| Index: src/core/SkLinearBitmapPipeline_sample.h
|
| diff --git a/src/core/SkLinearBitmapPipeline_sample.h b/src/core/SkLinearBitmapPipeline_sample.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2115379368ceb2d09d8b047c5c1881a2d89086ce
|
| --- /dev/null
|
| +++ b/src/core/SkLinearBitmapPipeline_sample.h
|
| @@ -0,0 +1,644 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkLinearBitmapPipeline_sampler_DEFINED
|
| +#define SkLinearBitmapPipeline_sampler_DEFINED
|
| +
|
| +#include "SkLinearBitmapPipeline_core.h"
|
| +#include <tuple>
|
| +
|
| +namespace {
|
| +// Explaination of the math:
|
| +// 1 - x x
|
| +// +--------+--------+
|
| +// | | |
|
| +// 1 - y | px00 | px10 |
|
| +// | | |
|
| +// +--------+--------+
|
| +// | | |
|
| +// y | px01 | px11 |
|
| +// | | |
|
| +// +--------+--------+
|
| +//
|
| +//
|
| +// Given a pixelxy each is multiplied by a different factor derived from the fractional part of x
|
| +// and y:
|
| +// * px00 -> (1 - x)(1 - y) = 1 - x - y + xy
|
| +// * px10 -> x(1 - y) = x - xy
|
| +// * px01 -> (1 - x)y = y - xy
|
| +// * px11 -> xy
|
| +// So x * y is calculated first and then used to calculate all the other factors.
|
| +static Sk4s VECTORCALL bilerp4(Sk4s xs, Sk4s ys, Sk4f px00, Sk4f px10,
|
| + Sk4f px01, Sk4f px11) {
|
| + // Calculate fractional xs and ys.
|
| + Sk4s fxs = xs - xs.floor();
|
| + Sk4s fys = ys - ys.floor();
|
| + Sk4s fxys{fxs * fys};
|
| + Sk4f sum = px11 * fxys;
|
| + sum = sum + px01 * (fys - fxys);
|
| + sum = sum + px10 * (fxs - fxys);
|
| + sum = sum + px00 * (Sk4f{1.0f} - fxs - fys + fxys);
|
| + return sum;
|
| +}
|
| +
|
| +// The GeneralSampler class
|
| +template<typename SourceStrategy, typename Next>
|
| +class GeneralSampler {
|
| +public:
|
| + template<typename... Args>
|
| + GeneralSampler(SkLinearBitmapPipeline::PixelPlacerInterface* next, Args&& ... args)
|
| + : fNext{next}, fStrategy{std::forward<Args>(args)...} { }
|
| +
|
| + void VECTORCALL nearestListFew(int n, Sk4s xs, Sk4s ys) {
|
| + SkASSERT(0 < n && n < 4);
|
| + Sk4f px0, px1, px2;
|
| + fStrategy.getFewPixels(n, xs, ys, &px0, &px1, &px2);
|
| + if (n >= 1) fNext->placePixel(px0);
|
| + if (n >= 2) fNext->placePixel(px1);
|
| + if (n >= 3) fNext->placePixel(px2);
|
| + }
|
| +
|
| + void VECTORCALL nearestList4(Sk4s xs, Sk4s ys) {
|
| + Sk4f px0, px1, px2, px3;
|
| + fStrategy.get4Pixels(xs, ys, &px0, &px1, &px2, &px3);
|
| + fNext->place4Pixels(px0, px1, px2, px3);
|
| + }
|
| +
|
| + void nearestSpan(Span span) {
|
| + SkASSERT(!span.isEmpty());
|
| + SkPoint start;
|
| + SkScalar length;
|
| + int count;
|
| + std::tie(start, length, count) = span;
|
| + SkScalar absLength = SkScalarAbs(length);
|
