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Side by Side Diff: bench/SkLinearBitmapPipelineBench.cpp

Issue 1775963002: Bilerp + mirror + perspective (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Address comments. Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include <memory> 8 #include <memory>
9 #include "SkColor.h" 9 #include "SkColor.h"
10 #include "SkLinearBitmapPipeline.h" 10 #include "SkLinearBitmapPipeline.h"
(...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after
138 SkFilterQuality filterQuality; 138 SkFilterQuality filterQuality;
139 if (fUseBilerp) { 139 if (fUseBilerp) {
140 filterQuality = SkFilterQuality::kLow_SkFilterQuality; 140 filterQuality = SkFilterQuality::kLow_SkFilterQuality;
141 } else { 141 } else {
142 filterQuality = SkFilterQuality::kNone_SkFilterQuality; 142 filterQuality = SkFilterQuality::kNone_SkFilterQuality;
143 } 143 }
144 144
145 SkPixmap srcPixmap{fInfo, fBitmap.get(), static_cast<size_t>(4 * width)} ; 145 SkPixmap srcPixmap{fInfo, fBitmap.get(), static_cast<size_t>(4 * width)} ;
146 146
147 SkLinearBitmapPipeline pipeline{ 147 SkLinearBitmapPipeline pipeline{
148 fInvert, filterQuality, fXTile, fYTile, srcPixmap}; 148 fInvert, filterQuality, fXTile, fYTile, 1.0f, srcPixmap};
149 149
150 int count = 100; 150 int count = 100;
151 151
152 for (int n = 0; n < 1000*loops; n++) { 152 for (int n = 0; n < 1000*loops; n++) {
153 pipeline.shadeSpan4f(3, 6, FPbuffer, count); 153 pipeline.shadeSpan4f(3, 6, FPbuffer, count);
154 } 154 }
155 } 155 }
156 }; 156 };
157 157
158 struct SkBitmapFPOrigShader : public CommonBitmapFPBenchmark { 158 struct SkBitmapFPOrigShader : public CommonBitmapFPBenchmark {
(...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after
255 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) 255 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
256 256
257 DEF_BENCH(return new SkBitmapFPGeneral( 257 DEF_BENCH(return new SkBitmapFPGeneral(
258 srcSize, kLinear_SkColorProfileType, mS, true, 258 srcSize, kLinear_SkColorProfileType, mS, true,
259 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) 259 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
260 260
261 DEF_BENCH(return new SkBitmapFPOrigShader( 261 DEF_BENCH(return new SkBitmapFPOrigShader(
262 srcSize, kLinear_SkColorProfileType, mS, true, 262 srcSize, kLinear_SkColorProfileType, mS, true,
263 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) 263 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
264 264
265 // Repeat
266 DEF_BENCH(return new SkBitmapFPGeneral(
267 srcSize, kSRGB_SkColorProfileType, mS, false,
268 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
269
270 DEF_BENCH(return new SkBitmapFPGeneral(
271 srcSize, kLinear_SkColorProfileType, mS, false,
272 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
273
274 DEF_BENCH(return new SkBitmapFPOrigShader(
275 srcSize, kLinear_SkColorProfileType, mS, false,
276 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
277
278 DEF_BENCH(return new SkBitmapFPGeneral(
279 srcSize, kSRGB_SkColorProfileType, mS, true,
280 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
281
282 DEF_BENCH(return new SkBitmapFPGeneral(
283 srcSize, kLinear_SkColorProfileType, mS, true,
284 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
285
286 DEF_BENCH(return new SkBitmapFPOrigShader(
287 srcSize, kLinear_SkColorProfileType, mS, true,
288 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
289
265 static SkMatrix rotate(SkScalar r) { 290 static SkMatrix rotate(SkScalar r) {
266 SkMatrix m; 291 SkMatrix m;
267 m.setRotate(30); 292 m.setRotate(30);
268 return m; 293 return m;
269 } 294 }
270 295
271 static SkMatrix mR = rotate(30); 296 static SkMatrix mR = rotate(30);
272 DEF_BENCH(return new SkBitmapFPGeneral( 297 DEF_BENCH(return new SkBitmapFPGeneral(
273 srcSize, kSRGB_SkColorProfileType, mR, false, 298 srcSize, kSRGB_SkColorProfileType, mR, false,
274 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) 299 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
(...skipping 11 matching lines...) Expand all
286 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) 311 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
287 312
288 DEF_BENCH(return new SkBitmapFPGeneral( 313 DEF_BENCH(return new SkBitmapFPGeneral(
289 srcSize, kLinear_SkColorProfileType, mR, true, 314 srcSize, kLinear_SkColorProfileType, mR, true,
290 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) 315 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
291 316
292 DEF_BENCH(return new SkBitmapFPOrigShader( 317 DEF_BENCH(return new SkBitmapFPOrigShader(
293 srcSize, kLinear_SkColorProfileType, mR, true, 318 srcSize, kLinear_SkColorProfileType, mR, true,
294 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) 319 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);)
295 320
321 // Repeat
322 DEF_BENCH(return new SkBitmapFPGeneral(
323 srcSize, kSRGB_SkColorProfileType, mR, false,
324 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
325
326 DEF_BENCH(return new SkBitmapFPGeneral(
327 srcSize, kLinear_SkColorProfileType, mR, false,
328 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
329
330 DEF_BENCH(return new SkBitmapFPOrigShader(
331 srcSize, kLinear_SkColorProfileType, mR, false,
332 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
333
334 DEF_BENCH(return new SkBitmapFPGeneral(
335 srcSize, kSRGB_SkColorProfileType, mR, true,
336 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
337
338 DEF_BENCH(return new SkBitmapFPGeneral(
339 srcSize, kLinear_SkColorProfileType, mR, true,
340 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
341
342 DEF_BENCH(return new SkBitmapFPOrigShader(
343 srcSize, kLinear_SkColorProfileType, mR, true,
344 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);)
345
346
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