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Side by Side Diff: gpu/vulkan/vulkan_render_pass.h

Issue 1776453003: Added initial implementation of Vulkan Render Passes. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gn_vulkan
Patch Set: removed unnecessary dependency Created 4 years, 9 months ago
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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GPU_VULKAN_VULKAN_RENDER_PASS_H_
6 #define GPU_VULKAN_VULKAN_RENDER_PASS_H_
7
8 #include <vulkan/vulkan.h>
9 #include <vector>
10
11 #include "base/macros.h"
12 #include "gpu/vulkan/vulkan_export.h"
13
14 namespace gpu {
15
16 class CommandBufferRecorderBase;
17 class VulkanImageView;
18 class VulkanSwapChain;
19
20 class VULKAN_EXPORT VulkanRenderPass {
21 public:
22 enum class AttachmentType {
23 // Use image view of the swap chain image.
24 ATTACHMENT_TYPE_SWAP_IMAGE,
25
26 // Use image view of the attachment data.
27 ATTACHMENT_TYPE_ATTACHMENT_VIEW,
28 };
29
30 enum class ImageLayoutType {
31 // Undefined image layout.
32 IMAGE_LAYOUT_UNDEFINED,
33
34 // Image layout whiches matches the image view.
35 IMAGE_LAYOUT_TYPE_IMAGE_VIEW,
36
37 // Image layout for presenting.
38 IMAGE_LAYOUT_TYPE_PRESENT,
39 };
40
41 struct AttachmentData {
42 AttachmentType attachment_type;
43 VkSampleCountFlagBits sample_count;
44 VkAttachmentLoadOp load_op;
45 VkAttachmentStoreOp store_op;
46 // The stencil ops are only sued for IMAGE_TYPE_STENCIL and
piman 2016/03/25 02:01:26 nit: sued->used
David Yen 2016/03/25 17:36:14 Done.
47 // IMAGE_TYPE_DEPTH_STENCIL image views.
48 VkAttachmentLoadOp stencil_load_op;
49 VkAttachmentStoreOp stencil_store_op;
50 ImageLayoutType start_layout;
51 ImageLayoutType end_layout;
52 uint32_t num_image_views; // If more than 1, must match swap chain count.
piman 2016/03/25 02:01:26 I'm not exactly sure why you need this, or what it
David Yen 2016/03/25 17:36:14 So this attachment data is meant to used to create
piman 2016/03/25 21:13:22 I think I understand. It's hard to imagine a use c
David Yen 2016/03/26 00:33:30 Ok, removed.
53 VulkanImageView* image_views; // used for ATTACHMENT_TYPE_ATTACHMENT_VIEW.
piman 2016/03/25 02:01:26 Why plural?
54 VkClearValue clear_value; // used for VK_ATTACHMENT_LOAD_OP_CLEAR.
55
56 bool ValidateData(const VulkanSwapChain* swap_chain) const;
57 };
58
59 struct SubpassAttachment {
60 uint32_t attachment_index;
61 ImageLayoutType subpass_layout;
62 };
63
64 struct SubpassData {
65 SubpassData();
66 ~SubpassData();
67
68 std::vector<SubpassAttachment> subpass_attachments;
69
70 bool ValidateData(uint32_t num_attachments) const;
71 };
72
73 struct RenderPassData {
74 RenderPassData();
75 ~RenderPassData();
76
77 std::vector<AttachmentData> attachments;
78 std::vector<SubpassData> subpass_datas;
79
80 bool ValidateData(const VulkanSwapChain* swap_chain) const;
81 };
82
83 VulkanRenderPass();
84 ~VulkanRenderPass();
85
86 bool Initialize(const VulkanSwapChain* swap_chain,
piman 2016/03/25 02:01:26 Do you have to pass a SwapChain here? What if I wa
David Yen 2016/03/25 17:36:14 We will probably have to create another Initialize
piman 2016/03/25 21:13:22 I don't see a use case to do more than one. Well,
David Yen 2016/03/26 00:33:30 Acknowledged.
87 const RenderPassData& render_pass_data);
88 void Destroy();
89
90 // Begins render pass to command_buffer. The variable exec_inline signifies
91 // whether or not the subpass commands will be executed inline (within a
92 // primary command buffer) or whether it will be executed through a secondary
93 // command buffer.
94 void BeginRenderPass(const CommandBufferRecorderBase& recorder,
95 bool exec_inline);
piman 2016/03/25 02:01:26 This is ok as a first step, but I think eventually
David Yen 2016/03/25 17:36:14 Hmm that is interesting. Acknowledged.
96
97 // Begins the next subpass after BeginRenderPass has been called.
98 void NextSubPass(const CommandBufferRecorderBase& recorder);
99
100 // Ends the render passes.
101 void EndRenderPass(const CommandBufferRecorderBase& recorder);
102
103 void SetClearValue(uint32_t attachment_index, VkClearValue clear_value);
104
105 private:
106 const VulkanSwapChain* swap_chain_ = nullptr;
107 uint32_t num_sub_passes_ = 0;
108 uint32_t current_sub_pass_ = 0;
109 bool executing_ = false;
110 VkSubpassContents execution_type_ = VK_SUBPASS_CONTENTS_INLINE;
111 VkRenderPass render_pass_ = VK_NULL_HANDLE;
112
113 // There is 1 clear color for every attachment which needs a clear.
114 std::vector<VkClearValue> attachment_clear_values_;
115
116 // There is 1 clear index for every attachment which needs a clear. This is
117 // kept in a separate array since it is only used setting clear values.
118 std::vector<uint32_t> attachment_clear_indexes_;
119
120 // There is 1 frame buffer for every swap chain image.
121 std::vector<VkFramebuffer> frame_buffers_;
122
123 DISALLOW_COPY_AND_ASSIGN(VulkanRenderPass);
124 };
125
126 } // namespace gpu
127
128 #endif // GPU_VULKAN_VULKAN_RENDER_PASS_H_
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