| + if (absLength < (count - 1)) {
|
| + this->nearestSpanSlowRate(span);
|
| + } else if (absLength == (count - 1)) {
|
| + this->nearestSpanUnitRate(span);
|
| + } else {
|
| + this->nearestSpanFastRate(span);
|
| + }
|
| + }
|
| +
|
| + Sk4f bilerNonEdgePixel(SkScalar x, SkScalar y) {
|
| + Sk4f px00, px10, px01, px11;
|
| + Sk4f xs = Sk4f{x};
|
| + Sk4f ys = Sk4f{y};
|
| + Sk4f sampleXs = xs + Sk4f{-0.5f, 0.5f, -0.5f, 0.5f};
|
| + Sk4f sampleYs = ys + Sk4f{-0.5f, -0.5f, 0.5f, 0.5f};
|
| + fStrategy.get4Pixels(sampleXs, sampleYs, &px00, &px10, &px01, &px11);
|
| + return bilerp4(xs, ys, px00, px10, px01, px11);
|
| + }
|
| +
|
| + void VECTORCALL bilerpListFew(int n, Sk4s xs, Sk4s ys) {
|
| + SkASSERT(0 < n && n < 4);
|
| + auto bilerpPixel = [&](int index) {
|
| + return this->bilerNonEdgePixel(xs[index], ys[index]);
|
| + };
|
| +
|
| + if (n >= 1) fNext->placePixel(bilerpPixel(0));
|
| + if (n >= 2) fNext->placePixel(bilerpPixel(1));
|
| + if (n >= 3) fNext->placePixel(bilerpPixel(2));
|
| + }
|
| +
|
| + void VECTORCALL bilerpList4(Sk4s xs, Sk4s ys) {
|
| + auto bilerpPixel = [&](int index) {
|
| + return this->bilerNonEdgePixel(xs[index], ys[index]);
|
| + };
|
| + fNext->place4Pixels(bilerpPixel(0), bilerpPixel(1), bilerpPixel(2), bilerpPixel(3));
|
| + }
|
| +
|
| + void VECTORCALL bilerpEdge(Sk4s sampleXs, Sk4s sampleYs) {
|
| + Sk4f px00, px10, px01, px11;
|
| + Sk4f xs = Sk4f{sampleXs[0]};
|
| + Sk4f ys = Sk4f{sampleYs[0]};
|
| + fStrategy.get4Pixels(sampleXs, sampleYs, &px00, &px10, &px01, &px11);
|
| + Sk4f pixel = bilerp4(xs, ys, px00, px10, px01, px11);
|
| + fNext->placePixel(pixel);
|
| + }
|
| +
|
| + void bilerpSpan(Span span) {
|
| + this->bilerpSpanWithY(span, span.startY());
|
| + }
|
| +
|
| + void bilerpSpanWithY(Span span, SkScalar y) {
|
| + SkASSERT(!span.isEmpty());
|
| + SkPoint start;
|
| + SkScalar length;
|
| + int count;
|
| + std::tie(start, length, count) = span;
|
| + SkScalar absLength = SkScalarAbs(length);
|
| + if (absLength == 0.0f) {
|
| + this->bilerpSpanZeroRate(span, y);
|
| + } else if (absLength < (count - 1)) {
|
| + this->bilerpSpanSlowRate(span, y);
|
| + } else if (absLength == (count - 1)) {
|
| + if (std::fmod(span.startX() - 0.5f, 1.0f) == 0.0f) {
|
| + if (std::fmod(span.startY() - 0.5f, 1.0f) == 0.0f) {
|
| + this->nearestSpanUnitRate(span);
|
| + } else {
|
| + this->bilerpSpanUnitRateAlignedX(span, y);
|
| + }
|
| + } else {
|
| + this->bilerpSpanUnitRate(span, y);
|
| + }
|
| + } else {
|
| + this->bilerpSpanFastRate(span, y);
|
| + }
|
| + }
|
| +
|
| +private:
|
| + // When moving through source space more slowly than dst space (zoomed in),
|
| + // we'll be sampling from the same source pixel more than once.
