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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/compositor/layer_animator.h" | 5 #include "ui/compositor/layer_animator.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "base/trace_event/trace_event.h" | 11 #include "base/trace_event/trace_event.h" |
| 12 #include "cc/animation/animation_events.h" | 12 #include "cc/animation/animation_events.h" |
| 13 #include "cc/animation/animation_host.h" |
| 13 #include "cc/animation/animation_id_provider.h" | 14 #include "cc/animation/animation_id_provider.h" |
| 14 #include "cc/animation/animation_player.h" | 15 #include "cc/animation/animation_player.h" |
| 16 #include "cc/animation/animation_registrar.h" |
| 15 #include "cc/animation/animation_timeline.h" | 17 #include "cc/animation/animation_timeline.h" |
| 16 #include "cc/animation/element_animations.h" | 18 #include "cc/animation/element_animations.h" |
| 19 #include "cc/animation/layer_animation_controller.h" |
| 17 #include "cc/layers/layer_settings.h" | 20 #include "cc/layers/layer_settings.h" |
| 18 #include "cc/output/begin_frame_args.h" | 21 #include "cc/output/begin_frame_args.h" |
| 19 #include "ui/compositor/compositor.h" | 22 #include "ui/compositor/compositor.h" |
| 20 #include "ui/compositor/layer.h" | 23 #include "ui/compositor/layer.h" |
| 21 #include "ui/compositor/layer_animation_delegate.h" | 24 #include "ui/compositor/layer_animation_delegate.h" |
| 22 #include "ui/compositor/layer_animation_observer.h" | 25 #include "ui/compositor/layer_animation_observer.h" |
| 23 #include "ui/compositor/layer_animation_sequence.h" | 26 #include "ui/compositor/layer_animation_sequence.h" |
| 24 #include "ui/compositor/layer_animator_collection.h" | 27 #include "ui/compositor/layer_animator_collection.h" |
| 25 | 28 |
| 26 #define SAFE_INVOKE_VOID(function, running_anim, ...) \ | 29 #define SAFE_INVOKE_VOID(function, running_anim, ...) \ |
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| 128 SwitchToLayer(delegate ? delegate->GetCcLayer() : nullptr); | 131 SwitchToLayer(delegate ? delegate->GetCcLayer() : nullptr); |
| 129 delegate_ = delegate; | 132 delegate_ = delegate; |
| 130 if (delegate_ && is_started_) { | 133 if (delegate_ && is_started_) { |
| 131 LayerAnimatorCollection* collection = GetLayerAnimatorCollection(); | 134 LayerAnimatorCollection* collection = GetLayerAnimatorCollection(); |
| 132 if (collection) | 135 if (collection) |
| 133 collection->StartAnimator(this); | 136 collection->StartAnimator(this); |
| 134 } | 137 } |
| 135 } | 138 } |
| 136 | 139 |
| 137 void LayerAnimator::SwitchToLayer(scoped_refptr<cc::Layer> new_layer) { | 140 void LayerAnimator::SwitchToLayer(scoped_refptr<cc::Layer> new_layer) { |
| 141 // Release LAC state for old layer. |
| 142 animation_controller_state_ = nullptr; |
| 143 |
| 138 if (delegate_) { | 144 if (delegate_) { |
| 139 if (animation_player_) | 145 if (animation_player_) |
| 140 DetachLayerFromAnimationPlayer(); | 146 DetachLayerFromAnimationPlayer(); |
| 141 else | 147 else |
| 142 delegate_->GetCcLayer()->RemoveLayerAnimationEventObserver(this); | 148 delegate_->GetCcLayer()->RemoveLayerAnimationEventObserver(this); |
| 143 } | 149 } |
| 144 if (new_layer) { | 150 if (new_layer) { |
| 145 if (animation_player_) | 151 if (animation_player_) |
| 146 AttachLayerToAnimationPlayer(new_layer->id()); | 152 AttachLayerToAnimationPlayer(new_layer->id()); |
| 147 else | 153 else |
