| Index: gpu/vulkan/vulkan_render_pass.h
|
| diff --git a/gpu/vulkan/vulkan_render_pass.h b/gpu/vulkan/vulkan_render_pass.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6cb8009ba812064db4e5b183f8c3d01e8a5192db
|
| --- /dev/null
|
| +++ b/gpu/vulkan/vulkan_render_pass.h
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| @@ -0,0 +1,127 @@
|
| +// Copyright (c) 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_VULKAN_VULKAN_RENDER_PASS_H_
|
| +#define GPU_VULKAN_VULKAN_RENDER_PASS_H_
|
| +
|
| +#include <vulkan/vulkan.h>
|
| +#include <vector>
|
| +
|
| +#include "base/macros.h"
|
| +#include "gpu/vulkan/vulkan_export.h"
|
| +
|
| +namespace gpu {
|
| +
|
| +class CommandBufferRecorderBase;
|
| +class VulkanImageView;
|
| +class VulkanSwapChain;
|
| +
|
| +class VULKAN_EXPORT VulkanRenderPass {
|
| + public:
|
| + enum class AttachmentType {
|
| + // Use image view of the swap chain image.
|
| + ATTACHMENT_TYPE_SWAP_IMAGE,
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| +
|
| + // Use image view of the attachment data.
|
| + ATTACHMENT_TYPE_ATTACHMENT_VIEW,
|
| + };
|
| +
|
| + enum class ImageLayoutType {
|
| + // Undefined image layout.
|
| + IMAGE_LAYOUT_UNDEFINED,
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| +
|
| + // Image layout whiches matches the image view.
|
| + IMAGE_LAYOUT_TYPE_IMAGE_VIEW,
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| +
|
| + // Image layout for presenting.
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| + IMAGE_LAYOUT_TYPE_PRESENT,
|
| + };
|
| +
|
| + struct AttachmentData {
|
| + AttachmentType attachment_type;
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| + VkSampleCountFlagBits sample_count;
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| + VkAttachmentLoadOp load_op;
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| + VkAttachmentStoreOp store_op;
|
| + // The stencil ops are only used for IMAGE_TYPE_STENCIL and
|
| + // IMAGE_TYPE_DEPTH_STENCIL image views.
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| + VkAttachmentLoadOp stencil_load_op;
|
| + VkAttachmentStoreOp stencil_store_op;
|
| + ImageLayoutType start_layout;
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| + ImageLayoutType end_layout;
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| + VulkanImageView* image_view; // used for ATTACHMENT_TYPE_ATTACHMENT_VIEW.
|
| + VkClearValue clear_value; // used for VK_ATTACHMENT_LOAD_OP_CLEAR.
|
| +
|
| + bool ValidateData(const VulkanSwapChain* swap_chain) const;
|
| + };
|
| +
|
| + struct SubpassAttachment {
|
| + uint32_t attachment_index;
|
| + ImageLayoutType subpass_layout;
|
| + };
|
| +
|
| + struct SubpassData {
|
| + SubpassData();
|
| + ~SubpassData();
|
| +
|
| + std::vector<SubpassAttachment> subpass_attachments;
|
| +
|
| + bool ValidateData(uint32_t num_attachments) const;
|
| + };
|
| +
|
| + struct RenderPassData {
|
| + RenderPassData();
|
| + ~RenderPassData();
|
| +
|
| + std::vector<AttachmentData> attachments;
|
| + std::vector<SubpassData> subpass_datas;
|
| +
|
| + bool ValidateData(const VulkanSwapChain* swap_chain) const;
|
| + };
|
| +
|
| + VulkanRenderPass();
|
| + ~VulkanRenderPass();
|
| +
|
| + bool Initialize(const VulkanSwapChain* swap_chain,
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| + const RenderPassData& render_pass_data);
|
| + void Destroy();
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| +
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| + // Begins render pass to command_buffer. The variable exec_inline signifies
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| + // whether or not the subpass commands will be executed inline (within a
|
| + // primary command buffer) or whether it will be executed through a secondary
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| + // command buffer.
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| + void BeginRenderPass(const CommandBufferRecorderBase& recorder,
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| + bool exec_inline);
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| +
|
| + // Begins the next subpass after BeginRenderPass has been called.
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| + void NextSubPass(const CommandBufferRecorderBase& recorder);
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| +
|
| + // Ends the render passes.
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| + void EndRenderPass(const CommandBufferRecorderBase& recorder);
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| +
|
| + void SetClearValue(uint32_t attachment_index, VkClearValue clear_value);
|
| +
|
| + private:
|
| + const VulkanSwapChain* swap_chain_ = nullptr;
|
| + uint32_t num_sub_passes_ = 0;
|
| + uint32_t current_sub_pass_ = 0;
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| + bool executing_ = false;
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| + VkSubpassContents execution_type_ = VK_SUBPASS_CONTENTS_INLINE;
|
| + VkRenderPass render_pass_ = VK_NULL_HANDLE;
|
| +
|
| + // There is 1 clear color for every attachment which needs a clear.
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| + std::vector<VkClearValue> attachment_clear_values_;
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| +
|
| + // There is 1 clear index for every attachment which needs a clear. This is
|
| + // kept in a separate array since it is only used setting clear values.
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| + std::vector<uint32_t> attachment_clear_indexes_;
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| +
|
| + // There is 1 frame buffer for every swap chain image.
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| + std::vector<VkFramebuffer> frame_buffers_;
|
| +
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| + DISALLOW_COPY_AND_ASSIGN(VulkanRenderPass);
|
| +};
|
| +
|
| +} // namespace gpu
|
| +
|
| +#endif // GPU_VULKAN_VULKAN_RENDER_PASS_H_
|
|
|