|
| + void nearestSpanSlowRate(Span span) {
|
| + SkPoint start;
|
| + SkScalar length;
|
| + int count;
|
| + std::tie(start, length, count) = span;
|
| + SkScalar x = X(start);
|
| + SkFixed fx = SkScalarToFixed(x);
|
| + SkScalar dx = length / (count - 1);
|
| + SkFixed fdx = SkScalarToFixed(dx);
|
| +
|
| + const void* row = fStrategy.row((int)std::floor(Y(start)));
|
| + Next* next = fNext;
|
| +
|
| + int ix = SkFixedFloorToInt(fx);
|
| + int prevIX = ix;
|
| + Sk4f fpixel = fStrategy.getPixel(row, ix);
|
| +
|
| + // When dx is less than one, each pixel is used more than once. Using the fixed point fx
|
| + // allows the code to quickly check that the same pixel is being used. The code uses this
|
| + // same pixel check to do the sRGB and normalization only once.
|
| + auto getNextPixel = [&]() {
|
| + if (ix != prevIX) {
|
| + fpixel = fStrategy.getPixel(row, ix);
|
| + prevIX = ix;
|
| + }
|
| + fx += fdx;
|
| + ix = SkFixedFloorToInt(fx);
|
| + return fpixel;
|
| + };
|
| +
|
| + while (count >= 4) {
|
| + Sk4f px0 = getNextPixel();
|
| + Sk4f px1 = getNextPixel();
|
| + Sk4f px2 = getNextPixel();
|
| + Sk4f px3 = getNextPixel();
|
| + next->place4Pixels(px0, px1, px2, px3);
|
| + count -= 4;
|
| + }
|
| + while (count > 0) {
|
| + next->placePixel(getNextPixel());
|
| + count -= 1;
|
| + }
|
| + }
|
| +
|
| + // We're moving through source space at a rate of 1 source pixel per 1 dst pixel.
|
| + // We'll never re-use pixels, but we can at least load contiguous pixels.
|
| + void nearestSpanUnitRate(Span span) {
|
| + SkPoint start;
|
| + SkScalar length;
|
| + int count;
|
| + std::tie(start, length, count) = span;
|
| + int ix = SkScalarFloorToInt(X(start));
|
| + const void* row = fStrategy.row((int)std::floor(Y(start)));
|
| + Next* next = fNext;
|
| + if (length > 0) {
|
| + while (count >= 4) {
|
| + Sk4f px0, px1, px2, px3;
|
| + fStrategy.get4Pixels(row, ix, &px0, &px1, &px2, &px3);
|
| + next->place4Pixels(px0, px1, px2, px3);
|
| + ix += 4;
|
| + count -= 4;
|
| + }
|
| +
|
| + while (count > 0) {
|
| + next->placePixel(fStrategy.getPixel(row, ix));
|
| + ix += 1;
|
| + count -= 1;
|
| + }
|
| + } else {
|
| + while (count >= 4) {
|
| + Sk4f px0, px1, px2, px3;
|
| + fStrategy.get4Pixels(row, ix - 3, &px3, &px2, &px1, &px0);
|
| + next->place4Pixels(px0, px1, px2, px3);
|
| + ix -= 4;
|
| + count -= 4;
|
| + }
|
| +
|
| + while (count > 0) {
|
| + next->placePixel(fStrategy.getPixel(row, ix));
|
| + ix -= 1;
|
| + count -= 1;
|
| + }
|
| + }
|
| + }
|
| +
|
| + // We're moving through source space faster than dst (zoomed out),
|
| + // so we'll never reuse a source pixel or be able to do contiguous loads.
