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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/compositor/layer_animator.h" | 5 #include "ui/compositor/layer_animator.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "base/trace_event/trace_event.h" | 11 #include "base/trace_event/trace_event.h" |
| 12 #include "cc/animation/animation_events.h" | 12 #include "cc/animation/animation_events.h" |
| 13 #include "cc/animation/animation_host.h" | |
| 13 #include "cc/animation/animation_id_provider.h" | 14 #include "cc/animation/animation_id_provider.h" |
| 14 #include "cc/animation/animation_player.h" | 15 #include "cc/animation/animation_player.h" |
| 16 #include "cc/animation/animation_registrar.h" | |
| 15 #include "cc/animation/animation_timeline.h" | 17 #include "cc/animation/animation_timeline.h" |
| 16 #include "cc/animation/element_animations.h" | 18 #include "cc/animation/element_animations.h" |
| 19 #include "cc/animation/layer_animation_controller.h" | |
| 17 #include "cc/layers/layer_settings.h" | 20 #include "cc/layers/layer_settings.h" |
| 18 #include "cc/output/begin_frame_args.h" | 21 #include "cc/output/begin_frame_args.h" |
| 19 #include "ui/compositor/compositor.h" | 22 #include "ui/compositor/compositor.h" |
| 20 #include "ui/compositor/layer.h" | 23 #include "ui/compositor/layer.h" |
| 21 #include "ui/compositor/layer_animation_delegate.h" | 24 #include "ui/compositor/layer_animation_delegate.h" |
| 22 #include "ui/compositor/layer_animation_observer.h" | 25 #include "ui/compositor/layer_animation_observer.h" |
| 23 #include "ui/compositor/layer_animation_sequence.h" | 26 #include "ui/compositor/layer_animation_sequence.h" |
| 24 #include "ui/compositor/layer_animator_collection.h" | 27 #include "ui/compositor/layer_animator_collection.h" |
| 25 | 28 |
| 26 #define SAFE_INVOKE_VOID(function, running_anim, ...) \ | 29 #define SAFE_INVOKE_VOID(function, running_anim, ...) \ |
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| 147 else | 150 else |
| 148 new_layer->AddLayerAnimationEventObserver(this); | 151 new_layer->AddLayerAnimationEventObserver(this); |
| 149 } | 152 } |
| 150 } | 153 } |
| 151 | 154 |
| 152 void LayerAnimator::SetCompositor(Compositor* compositor) { | 155 void LayerAnimator::SetCompositor(Compositor* compositor) { |
| 153 DCHECK(compositor); | 156 DCHECK(compositor); |
| 154 if (animation_player_) { | 157 if (animation_player_) { |
| 155 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); | 158 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); |
| 156 DCHECK(timeline); | 159 DCHECK(timeline); |
| 160 | |
| 161 DCHECK(delegate_->GetCcLayer()); | |
| 162 | |
| 163 // Register LAC so ElementAnimations picks it up via | |
| 164 // AnimationRegistrar::GetAnimationControllerForId. | |
| 165 if (animation_controller_state_ && | |
| 166 animation_controller_state_->id() == delegate_->GetCcLayer()->id()) { | |
|
ajuma
2016/03/08 23:51:00
To turn this back into a DCHECK, clear the animati
| |
| 167 timeline->animation_host() | |
| 168 ->animation_registrar() | |
| 169 ->RegisterAnimationController(animation_controller_state_.get()); | |
| 170 } | |
| 171 | |
| 157 timeline->AttachPlayer(animation_player_); | 172 timeline->AttachPlayer(animation_player_); |
| 158 | 173 |
| 159 DCHECK(delegate_->GetCcLayer()); | |
| 160 AttachLayerToAnimationPlayer(delegate_->GetCcLayer()->id()); | 174 AttachLayerToAnimationPlayer(delegate_->GetCcLayer()->id()); |
| 175 | |
| 176 // Release LAC (it is referenced in ElementAnimations). | |
| 177 animation_controller_state_ = nullptr; | |
| 161 } | 178 } |
| 162 } | 179 } |
| 163 | 180 |
| 164 void LayerAnimator::ResetCompositor(Compositor* compositor) { | 181 void LayerAnimator::ResetCompositor(Compositor* compositor) { |
| 165 DCHECK(compositor); | 182 DCHECK(compositor); |
| 166 if (animation_player_) { | 183 if (animation_player_) { |
| 184 // Store a reference to LAC if any so it may be picked up in SetCompositor. | |
| 185 if (animation_player_->element_animations()) { | |
| 186 animation_controller_state_ = | |
| 187 animation_player_->element_animations()->layer_animation_controller(); | |
| 188 } | |
| 189 | |
| 167 DetachLayerFromAnimationPlayer(); | 190 DetachLayerFromAnimationPlayer(); |
| 168 | 191 |
| 169 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); | 192 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); |
| 170 DCHECK(timeline); | 193 DCHECK(timeline); |
| 171 timeline->DetachPlayer(animation_player_); | 194 timeline->DetachPlayer(animation_player_); |
| 172 } | 195 } |
| 173 } | 196 } |
| 174 | 197 |
| 175 void LayerAnimator::AttachLayerToAnimationPlayer(int layer_id) { | 198 void LayerAnimator::AttachLayerToAnimationPlayer(int layer_id) { |
| 176 DCHECK(animation_player_); | 199 DCHECK(animation_player_); |
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| 954 const base::WeakPtr<LayerAnimationSequence>& sequence) | 977 const base::WeakPtr<LayerAnimationSequence>& sequence) |
| 955 : sequence_(sequence) { | 978 : sequence_(sequence) { |
| 956 } | 979 } |
| 957 | 980 |
| 958 LayerAnimator::RunningAnimation::RunningAnimation( | 981 LayerAnimator::RunningAnimation::RunningAnimation( |
| 959 const RunningAnimation& other) = default; | 982 const RunningAnimation& other) = default; |
| 960 | 983 |
| 961 LayerAnimator::RunningAnimation::~RunningAnimation() { } | 984 LayerAnimator::RunningAnimation::~RunningAnimation() { } |
| 962 | 985 |
| 963 } // namespace ui | 986 } // namespace ui |
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