| Index: examples/ui/spinning_cube/spinning_cube_view.cc
|
| diff --git a/examples/ui/spinning_cube/spinning_cube_view.cc b/examples/ui/spinning_cube/spinning_cube_view.cc
|
| index 294d328d5af015ec9964ab503ad3924b05ef094f..7b090b68fe65a2480a1c9e301c35124f417dae83 100644
|
| --- a/examples/ui/spinning_cube/spinning_cube_view.cc
|
| +++ b/examples/ui/spinning_cube/spinning_cube_view.cc
|
| @@ -163,10 +163,6 @@ void SpinningCubeView::OnDraw(
|
| auto root_node = mojo::gfx::composition::Node::New();
|
| root_node->content_transform = mojo::Transform::New();
|
| mojo::SetIdentityTransform(root_node->content_transform.get());
|
| - // TODO(jeffbrown): Figure out why spinning cube is drawing upside down.
|
| - // Other GL based programs don't seem to have this problem.
|
| - root_node->content_transform->matrix[5] = -1; // flip image vertically
|
| - root_node->content_transform->matrix[7] = size_.height;
|
| root_node->op = mojo::gfx::composition::NodeOp::New();
|
| root_node->op->set_image(mojo::gfx::composition::ImageNodeOp::New());
|
| root_node->op->get_image()->content_rect = bounds.Clone();
|
|
|