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Unified Diff: gpu/vulkan/vulkan_render_pass.h

Issue 1776453003: Added initial implementation of Vulkan Render Passes. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gn_vulkan
Patch Set: Adding logging/macros headers Created 4 years, 9 months ago
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Index: gpu/vulkan/vulkan_render_pass.h
diff --git a/gpu/vulkan/vulkan_render_pass.h b/gpu/vulkan/vulkan_render_pass.h
new file mode 100644
index 0000000000000000000000000000000000000000..6cb8009ba812064db4e5b183f8c3d01e8a5192db
--- /dev/null
+++ b/gpu/vulkan/vulkan_render_pass.h
@@ -0,0 +1,127 @@
+// Copyright (c) 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_VULKAN_VULKAN_RENDER_PASS_H_
+#define GPU_VULKAN_VULKAN_RENDER_PASS_H_
+
+#include <vulkan/vulkan.h>
+#include <vector>
+
+#include "base/macros.h"
+#include "gpu/vulkan/vulkan_export.h"
+
+namespace gpu {
+
+class CommandBufferRecorderBase;
+class VulkanImageView;
+class VulkanSwapChain;
+
+class VULKAN_EXPORT VulkanRenderPass {
+ public:
+ enum class AttachmentType {
+ // Use image view of the swap chain image.
+ ATTACHMENT_TYPE_SWAP_IMAGE,
+
+ // Use image view of the attachment data.
+ ATTACHMENT_TYPE_ATTACHMENT_VIEW,
+ };
+
+ enum class ImageLayoutType {
+ // Undefined image layout.
+ IMAGE_LAYOUT_UNDEFINED,
+
+ // Image layout whiches matches the image view.
+ IMAGE_LAYOUT_TYPE_IMAGE_VIEW,
+
+ // Image layout for presenting.
+ IMAGE_LAYOUT_TYPE_PRESENT,
+ };
+
+ struct AttachmentData {
+ AttachmentType attachment_type;
+ VkSampleCountFlagBits sample_count;
+ VkAttachmentLoadOp load_op;
+ VkAttachmentStoreOp store_op;
+ // The stencil ops are only used for IMAGE_TYPE_STENCIL and
+ // IMAGE_TYPE_DEPTH_STENCIL image views.
+ VkAttachmentLoadOp stencil_load_op;
+ VkAttachmentStoreOp stencil_store_op;
+ ImageLayoutType start_layout;
+ ImageLayoutType end_layout;
+ VulkanImageView* image_view; // used for ATTACHMENT_TYPE_ATTACHMENT_VIEW.
+ VkClearValue clear_value; // used for VK_ATTACHMENT_LOAD_OP_CLEAR.
+
+ bool ValidateData(const VulkanSwapChain* swap_chain) const;
+ };
+
+ struct SubpassAttachment {
+ uint32_t attachment_index;
+ ImageLayoutType subpass_layout;
+ };
+
+ struct SubpassData {
+ SubpassData();
+ ~SubpassData();
+
+ std::vector<SubpassAttachment> subpass_attachments;
+
+ bool ValidateData(uint32_t num_attachments) const;
+ };
+
+ struct RenderPassData {
+ RenderPassData();
+ ~RenderPassData();
+
+ std::vector<AttachmentData> attachments;
+ std::vector<SubpassData> subpass_datas;
+
+ bool ValidateData(const VulkanSwapChain* swap_chain) const;
+ };
+
+ VulkanRenderPass();
+ ~VulkanRenderPass();
+
+ bool Initialize(const VulkanSwapChain* swap_chain,
+ const RenderPassData& render_pass_data);
+ void Destroy();
+
+ // Begins render pass to command_buffer. The variable exec_inline signifies
+ // whether or not the subpass commands will be executed inline (within a
+ // primary command buffer) or whether it will be executed through a secondary
+ // command buffer.
+ void BeginRenderPass(const CommandBufferRecorderBase& recorder,
+ bool exec_inline);
+
+ // Begins the next subpass after BeginRenderPass has been called.
+ void NextSubPass(const CommandBufferRecorderBase& recorder);
+
+ // Ends the render passes.
+ void EndRenderPass(const CommandBufferRecorderBase& recorder);
+
+ void SetClearValue(uint32_t attachment_index, VkClearValue clear_value);
+
+ private:
+ const VulkanSwapChain* swap_chain_ = nullptr;
+ uint32_t num_sub_passes_ = 0;
+ uint32_t current_sub_pass_ = 0;
+ bool executing_ = false;
+ VkSubpassContents execution_type_ = VK_SUBPASS_CONTENTS_INLINE;
+ VkRenderPass render_pass_ = VK_NULL_HANDLE;
+
+ // There is 1 clear color for every attachment which needs a clear.
+ std::vector<VkClearValue> attachment_clear_values_;
+
+ // There is 1 clear index for every attachment which needs a clear. This is
+ // kept in a separate array since it is only used setting clear values.
+ std::vector<uint32_t> attachment_clear_indexes_;
+
+ // There is 1 frame buffer for every swap chain image.
+ std::vector<VkFramebuffer> frame_buffers_;
+
+ DISALLOW_COPY_AND_ASSIGN(VulkanRenderPass);
+};
+
+} // namespace gpu
+
+#endif // GPU_VULKAN_VULKAN_RENDER_PASS_H_
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