|
| + void nearestSpanFastRate(Span span) {
|
| + struct NearestWrapper {
|
| + void VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) {
|
| + fSampler.nearestListFew(n, xs, ys);
|
| + }
|
| +
|
| + void VECTORCALL pointList4(Sk4s xs, Sk4s ys) {
|
| + fSampler.nearestList4(xs, ys);
|
| + }
|
| +
|
| + GeneralSampler& fSampler;
|
| + };
|
| + NearestWrapper wrapper{*this};
|
| + span_fallback(span, &wrapper);
|
| + }
|
| +
|
| + void bilerpSpanZeroRate(Span span, SkScalar y1) {
|
| + SkScalar y0 = span.startY() - 0.5f;
|
| + y1 += 0.5f;
|
| + int iy0 = SkScalarFloorToInt(y0);
|
| + SkScalar filterY1 = y0 - iy0;
|
| + SkScalar filterY0 = 1.0f - filterY1;
|
| + int iy1 = SkScalarFloorToInt(y1);
|
| + int ix = SkScalarFloorToInt(span.startX());
|
| + Sk4f pixelY0 = fStrategy.getPixel(fStrategy.row(iy0), ix);
|
| + Sk4f pixelY1 = fStrategy.getPixel(fStrategy.row(iy1), ix);
|
| + Sk4f filterPixel = pixelY0 * filterY0 + pixelY1 * filterY1;
|
| + int count = span.count();
|
| + while (count >= 4) {
|
| + fNext->place4Pixels(filterPixel, filterPixel, filterPixel, filterPixel);
|
| + count -= 4;
|
| + }
|
| + while (count > 0) {
|
| + fNext->placePixel(filterPixel);
|
| + count -= 1;
|
| + }
|
| + }
|
| +
|
| + // When moving through source space more slowly than dst space (zoomed in),
|
| + // we'll be sampling from the same source pixel more than once.
|
| + void bilerpSpanSlowRate(Span span, SkScalar ry1) {
|
| + SkPoint start;
|
| + SkScalar length;
|
| + int count;
|
| + std::tie(start, length, count) = span;
|
| + SkFixed fx = SkScalarToFixed(X(start)
|
| + -0.5f);
|
| +
|
| + SkFixed fdx = SkScalarToFixed(length / (count - 1));
|
| + //start = start + SkPoint{-0.5f, -0.5f};
|
| +
|
| + Sk4f xAdjust;
|
| + if (fdx >= 0) {
|
| + xAdjust = Sk4f{-1.0f};
|
| + } else {
|
| + xAdjust = Sk4f{1.0f};
|
| + }
|
| + int ix = SkFixedFloorToInt(fx);
|
| + int ioldx = ix;
|
| + Sk4f x{SkFixedToScalar(fx) - ix};
|
| + Sk4f dx{SkFixedToScalar(fdx)};
|
| + SkScalar ry0 = Y(start) - 0.5f;
|
| + ry1 += 0.5f;
|
| + SkScalar yFloor = std::floor(ry0);
|
| + Sk4f y1 = Sk4f{ry0 - yFloor};
|
| + Sk4f y0 = Sk4f{1.0f} - y1;
|
| + const uint32_t* const row0 = fStrategy.row(SkScalarFloorToInt(ry0));
|
| + const uint32_t* const row1 = fStrategy.row(SkScalarFloorToInt(ry1));
|
| + Sk4f fpixel00 = y0 * fStrategy.getPixel(row0, ix);
|
| + Sk4f fpixel01 = y1 * fStrategy.getPixel(row1, ix);
|
| + Sk4f fpixel10 = y0 * fStrategy.getPixel(row0, ix + 1);
|
| + Sk4f fpixel11 = y1 * fStrategy.getPixel(row1, ix + 1);
|
| + auto getNextPixel = [&]() {
|
| + if (ix != ioldx) {
|
| + fpixel00 = fpixel10;
|
| + fpixel01 = fpixel11;
|
| + fpixel10 = y0 * fStrategy.getPixel(row0, ix + 1);
|
| + fpixel11 = y1 * fStrategy.getPixel(row1, ix + 1);
|
| + ioldx = ix;
|
| + x = x + xAdjust;
|
| + }
|
| +
|
| + Sk4f x0, x1;
|
| + x0 = Sk4f{1.0f} - x;
|
| + x1 = x;
|
| + Sk4f fpixel = x0 * (fpixel00 + fpixel01) + x1 * (fpixel10 + fpixel11);
|
| + fx += fdx;
|
| + ix = SkFixedFloorToInt(fx);
|
| + x = x + dx;
|
| + return fpixel;
|
| + };
|
| +
|
| + while (count >= 4) {
|
| + Sk4f fpixel0 = getNextPixel();
|
| + Sk4f fpixel1 = getNextPixel();
|
| + Sk4f fpixel2 = getNextPixel();
|
| + Sk4f fpixel3 = getNextPixel();
|
| +
|
| + fNext->place4Pixels(fpixel0, fpixel1, fpixel2, fpixel3);
|
| + count -= 4;
|
| + }
|
| +
|
| + while (count > 0) {
|
| + fNext->placePixel(getNextPixel());
|
| +
|
| + count -= 1;
|
| + }
|
| + }
|
| +
|
| + // We're moving through source space at a rate of 1 source pixel per 1 dst pixel.
