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| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GPU_VULKAN_VULKAN_RENDER_PASS_H_ |
| 6 #define GPU_VULKAN_VULKAN_RENDER_PASS_H_ |
| 7 |
| 8 #include <vulkan/vulkan.h> |
| 9 #include <vector> |
| 10 |
| 11 #include "base/macros.h" |
| 12 #include "gpu/vulkan/vulkan_export.h" |
| 13 |
| 14 namespace gpu { |
| 15 |
| 16 class CommandBufferRecorderBase; |
| 17 class VulkanImageView; |
| 18 class VulkanSwapChain; |
| 19 |
| 20 class VULKAN_EXPORT VulkanRenderPass { |
| 21 public: |
| 22 enum class AttachmentType { |
| 23 // Use image view of the swap chain image. |
| 24 ATTACHMENT_TYPE_SWAP_IMAGE, |
| 25 |
| 26 // Use image view of the attachment data. |
| 27 ATTACHMENT_TYPE_ATTACHMENT_VIEW, |
| 28 }; |
| 29 |
| 30 enum class ImageLayoutType { |
| 31 // Undefined image layout. |
| 32 IMAGE_LAYOUT_UNDEFINED, |
| 33 |
| 34 // Image layout whiches matches the image view. |
| 35 IMAGE_LAYOUT_TYPE_IMAGE_VIEW, |
| 36 |
| 37 // Image layout for presenting. |
| 38 IMAGE_LAYOUT_TYPE_PRESENT, |
| 39 }; |
| 40 |
| 41 struct AttachmentData { |
| 42 AttachmentType attachment_type; |
| 43 VkSampleCountFlagBits sample_count; |
| 44 VkAttachmentLoadOp load_op; |
| 45 VkAttachmentStoreOp store_op; |
| 46 // The stencil ops are only sued for IMAGE_TYPE_STENCIL and |
| 47 // IMAGE_TYPE_DEPTH_STENCIL image views. |
| 48 VkAttachmentLoadOp stencil_load_op; |
| 49 VkAttachmentStoreOp stencil_store_op; |
| 50 ImageLayoutType start_layout; |
| 51 ImageLayoutType end_layout; |
| 52 uint32_t num_image_views; // If more than 1, must match swap chain count. |
| 53 VulkanImageView* image_views; // used for ATTACHMENT_TYPE_ATTACHMENT_VIEW. |
| 54 VkClearValue clear_value; // used for VK_ATTACHMENT_LOAD_OP_CLEAR. |
| 55 |
| 56 bool ValidateData(const VulkanSwapChain* swap_chain) const; |
| 57 }; |
| 58 |
| 59 struct SubpassAttachment { |
| 60 uint32_t attachment_index; |
| 61 ImageLayoutType subpass_layout; |
| 62 }; |
| 63 |
| 64 struct SubpassData { |
| 65 SubpassData(); |
| 66 ~SubpassData(); |
| 67 |
| 68 std::vector<SubpassAttachment> subpass_attachments; |
| 69 |
| 70 bool ValidateData(uint32_t num_attachments) const; |
| 71 }; |
| 72 |
| 73 struct RenderPassData { |
| 74 RenderPassData(); |
| 75 ~RenderPassData(); |
| 76 |
| 77 std::vector<AttachmentData> attachments; |
| 78 std::vector<SubpassData> subpass_datas; |
| 79 |
| 80 bool ValidateData(const VulkanSwapChain* swap_chain) const; |
| 81 }; |
| 82 |
| 83 VulkanRenderPass(); |
| 84 ~VulkanRenderPass(); |
| 85 |
| 86 bool Initialize(const VulkanSwapChain* swap_chain, |
| 87 const RenderPassData& render_pass_data); |
| 88 void Destroy(); |
| 89 |
| 90 // Begins render pass to command_buffer. The variable exec_inline signifies |
| 91 // whether or not the subpass commands will be executed inline (within a |
| 92 // primary command buffer) or whether it will be executed through a secondary |
| 93 // command buffer. |
| 94 void BeginRenderPass(const CommandBufferRecorderBase& recorder, |
| 95 bool exec_inline); |
| 96 |
| 97 // Begins the next subpass after BeginRenderPass has been called. |
| 98 void NextSubPass(const CommandBufferRecorderBase& recorder); |
| 99 |
| 100 // Ends the render passes. |
| 101 void EndRenderPass(const CommandBufferRecorderBase& recorder); |
| 102 |
| 103 void SetClearValue(uint32_t attachment_index, VkClearValue clear_value); |
| 104 |
| 105 private: |
| 106 const VulkanSwapChain* swap_chain_ = nullptr; |
| 107 uint32_t num_sub_passes_ = 0; |
| 108 uint32_t current_sub_pass_ = 0; |
| 109 bool executing_ = false; |
| 110 VkSubpassContents execution_type_ = VK_SUBPASS_CONTENTS_INLINE; |
| 111 VkRenderPass render_pass_ = VK_NULL_HANDLE; |
| 112 |
| 113 // There is 1 clear color for every attachment which needs a clear. |
| 114 std::vector<VkClearValue> attachment_clear_values_; |
| 115 |
| 116 // There is 1 clear index for every attachment which needs a clear. This is |
| 117 // kept in a separate array since it is only used setting clear values. |
| 118 std::vector<uint32_t> attachment_clear_indexes_; |
| 119 |
| 120 // There is 1 frame buffer for every swap chain image. |
| 121 std::vector<VkFramebuffer> frame_buffers_; |
| 122 |
| 123 DISALLOW_COPY_AND_ASSIGN(VulkanRenderPass); |
| 124 }; |
| 125 |
| 126 } // namespace gpu |
| 127 |
| 128 #endif // GPU_VULKAN_VULKAN_RENDER_PASS_H_ |
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