| 148 new_layer->AddLayerAnimationEventObserver(this); | 154 new_layer->AddLayerAnimationEventObserver(this); |
| 149 } | 155 } |
| 150 } | 156 } |
| 151 | 157 |
| 152 void LayerAnimator::SetCompositor(Compositor* compositor) { | 158 void LayerAnimator::SetCompositor(Compositor* compositor) { |
| 153 DCHECK(compositor); | 159 DCHECK(compositor); |
| 154 if (animation_player_) { | 160 if (animation_player_) { |
| 155 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); | 161 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); |
| 156 DCHECK(timeline); | 162 DCHECK(timeline); |
| 163 |
| 164 DCHECK(delegate_->GetCcLayer()); |
| 165 |
| 166 // Register LAC so ElementAnimations picks it up via |
| 167 // AnimationRegistrar::GetAnimationControllerForId. |
| 168 if (animation_controller_state_) { |
| 169 DCHECK_EQ(animation_controller_state_->id(), |
| 170 delegate_->GetCcLayer()->id()); |
| 171 timeline->animation_host() |
| 172 ->animation_registrar() |
| 173 ->RegisterAnimationController(animation_controller_state_.get()); |
| 174 } |
| 175 |
| 157 timeline->AttachPlayer(animation_player_); | 176 timeline->AttachPlayer(animation_player_); |
| 158 | 177 |
| 159 DCHECK(delegate_->GetCcLayer()); | |
| 160 AttachLayerToAnimationPlayer(delegate_->GetCcLayer()->id()); | 178 AttachLayerToAnimationPlayer(delegate_->GetCcLayer()->id()); |
| 179 |
| 180 // Release LAC (it is referenced in ElementAnimations). |
| 181 animation_controller_state_ = nullptr; |
| 161 } | 182 } |
| 162 } | 183 } |
| 163 | 184 |
| 164 void LayerAnimator::ResetCompositor(Compositor* compositor) { | 185 void LayerAnimator::ResetCompositor(Compositor* compositor) { |
| 165 DCHECK(compositor); | 186 DCHECK(compositor); |
| 166 if (animation_player_) { | 187 if (animation_player_) { |
| 188 // Store a reference to LAC if any so it may be picked up in SetCompositor. |
| 189 if (animation_player_->element_animations()) { |
| 190 animation_controller_state_ = |
| 191 animation_player_->element_animations()->layer_animation_controller(); |
| 192 } |
| 193 |
| 167 DetachLayerFromAnimationPlayer(); | 194 DetachLayerFromAnimationPlayer(); |
| 168 | 195 |
| 169 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); | 196 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); |
| 170 DCHECK(timeline); | 197 DCHECK(timeline); |
| 171 timeline->DetachPlayer(animation_player_); | 198 timeline->DetachPlayer(animation_player_); |
| 172 } | 199 } |
| 173 } | 200 } |
| 174 | 201 |
| 175 void LayerAnimator::AttachLayerToAnimationPlayer(int layer_id) { | 202 void LayerAnimator::AttachLayerToAnimationPlayer(int layer_id) { |
| 176 DCHECK(animation_player_); | 203 DCHECK(animation_player_); |
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| 954 const base::WeakPtr<LayerAnimationSequence>& sequence) | 981 const base::WeakPtr<LayerAnimationSequence>& sequence) |
| 955 : sequence_(sequence) { | 982 : sequence_(sequence) { |
| 956 } | 983 } |
| 957 | 984 |
| 958 LayerAnimator::RunningAnimation::RunningAnimation( | 985 LayerAnimator::RunningAnimation::RunningAnimation( |
| 959 const RunningAnimation& other) = default; | 986 const RunningAnimation& other) = default; |
| 960 | 987 |
| 961 LayerAnimator::RunningAnimation::~RunningAnimation() { } | 988 LayerAnimator::RunningAnimation::~RunningAnimation() { } |
| 962 | 989 |
| 963 } // namespace ui | 990 } // namespace ui |
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