|
| + // We'll never re-use pixels, but we can at least load contiguous pixels.
|
| + void bilerpSpanUnitRate(Span span, SkScalar y1) {
|
| + y1 += 0.5f;
|
| + SkScalar y0 = span.startY() - 0.5f;
|
| + int iy0 = SkScalarFloorToInt(y0);
|
| + SkScalar filterY1 = y0 - iy0;
|
| + SkScalar filterY0 = 1.0f - filterY1;
|
| + int iy1 = SkScalarFloorToInt(y1);
|
| + const void* rowY0 = fStrategy.row(iy0);
|
| + const void* rowY1 = fStrategy.row(iy1);
|
| + SkScalar x0 = span.startX() - 0.5f;
|
| + int ix0 = SkScalarFloorToInt(x0);
|
| + SkScalar filterX1 = x0 - ix0;
|
| + SkScalar filterX0 = 1.0f - filterX1;
|
| +
|
| + auto getPixelY0 = [&]() {
|
| + Sk4f px = fStrategy.getPixel(rowY0, ix0);
|
| + return px * filterY0;
|
| + };
|
| +
|
| + auto getPixelY1 = [&]() {
|
| + Sk4f px = fStrategy.getPixel(rowY1, ix0);
|
| + return px * filterY1;
|
| + };
|
| +
|
| + auto get4PixelsY0 = [&](int ix, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) {
|
| + fStrategy.get4Pixels(rowY0, ix, px0, px1, px2, px3);
|
| + *px0 = *px0 * filterY0;
|
| + *px1 = *px1 * filterY0;
|
| + *px2 = *px2 * filterY0;
|
| + *px3 = *px3 * filterY0;
|
| + };
|
| +
|
| + auto get4PixelsY1 = [&](int ix, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) {
|
| + fStrategy.get4Pixels(rowY1, ix, px0, px1, px2, px3);
|
| + *px0 = *px0 * filterY1;
|
| + *px1 = *px1 * filterY1;
|
| + *px2 = *px2 * filterY1;
|
| + *px3 = *px3 * filterY1;
|
| + };
|
| +
|
| + auto lerp = [&](Sk4f& pixelX0, Sk4f& pixelX1) {
|
| + return pixelX0 * filterX0 + pixelX1 * filterX1;
|
| + };
|
| +
|
| + // Mid making 4 unit rate.
