Index: examples/ui/spinning_cube/spinning_cube_view.cc |
diff --git a/examples/ui/spinning_cube/spinning_cube_view.cc b/examples/ui/spinning_cube/spinning_cube_view.cc |
index 294d328d5af015ec9964ab503ad3924b05ef094f..7b090b68fe65a2480a1c9e301c35124f417dae83 100644 |
--- a/examples/ui/spinning_cube/spinning_cube_view.cc |
+++ b/examples/ui/spinning_cube/spinning_cube_view.cc |
@@ -163,10 +163,6 @@ void SpinningCubeView::OnDraw( |
auto root_node = mojo::gfx::composition::Node::New(); |
root_node->content_transform = mojo::Transform::New(); |
mojo::SetIdentityTransform(root_node->content_transform.get()); |
- // TODO(jeffbrown): Figure out why spinning cube is drawing upside down. |
- // Other GL based programs don't seem to have this problem. |
- root_node->content_transform->matrix[5] = -1; // flip image vertically |
- root_node->content_transform->matrix[7] = size_.height; |
root_node->op = mojo::gfx::composition::NodeOp::New(); |
root_node->op->set_image(mojo::gfx::composition::ImageNodeOp::New()); |
root_node->op->get_image()->content_rect = bounds.Clone(); |