SkMatrix scale;
104 scale.setScale(0.5f, 0.5f); 104 scale.setScale(0.5f, 0.5f);
105 scale.postTranslate(5.f, 5.f); 105 scale.postTranslate(5.f, 5.f);
106 SkPoint center0, center1; 106 SkPoint center0, center1;
107 center0.set(SkScalarAve(pts[0].fX, pts[1].fX), 107 center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
108 SkScalarAve(pts[0].fY, pts[1].fY)); 108 SkScalarAve(pts[0].fY, pts[1].fY));
109 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), 109 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
110 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); 110 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
111 return SkGradientShader::CreateTwoPointConical(center1, (pts[1].fX - pts[0]. fX) / 7, 111 return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX ) / 7,
112 center0, (pts[1].fX - pts[0]. fX) / 2, 112 center0, (pts[1].fX - pts[0].fX ) / 2,
113 colors, pos, SK_ARRAY_COUNT(c olors), tm, 113 colors, pos, SK_ARRAY_COUNT(col ors), tm,
114 0, &scale); 114 0, &scale);
115 } 115 }
116 116
117 // Simpler blurred RR test cases where all the radii are the same. 117 // Simpler blurred RR test cases where all the radii are the same.
118 class SimpleBlurRoundRectGM : public skiagm::GM { 118 class SimpleBlurRoundRectGM : public skiagm::GM {
119 public: 119 public:
120 SimpleBlurRoundRectGM() 120 SimpleBlurRoundRectGM()
121 : fName("simpleblurroundrect") { 121 : fName("simpleblurroundrect") {
122 } 122 }
123 123
124 protected: 124 protected:
(...skipping 21 matching lines...) Expand all
146 SkMaskFilter* filter = SkBlurMaskFilter::Create( 146 SkMaskFilter* filter = SkBlurMaskFilter::Create(
147 kNormal_SkBlurStyle, 147 kNormal_SkBlurStyle,
148 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii [i])), 148 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii [i])),
149 SkBlurMaskFilter::kHighQuality_BlurFlag); 149 SkBlurMaskFilter::kHighQuality_BlurFlag);
150 SkPaint paint; 150 SkPaint paint;
151 paint.setColor(SK_ColorBLACK); 151 paint.setColor(SK_ColorBLACK);
152 paint.setMaskFilter(filter)->unref(); 152 paint.setMaskFilter(filter)->unref();
153 153
154 bool useRadial = SkToBool(k); 154 bool useRadial = SkToBool(k);
155 if (useRadial) { 155 if (useRadial) {
156 paint.setShader(MakeRadial())->unref(); 156 paint.setShader(MakeRadial());
157 } 157 }
158 158
159 SkRRect rrect; 159 SkRRect rrect;
160 rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]), 160 rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]),
161 SkIntToScalar(cornerRadii[j])); 161 SkIntToScalar(cornerRadii[j]));
162 canvas->drawRRect(rrect, paint); 162 canvas->drawRRect(rrect, paint);
163 canvas->translate(r.width() + SkIntToScalar(50), 0); 163 canvas->translate(r.width() + SkIntToScalar(50), 0);
164 } 164 }
165 } 165 }
166 } 166 }
167 } 167 }
168 private: 168 private:
169 const SkString fName; 169 const SkString fName;
170 170
171 typedef skiagm::GM INHERITED; 171 typedef skiagm::GM INHERITED;
172 }; 172 };
173 173
174 // Create one with dimensions/rounded corners based on the skp 174 // Create one with dimensions/rounded corners based on the skp
175 // 175 //
176 // TODO(scroggo): Disabled in an attempt to rememdy 176 // TODO(scroggo): Disabled in an attempt to rememdy
177 // https://code.google.com/p/skia/issues/detail?id=1801 ('Win7 Test bots all fai ling GenerateGMs: 177 // https://code.google.com/p/skia/issues/detail?id=1801 ('Win7 Test bots all fai ling GenerateGMs:
178 // ran wrong number of tests') 178 // ran wrong number of tests')
179 //DEF_GM(return new BlurRoundRectGM(600, 5514, 6);) 179 //DEF_GM(return new BlurRoundRectGM(600, 5514, 6);)
180 180
181 // Rounded rect with two opposite corners with large radii, the other two 181 // Rounded rect with two opposite corners with large radii, the other two
182 // small. 182 // small.
183 DEF_GM(return new BlurRoundRectGM(100, 100);) 183 DEF_GM(return new BlurRoundRectGM(100, 100);)
184 184
185 DEF_GM(return new SimpleBlurRoundRectGM();) 185 DEF_GM(return new SimpleBlurRoundRectGM();)
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