|
| + Sk4f pxB = getPixelY0() + getPixelY1();
|
| + if (span.length() > 0) {
|
| + int count = span.count();
|
| + while (count >= 4) {
|
| + Sk4f px00, px10, px20, px30;
|
| + get4PixelsY0(ix0, &px00, &px10, &px20, &px30);
|
| + Sk4f px01, px11, px21, px31;
|
| + get4PixelsY1(ix0, &px01, &px11, &px21, &px31);
|
| + Sk4f pxS0 = px00 + px01;
|
| + Sk4f px0 = lerp(pxB, pxS0);
|
| + Sk4f pxS1 = px10 + px11;
|
| + Sk4f px1 = lerp(pxS0, pxS1);
|
| + Sk4f pxS2 = px20 + px21;
|
| + Sk4f px2 = lerp(pxS1, pxS2);
|
| + Sk4f pxS3 = px30 + px31;
|
| + Sk4f px3 = lerp(pxS2, pxS3);
|
| + pxB = pxS3;
|
| + fNext->place4Pixels(
|
| + px0,
|
| + px1,
|
| + px2,
|
| + px3);
|
| + ix0 += 4;
|
| + count -= 4;
|
| + }
|
| + while (count > 0) {
|
| + Sk4f pixelY0 = fStrategy.getPixel(rowY0, ix0);
|
| + Sk4f pixelY1 = fStrategy.getPixel(rowY1, ix0);
|
| +
|
| + fNext->placePixel(lerp(pixelY0, pixelY1));
|
| + ix0 += 1;
|
| + count -= 1;
|
| + }
|
| + } else {
|
| + int count = span.count();
|
| + while (count >= 4) {
|
| + Sk4f px00, px10, px20, px30;
|
| + get4PixelsY0(ix0 - 3, &px00, &px10, &px20, &px30);
|
| + Sk4f px01, px11, px21, px31;
|
| + get4PixelsY1(ix0 - 3, &px01, &px11, &px21, &px31);
|
| + Sk4f pxS3 = px30 + px31;
|
| + Sk4f px0 = lerp(pxS3, pxB);
|
| + Sk4f pxS2 = px20 + px21;
|
| + Sk4f px1 = lerp(pxS2, pxS3);
|
| + Sk4f pxS1 = px10 + px11;
|
| + Sk4f px2 = lerp(pxS1, pxS2);
|
| + Sk4f pxS0 = px00 + px01;
|
| + Sk4f px3 = lerp(pxS0, pxS1);
|
| + pxB = pxS0;
|
| + fNext->place4Pixels(
|
| + px0,
|
| + px1,
|
| + px2,
|
| + px3);
|
| + ix0 -= 4;
|
| + count -= 4;
|
| + }
|
| + while (count > 0) {
|
| + Sk4f pixelY0 = fStrategy.getPixel(rowY0, ix0);
|
| + Sk4f pixelY1 = fStrategy.getPixel(rowY1, ix0);
|
| +
|
| + fNext->placePixel(lerp(pixelY0, pixelY1));
|
| + ix0 -= 1;
|
| + count -= 1;
|
| + }
|
| + }
|
| + }
|
| +
|
| + void bilerpSpanUnitRateAlignedX(Span span, SkScalar y1) {
|
| + SkScalar y0 = span.startY() - 0.5f;
|
| + y1 += 0.5f;
|
| + int iy0 = SkScalarFloorToInt(y0);
|
| + SkScalar filterY1 = y0 - iy0;
|
| + SkScalar filterY0 = 1.0f - filterY1;
|
| + int iy1 = SkScalarFloorToInt(y1);
|
| + int ix = SkScalarFloorToInt(span.startX());
|
| + const void* rowY0 = fStrategy.row(iy0);
|
| + const void* rowY1 = fStrategy.row(iy1);
|
| + auto lerp = [&](Sk4f* pixelY0, Sk4f* pixelY1) {
|
| + return *pixelY0 * filterY0 + *pixelY1 * filterY1;
|
| + };
|
| +
|
| + if (span.length() > 0) {
|
| + int count = span.count();
|
| + while (count >= 4) {
|
| + Sk4f px00, px10, px20, px30;
|
| + fStrategy.get4Pixels(rowY0, ix, &px00, &px10, &px20, &px30);
|
| + Sk4f px01, px11, px21, px31;
|
