Index: src/gpu/GrTessellator.h |
diff --git a/src/gpu/GrTessellator.h b/src/gpu/GrTessellator.h |
index 4304920fbc024856a9f5d7bc7fc09cf72a9d1a5d..298e8bb17e5bb61b331c40714e35f97a2d3e4b48 100644 |
--- a/src/gpu/GrTessellator.h |
+++ b/src/gpu/GrTessellator.h |
@@ -8,8 +8,10 @@ |
#ifndef GrTessellator_DEFINED |
#define GrTessellator_DEFINED |
-#include "SkPath.h" |
-#include "GrResourceProvider.h" |
+#include "SkPoint.h" |
+ |
+class SkPath; |
+struct SkRect; |
/** |
* Provides utility functions for converting paths to a collection of triangles. |
@@ -19,6 +21,13 @@ |
namespace GrTessellator { |
+class VertexBuffer { |
bsalomon
2016/03/10 15:46:24
Reading that code below it isn't always totally ob
Stephen White
2016/03/10 15:59:29
Done.
|
+public: |
+ virtual ~VertexBuffer() {} |
+ virtual SkPoint* lock(int vertexCount) = 0; |
+ virtual void unlock(int actualCount) = 0; |
+}; |
+ |
struct WindingVertex { |
SkPoint fPos; |
int fWinding; |
@@ -32,9 +41,7 @@ int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou |
WindingVertex** verts); |
int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, |
- GrResourceProvider* resourceProvider, |
- SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, bool* isLinear); |
- |
+ VertexBuffer*, bool *isLinear); |
} |
#endif |