| + fStrategy.get4Pixels(rowY1, ix, &px01, &px11, &px21, &px31);
|
| + fNext->place4Pixels(
|
| + lerp(&px00, &px01), lerp(&px10, &px11), lerp(&px20, &px21), lerp(&px30, &px31));
|
| + ix += 4;
|
| + count -= 4;
|
| + }
|
| + while (count > 0) {
|
| + Sk4f pixelY0 = fStrategy.getPixel(rowY0, ix);
|
| + Sk4f pixelY1 = fStrategy.getPixel(rowY1, ix);
|
| +
|
| + fNext->placePixel(lerp(&pixelY0, &pixelY1));
|
| + ix += 1;
|
| + count -= 1;
|
| + }
|
| + } else {
|
| + int count = span.count();
|
| + while (count >= 4) {
|
| + Sk4f px00, px10, px20, px30;
|
| + fStrategy.get4Pixels(rowY0, ix - 3, &px30, &px20, &px10, &px00);
|
| + Sk4f px01, px11, px21, px31;
|
| + fStrategy.get4Pixels(rowY1, ix - 3, &px31, &px21, &px11, &px01);
|
| + fNext->place4Pixels(
|
| + lerp(&px00, &px01), lerp(&px10, &px11), lerp(&px20, &px21), lerp(&px30, &px31));
|
| + ix -= 4;
|
| + count -= 4;
|
| + }
|
| + while (count > 0) {
|
| + Sk4f pixelY0 = fStrategy.getPixel(rowY0, ix);
|
| + Sk4f pixelY1 = fStrategy.getPixel(rowY1, ix);
|
| +
|
| + fNext->placePixel(lerp(&pixelY0, &pixelY1));
|
| + ix -= 1;
|
| + count -= 1;
|
| + }
|
| + }
|
| + }
|
| +
|
| + // We're moving through source space faster than dst (zoomed out),
|
| + // so we'll never reuse a source pixel or be able to do contiguous loads.
|
| + void bilerpSpanFastRate(Span span, SkScalar y1) {
|
| + SkPoint start;
|
| + SkScalar length;
|
| + int count;
|
| + std::tie(start, length, count) = span;
|
| + SkScalar x = X(start);
|
| + SkScalar y = Y(start);
|
| + if (false && y == y1) {
|
| + struct BilerpWrapper {
|
| + void VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) {
|
| + fSampler.bilerpListFew(n, xs, ys);
|
| + }
|
| +
|
| + void VECTORCALL pointList4(Sk4s xs, Sk4s ys) {
|
| + fSampler.bilerpList4(xs, ys);
|
| + }
|
| +
|
| + GeneralSampler& fSampler;
|
| + };
|
| + BilerpWrapper wrapper{*this};
|
| + span_fallback(span, &wrapper);
|
| + } else {
|
| + SkScalar dx = length / (count - 1);
|
| + Sk4f ys = {y - 0.5f, y - 0.5f, y1 + 0.5f, y1 + 0.5f};
|
| + while (count > 0) {
|
| + Sk4f xs = Sk4f{-0.5f, 0.5f, -0.5f, 0.5f} + Sk4f{x};
|
| + this->bilerpEdge(xs, ys);
|
| + x += dx;
|
| + count -= 1;
|
| + }
|
| + }
|
| + }
|
| +
|
| + Next* const fNext;
|
| + SourceStrategy fStrategy;
|
| +};
|
| +
|
| +class sRGBFast {
|
| +public:
|
| + static Sk4s VECTORCALL sRGBToLinear(Sk4s pixel) {
|
| + Sk4s l = pixel * pixel;
|
| + return Sk4s{l[0], l[1], l[2], pixel[3]};
|
| + }
|
| +};
|
| +
|
| +enum class ColorOrder {
|
| + kRGBA = false,
|
| + kBGRA = true,
|
| +};
|
| +template <SkColorProfileType colorProfile, ColorOrder colorOrder>
|
| +class Pixel8888 {
|
| +public:
|
| + Pixel8888(int width, const uint32_t* src) : fSrc{src}, fWidth{width}{ }
|
| + Pixel8888(const SkPixmap& srcPixmap)
|
| + : fSrc{srcPixmap.addr32()}
|
| + , fWidth{static_cast<int>(srcPixmap.rowBytes() / 4)} { }
|
| +
|
| + void VECTORCALL getFewPixels(int n, Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) {
|
| + Sk4i XIs = SkNx_cast<int, SkScalar>(xs);
|
| + Sk4i YIs = SkNx_cast<int, SkScalar>(ys);
|
| + Sk4i bufferLoc = YIs * fWidth + XIs;
|
| + switch (n) {
|
| + case 3:
|
| + *px2 = this->getPixel(fSrc, bufferLoc[2]);
|
| + case 2:
|
| + *px1 = this->getPixel(fSrc, bufferLoc[1]);
|
| + case 1:
|
| + *px0 = this->getPixel(fSrc, bufferLoc[0]);
|
| + default:
|
| + break;
|
| + }
|
| + }
|
| +
|
| + void VECTORCALL get4Pixels(Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) {
|
| + Sk4i XIs = SkNx_cast<int, SkScalar>(xs);
|
| + Sk4i YIs = SkNx_cast<int, SkScalar>(ys);
|
| + Sk4i bufferLoc = YIs * fWidth + XIs;
|
| + *px0 = this->getPixel(fSrc, bufferLoc[0]);
|
| + *px1 = this->getPixel(fSrc, bufferLoc[1]);
|
| + *px2 = this->getPixel(fSrc, bufferLoc[2]);
|
| + *px3 = this->getPixel(fSrc, bufferLoc[3]);
|
| + }
|
| +
|
| + void get4Pixels(const void* vsrc, int index, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) {
|
| + const uint32_t* src = static_cast<const uint32_t*>(vsrc);
|
| + *px0 = this->getPixel(src, index + 0);
|
| + *px1 = this->getPixel(src, index + 1);
|
| + *px2 = this->getPixel(src, index + 2);
|
| + *px3 = this->getPixel(src, index + 3);
|
| + }
|
| +
|
| + Sk4f getPixel(const void* vsrc, int index) {
|
| + const uint32_t* src = static_cast<const uint32_t*>(vsrc);
|
| + Sk4b bytePixel = Sk4b::Load((uint8_t *)(&src[index]));
|
| + Sk4f pixel = SkNx_cast<float, uint8_t>(bytePixel);
|
| + if (colorOrder == ColorOrder::kBGRA) {
|
| + pixel = SkNx_shuffle<2, 1, 0, 3>(pixel);
|
| + }
|
| + pixel = pixel * Sk4f{1.0f/255.0f};
|
| + if (colorProfile == kSRGB_SkColorProfileType) {
|
| + pixel = sRGBFast::sRGBToLinear(pixel);
|
| + }
|
| + return pixel;
|
| + }
|
| +
|
| + const uint32_t* row(int y) { return fSrc + y * fWidth[0]; }
|
| +
|
| +private:
|
| + const uint32_t* const fSrc;
|
| + const Sk4i fWidth;
|
| +};
|
| +using Pixel8888SRGB = Pixel8888<kSRGB_SkColorProfileType, ColorOrder::kRGBA>;
|
| +using Pixel8888LRGB = Pixel8888<kLinear_SkColorProfileType, ColorOrder::kRGBA>;
|
| +using Pixel8888SBGR = Pixel8888<kSRGB_SkColorProfileType, ColorOrder::kBGRA>;
|
| +using Pixel8888LBGR = Pixel8888<kLinear_SkColorProfileType, ColorOrder::kBGRA>;
|
| +} // namespace
|
| +
|
| +#endif // SkLinearBitmapPipeline_sampler_DEFINED
|
|
|